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9th April 2018

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Gaming on Android is about to become more impressive once the ‘P’ version of the OS launches with support for the latest Vulkan graphics API.

Vulkan started its Android journey on the Galaxy S7 before Google added native support for it in Android Nougat. Many developers still use the OpenGL ES graphics rendering API, but making the switch is starting to look as enticing as the desserts of which Google names their mobile operating system.

In the video, we can see Vulkan spreading the workload across CPU cores to reduce the overall utilisation. Energy consumption is also minimised by 15 percent as a result.

Amongst the highly anticipated features in 1.1 includes Subgroup Operations, extension integration, SPIR-V 1.3, and more.

Support for Vulkan 1.1 is expected to be included in the Android P Developer Beta 2.

What are your thoughts on the Vulkan API? Let us know in the comments.

About the Author

Senior Editor

Ryan Daws is a senior editor at TechForge Media with over a decade of experience in weaving narratives and dissecting complex topics. His articles and interviews with industry leaders have earned him recognition as a key tech influencer from numerous organisations. Under his leadership, publications have been praised by analyst firms for their excellence and performance. Connect with him on X, Mastodon, Bluesky, Threads, and/or LinkedIn.

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