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16th January 2015

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(Image Credit: iStockPhoto/MrKornFlakes)

Last year was a disruptive one for gaming, as it marked the first full year since the new console releases. A study conducted by GDC shows that we needn’t have worried, with 41% of developers reporting higher profits in 2014 than the previous year. In fact, only 9% saw their profits decline.

The other 50% reported their profits remain similar over the past year which – compared to other industries – is an achievement worth bragging about. Such reassuring growth is being driven by both console and PC gaming, so let’s set aside our preferences and take a moment to appreciate the contribution both sides are making to fuel such a creative, vibrant, and diverse community.

It can be up to whether Google or Apple decide to feature your app on the front page as to whether it will be discovered.

If you refuse to put down your pitchforks, you might want to consider pointing them towards mobile gamers (Disclaimer: Don’t actually.) Game developers report that interest in mobile gaming is beginning to slip, albeit slight, with a decline from 52% to 50% of those who report their next title will release for smartphones or tablets. 

Gaining exposure and success on a mobile platform is more difficult than PC or console, and some developers report their apps and games are “lost” in the sheer amount of submissions each mobile store receives. If you don’t have the advertising budget, it can be up to whether Google or Apple decide to feature your app on the front page as to whether it will be discovered. 

PC development still receives the most interest, with 56% of developers saying their current title is built foremost for PCs. Microsoft intends to put a big focus on PC gaming at its Windows 10 consumer reveal on January 21st, so we will be keeping an eye on how developments such as DirectX 12 will make it easier for PC-focused developers to bring their titles to Xbox.

Speaking of consoles, both of the latest-generation releases have witnessed a huge rise in developer interest over the last year. PlayStation 4 leads the way slightly, with 26% active development over the Xbox One’s 22%. Both consoles broke into the 20% range this year. 

Gaining exposure and success on a mobile platform is more difficult than PC or console

Console sales are also healthy, according to data from NPD. Sony’s PlayStation 4 led monthly shipments for most of the year, but was toppled by Xbox One for two straight months over the important holiday-period of November and December. Sales of games were also strongest on Xbox, with even Destiny selling more on Microsoft’s console. 

Aaron Greenberg, Head of Game Marketing, said: “Thanks to our fans for helping us set a record-breaking holiday. Thanks to you Xbox One was the #1 console in December NPD and holiday overall.” Replying to congratulatory messages on Twitter, he added, “We are lucky to have such an amazing community and are grateful for the support.” 

Will mobile gaming ever match PC and console? Let us know in the comments.

About the Author

Senior Editor

Ryan Daws is a senior editor at TechForge Media with over a decade of experience in weaving narratives and dissecting complex topics. His articles and interviews with industry leaders have earned him recognition as a key tech influencer from numerous organisations. Under his leadership, publications have been praised by analyst firms for their excellence and performance. Connect with him on X, Mastodon, Bluesky, Threads, and/or LinkedIn.

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