Xbox One: Microsoft to prove they’re right about the Cloud

As an owner of all the current-gen consoles, it was the Xbox One which caught my attention for its heaps of Cloud-based promises.

PlayStation fans have rightly gloated about the raw power of their chosen system – but both will offer comparative 1080p/60fps gameplay; so gamers need to look at all the added benefits they’re getting.

Microsoft’s Xbox One just won the “Next-gen gaming tech of the year” ShortList award. When...

By Ryan Daws, 04 October 2013, 0 comments. Categories: Devices, Gaming, Microsoft, Platforms.

Elliptic Labs brings ultrasound gesturing SDK to Android

You may have heard of Elliptic Labs and their technology; the company previously had brought touchless gesture control to Windows 8 – now they’re taking that same unique input to Google’s smartphone OS, Android.

The 20-member team is showing off a prototype at CEATEC in Japan, after all, it’s not the most conventional of technologies! It’s also not the only solution on the market. Samsung has recently started to include “Smart Scroll” in their handsets.

Don’t...

By Ryan Daws, 02 October 2013, 0 comments. Categories: Analytics, Platforms, Testing.

Why aren’t PS4 and Xbox One titles hitting 1080p? What’s happened to 4K?

Whether you sit on the Xbox or PlayStation side of the fence – both consoles have some undisputable grunt under their respective casings; yet many titles still aren’t even hitting 30FPS at native 1080p resolution, let alone the ideal 60FPS. Why is this?

The majority of the problem revolves around parity between console versions; many cite the Xbox One as not being powerful enough to handle many games at 1080p at a steady 60FPS – despite first party titles such as Forza 5 displaying...

By Ryan Daws, 01 October 2013, 4 comments. Categories: Devices, Gaming, Platforms, Testing.

Ever wanted to mirror Android apps on a huge touchscreen?

Google’s “Open Project” allows you to sling your Android screen onto a connected touchscreen, simply, and easily.

You may be thinking this somewhat mimics the functionality offered by the (awesome) Chromecast; only instead trying to create an industry standard without another device.

To get started is easy; run the webpage on the computer attached to your screen; scan the QR code on your smartphone; then all your content is ready on the display for your engagement! It’s as easy as...

By Ryan Daws, 27 September 2013, 0 comments. Categories: Android, Gaming, HTML5, Industry, Testing.

Could it be SteamOS which takes down the PC?

Personally I love the vision Microsoft has of the future; a tight ecosystem and consistent “Modern UI” which works anywhere across Desktop, Tablet, Mobile, and Console.

What I haven’t always agreed with is their approach - which has routinely left customers either bitter or confused.

Recently Microsoft has been criticised for making complete U-turns about decisions (ahem, Xbox...) but it’s good they’re listening; as proven by the Surface Pro 2; where you can tell they’ve...

By Ryan Daws, 26 September 2013, 0 comments. Categories: Development Tools, Gaming, Microsoft, Platforms.

Amazon blazes forward with new FireOS and Kindle HD(X) devices

As a business which profits from content; Amazon, like Google, want their services in as many hands as possible – that’s why the companies sell subsidized devices such as the ‘Kindle’ and ‘Nexus’ lines (respectively) at a great value accessible to most.

Over the holiday launch period in late-2011; the original Kindle Fire HD shipped 1.2 million devices, placing the tablet in third place behind hardware heavyweights Apple and Samsung – gradually slipping as the gift...

By Ryan Daws, 25 September 2013, 1 comment. Categories: Amazon, Devices, Enterprise, Platforms.

IncrediBuild on turning your network into a build supercomputer

The complexity of software is increasing; whether it is applications or games; the time it can take to “build” is rapidly on the rise – unless you utilise an innovative solution such as IncrediBuild.

DeveloperTech spoke to Eyal Maor about the solution; what makes it unique, and a bit of insight about the development industry.

I have to say, I was instantly impressed.

There are occasions when you come across technology which you know is groundbreaking, and this is one of...

By Ryan Daws, 24 September 2013, 0 comments. Categories: Development Tools, Industry, Microsoft, Testing.

With iOS 7 released, where does Android stand?

You may have noticed Apple released iOS 7 today with an all-new design which has split opinion; but little in the way of brand-new user features which differentiate it from rival Android.

So where has this latest release left Google’s OS? Has Android’s cogs been jammed?

The one major user addition to iOS 7 is the Control Centre - something Android has notably had for the past couple of years.

Other user-facing changes include enhancements to Siri, Notification Centre... but the focus is very much...

By Ryan Daws, 19 September 2013, 2 comments. Categories: Android, Industry, iOS, Platforms.

Microsoft’s Kinect grows up: Windows SDK 1.8 released

The motion-tracking peripheral (which launched back in 2010) has come a long way in terms of third-party development capabilities. Originally released exclusively for the Xbox 360; the device was praised for its innovation, but criticised for implementation.

Most people will probably think of the Kinect as for the “casual” gaming market; for the types of games (and subsequently gamers) who like to flail their arms at the television Nintendo Wii-style to advance in mini-games.

An enterprising hacker going by...

By Ryan Daws, 18 September 2013, 0 comments. Categories: Development Tools, Devices, Gaming, Languages, Platforms.

Jolla’s Sailfish gains Android: the next "Geek's OS"?

Android is a geek’s dream; the open-source OS from Google is the most popular mobile operating system in most major markets and offers near-limitless customisation and tinkering to enhance the UX.

Now the team at Jolla want to use their China-focused Sailfish OS to build upon that foundation.

Whereas the widely-used social network in the majority of regions is Facebook; in China it's Qzone.

The most popular Microblogging service around the globe is Twitter; China’s citizens prefer to use Tencent...

By Ryan Daws, 16 September 2013, 0 comments. Categories: Android, Development Tools, Platforms, Testing.

Will Microsoft’s “Cortana” lead the next-gen of virtual assistants?

Virtual assistant technology has been a work of fantasy for many years; whilst many have tried (and ultimately failed) to deliver a human-like experience, Microsoft’s “Cortana” sounds like it may just have a chance at finally making that dream a reality.

The most widely-known voice responding service (I won’t go as far as to call it an actual assistant) is Siri – which was acquired by Apple and implemented in iDevices since 2011.

Year-on-year its functionality has increased; but responses are scripted based...

By Ryan Daws, 13 September 2013, 1 comment. Categories: Industry, Microsoft, Platforms, Testing.

Apple’s leading the 64-bit era, even if the iPhone 5S isn’t

Cupertino-based Apple doesn’t usually take a gamble when it comes to new mobile technology – but when they do, they make it work.

It happened with multi-touch; defining a new era where now almost everyone has a touch-based handset from various manufacturers.

Now it may happen again.

At their recent keynote, Apple announced the flagship iPhone 5S which came with the expected yearly speed bump. What many didn’t expect, would be the arrival of the first 64-bit processor in a consumer mobile...

By Ryan Daws, 12 September 2013, 0 comments. Categories: Android, Apple, Development Tools, Devices, iOS.

Embarcadero on Windows challenges and the intro of Android to RAD Studio XE5

Microsoft has had less than a great year; amidst Windows 8 complaints and Xbox One controversy, therefore when Dimensional Research’s survey which talks to Windows developers about their challenges around mobile development – it piqued my interest.

The survey was sponsored by Embarcadero whose well-praised cross-platform development tool RAD Studio gets a new version launching today – XE5.

DeveloperTech spoke to Embarcadero's Senior Director, Jason Vokes, and Technical Consultant, Stephen...

By Ryan Daws, 11 September 2013, 0 comments. Categories: Development Tools, Languages, Microsoft, Platforms, Testing.

Android OS fragmentation no longer an issue

Ask any developer what is the biggest challenge facing Android and they’ll tell you “fragmentation.” Ringing indisputably true for the last few years; Google has not ignored this issue and put very clever initiatives in place to overcome this problem.

Let’s be clear what we’re talking about here; OS fragmentation. This was probably the most difficult form due to new features and API’s introduced in newer versions not being available to the third-party manufacturers who do not update...

By Ryan Daws, 05 September 2013, 0 comments. Categories: Android, Development Tools, Industry, Platforms, Testing.

KitKat: Android doesn’t “Take a Break”

In a shock announcement which took the world off guard, Google - perhaps strategically - revealed the name of their upcoming Android release as ‘KitKat’.

The famous Nestlé chocolate bar with the slogan “Take a Break, Have a KitKat” will surely benefit from this increased publicity - and what publicity it is. Naturally, many people assumed this was a clever marketing strategy by Nestlé. Then the iconic statue went up outside Google HQ.

It’s hard to tell the size of...

By Ryan Daws, 04 September 2013, 0 comments. Categories: Android, Design, Development Tools, Industry, Platforms.

It’s not Windows 8 in rapid-development, it’s Microsoft.

A few years ago, there was a term synonymous with Microsoft – dinosaur. These critics weren’t far off; the age-old PC giant seemed resistant to adapting with the shifting landscape. Then, they went radical with a complete change and modernisation – so much it alienated many users.

Of course I’m talking about Windows 8, the first OS from the company which took into account the myriad of new devices – tablets, smartphones, and touch screen laptops.

The goal was to be simple; have a familiar UX which works the...

By Ryan Daws, 03 September 2013, 0 comments. Categories: Gaming, Industry, Microsoft, Platforms, Testing.

Forget next-gen consoles; feast your eyes (and limbs) on these immersive inputs!

It’s an exciting time for gamers around the globe, the current generation of consoles is at an end (what a generation it’s been!) and we’re about to splash our hard-earned cash on the systems which we hope to bring us a decade of joy.

But it’s not just a great time for gamers. This generation is about to see a range of innovative new input technologies which could usher in an era of immersion never before seen (or felt). So enough with the teasing, let’s get into a few...

First...

By Ryan Daws, 02 September 2013, 0 comments. Categories: Development Tools, Devices, Gaming, Platforms, Testing.

Sampo Karjalainen on Moves API – Track like a Pro

The founder of Habbo Hotel - a staple of many childhood memories - went on to launch ‘Moves’ as part of a new venture. As a consumer application it is built to monitor and track daily activities; helping to progress your fitness levels (or at least help you in becoming more active!)

This creates masses of unique data about the user which could be used in applications for a variety of innovative uses; now the company, ProtoGeo, is opening up that ability via the Moves API.

Before...

By Ryan Daws, 30 August 2013, 0 comments. Categories: Android, Development Tools, iOS, Platforms, Testing.

Unity brings 2D gaming to the masses (of platforms)

One of game developer's best friends and indispensible tool, Unity, has gone from 3D multiplatform development – back to 2D.

Whilst this may seem a step back it actually makes sense for the still popular games such as side-scrollers found on the web and mobile devices...

You may or may not be aware Rovio’s hit Angry Birds sequel Bad Piggies is actually built in Unity3D - showing it was previously possible, just tricky.

This was due to the process of having to lock the camera, force perspective,...

By Ryan Daws, 29 August 2013, 1 comment. Categories: Android, Development Tools, Gaming, iOS, Platforms, Testing.

Amazon’s API update offers innovative monetisation

Whilst Amazon is getting more immersed into their own hardware, software, and incredible cloud capabilities; at their forefront – the company is still the world’s largest online retailer.

This brings unique advantages in what the company can offer to not only consumers, but also developers...

The firm is expanding its advertising opportunities through the launch of its Mobile Associates API. This addition to Amazon’s portfolio will be available across their own products including the Kindle...

By Ryan Daws, 28 August 2013, 0 comments. Categories: Advertising, Amazon, Development Tools, Monetisation.