SXSW: Google plans to open 'Now' with new API

Google Now is an incredible tool, and yet still has so much unrealised potential. The location-aware service aims to offer the user relevant information as and when it is needed. Unfortunately this has been reserved to Google's own apps and some close partners, and left some developers itching to help bolster it into something truly awesome…

Luckily, it doesn't seem we have that much longer to wait. Aparna Chennapragada, Director of Product Management for Google Now, has said the...

By Ryan Daws, 18 March 2015, 0 comments. Categories: Android, API, Location, Wearables.

Opinion: For Nintendo, mobile is the path back to glory

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Nintendo is known for family-friendly consoles and some beloved franchises, at least for those of us who grew up with the iconic brand. It has been through such franchises which Nintendo has offered unique experiences which were once guaranteed to ship consoles to gleeful fans.

But as Microsoft and Sony came to market with powerful new consoles - which pushed boundaries and wowed gamers of all ages...

By Ryan Daws, 17 March 2015, 0 comments. Categories: Gaming, Industry, iPad, Mobile, Platforms.

Opinion: Microsoft kick-starts our peer-to-peer future

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Microsoft is about to make a huge change in Windows 10 which will catapult P2P usage due to implementing the technology into their app and OS update deployment system. This will act similar to a BitTorrent client, where bits and pieces of software are distributed from all the computers on the network until the full installation is available. 

There are clear advantages to utilising peer-to-peer...

By Ryan Daws, 16 March 2015, 0 comments. Categories: Microsoft, Platforms, Testing.

Smart Cities: Developing for your city

Our sister publication, TelecomsTech, posted an article yesterday entitled "Building an open, programmable city" which examines how a city is providing developers and researchers with up to 100 Gbps slices of an SDN network.

The article spoke in-depth about the network itself, so we thought we would cover the angle of what possibilities are opened-up by a smart city for developers in...

By Ryan Daws, 12 March 2015, 0 comments. Categories: API, Industry, IoT, Platforms, Testing.

Apple Watch: What about the developers?

There are still a lot of unanswered questions about the Apple Watch, most of which should be answered during today's "Spring Forward" event at the Yerba Buena Center in San Francisco.

From a developer's perspective, there are a lot of questions which should have been answered by now in order to prepare. When the original iPhone was launched, there was no support for third party applications. This allowed developers to get a feel for the device, and when the SDK arrived you could run the code on an actual physical device.

With the Apple Watch, developers are going in blind. This leads to speculation that support for third-party apps might, as...

By Ryan Daws, 09 March 2015, 0 comments. Categories: Apple, Devices, iOS, Platforms, Wearables.

MWC15: Eye-tracking with The Eye Tribe's SDK

Eye-tracking is cool, but products we've used in the past have been too inaccurate or slow for practical usage in games and applications. The Eye Tribe is a company which specialises in the technology, and a demo we received at Mobile World Congress this week proves their expertise.

Language tutorials for the SDK are available for C#, C++, and Java.

Our experience started with a game which a lot of people with a smartphone will be familiar with, Fruit...

By Ryan Daws, 06 March 2015, 0 comments. Categories: Android, C#, Devices, Gaming.

GDC15: Nvidia SHIELD could face a problem from Sony

During GDC 2015, Nvidia took to the stage to announce a console which completes their 'SHIELD' line-up of gaming hardware. The set-top box is powered by the state-of-the-art Tegra X1, it has 50 blockbuster PC titles ported to it at launch, it can stream PC games via Nvidia's GRID service, it can run Android games, it's just $199, and it could face a problem from Sony.

The main allure to gamers...

By Ryan Daws, 05 March 2015, 0 comments. Categories: Android, Cloud, Devices, Gaming.

Google unleashes new features for Android game developers

If you’re an Android game developer, you’ve been given some new features to play with. The latest additions help you to analyse what’s successful and what’s not, monetise, and deliver a 'second screen' gaming experience which helps to make playing Android games with friends a lot more social.

First up is player analytics, to help understand your players behaviour in a similar way to how analytics tools allow you to see what is working and what isn’t in your application. The new...

By Ryan Daws, 04 March 2015, 1 comment. Categories: Advertising, Analytics, Android, API, Gaming, Monetisation.

DirectX 12: Separating fact and fiction

During GDC last year, Microsoft unveiled it is working on an overdue successor to DirectX 11. For the first time, the company is working with the various chip manufacturers themselves to squeeze every ounce of performance out of their hardware. Since then, there has been a lot of speculation about its capabilities which we hope to clear up in this article.

A demo at Intel's SIGGRAPH conference on the Surface Pro 3 displayed huge improvements when switching between...

By Ryan Daws, 27 February 2015, 0 comments. Categories: API, Gaming, Platforms.

Google prepares to launch "Android Pay" API

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It's obvious the gears have started to grind at Google in the payments space all month, and this has gained momentum today as Ars Technica received a tip that a brand new payment platform called "Android Pay" will be announced at Google's I/O conference this year.

Android Pay will allow third party apps to make both virtual and real-world...

By Ryan Daws, 26 February 2015, 0 comments. Categories: Android, API, Monetisation.

Microsoft releases cross-platform OneDrive API

OneDrive has seen a big push to consumers from Microsoft in recent months, with incentives such as free storage upgrades to lure customers from competitors such as Dropbox, and visual improvements to the overall experience such as the adoption of Material Design on Android and a stunning new photos view on the web.

Whenever we have access to new functionality, so will you.

It's hardly surprising that Microsoft wants to push OneDrive as your cloud storage provider, as it will be what...

By Ryan Daws, 25 February 2015, 1 comment. Categories: Android, API, Cloud, iOS.

Respoke PaaS adds scalable WebRTC to your apps

(Image Credit: Respoke)

Digium, a firm which specialises in telephony software, has announced the launch of its 'Respoke' platform which enables developers to add WebRTC to their applications. The PaaS (Platform-as-a-Service) began as a virtual startup within the company, but has now been released for anyone to add powerful communication features.

WebRTC (Web Real-Time Communication) is a specification drafted by the W3C to allow direct...

By Ryan Daws, 24 February 2015, 1 comment. Categories: API, HTML5, PaaS, Platforms.

Opinion: IFTTT has just provided the universal IoT remote

IFTTT (If This Then That) introduced a range of 'Do' apps yesterday; Do Button, Do Camera, and Do Note. Each of these help to perform a specific function - of which their simplistic names might suggest - but it is the Do Button application which has the most potential.

The biggest issue with the IoT at the moment is the lack of a winning standard or leading platform

Do...

By Ryan Daws, 20 February 2015, 0 comments. Categories: Android, Devices, iOS, IoT, Platforms, Wearables.

MapReduce framework for C/C++ open-sourced by Google

Google has announced that it will be making a MapReduce framework open-source to allow users to run native C and C++ code in their Hadoop environments. Hadoop can suffer from performance issues due to being written in Java so this framework will come as welcome news.

'MR4C' (MapReduce for C) was developed at Skybox Imaging for large-scale satellite image processing and geospatial data science use. Google found Hadoop a powerful solution for scalable data handling thanks to its job...

By Ryan Daws, 19 February 2015, 0 comments. Categories: Development Tools, Languages.

HTTP/2 is authorised to speed up and protect the web

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A new version of HTTP, short for Hypertext Transfer Protocol, has been approved by the IESG (Internet Engineering Steering Group) to help speed up how fast web pages are delivered. The standard is important for governing how a web browser communications with a server to load a web page, and is therefore a vital foundation to the internet.

The last major version of HTTP was introduced 16 years ago in...

By Ryan Daws, 18 February 2015, 0 comments. Categories: Industry.

Developers face more problems with iOS 8 than Android 'Lollipop'

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According to the latest figures from Crittercism, developers are facing more stability issues on Apple's iOS 8 than Google's latest flavour. Crittercism is an application performance management firm which has used data from the crash reports of around 20,000 apps to come to this conclusion.

On iOS 8, the statistics reveal that apps crash on an average of 2.2 percent. This number is reduced on Android...

By Ryan Daws, 17 February 2015, 0 comments. Categories: Android, iOS, Testing.

Apple gifts developers with bigger iOS app sizes and 'TestFlight' abilities

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The capabilities of iOS apps are increasing, and therefore app sizes are heading skyward with it. In the last round of iDevice updates there was a lot of anguish at the decision to still offer the 16GB version of the iPhone 6, which just isn't enough for most users despite our increasing move to cloud-based storage and streaming for things like music, videos, and documents.

Since 2008, iOS app sizes...

By Ryan Daws, 16 February 2015, 0 comments. Categories: Apple, iOS, Testing.

Review: YotaPhone 2's E-Ink display is a game-changer

Since the original iPhone changed the way we interact with our smartphones back in 2007, we've seen iterative updates year-on-year from all manufacturers. Russian startup, Yota Devices, are attempting to disrupt how we interact with our devices through an E-Ink display on the back of their devices which provides "always-on" information to the user. 

The device was used to test the market to gauge interest, and it gained plenty of attention. Now the innovative manufacturer...

By Ryan Daws, 13 February 2015, 0 comments. Categories: Android, Development Tools, Devices.

Swift 1.2 offers significant performance improvements

(Image Credit: Apple Developer)

Apple updated their new programming language, Swift, earlier this week and it promises to "produce binaries that run considerably faster, and new optimizations which deliver even better Release build performance."

Those are bold claims, but ones which we hope are true considering earlier versions of Swift have been anything but quick. As a language still finding its feet, performance issues can be forgiven...

By Ryan Daws, 11 February 2015, 0 comments. Categories: Apple, Languages, Testing.

'Silver' lets you compile Swift for Android and Windows

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Last year, Apple introduced a new programming language called 'Swift' which is getting a fair amount of praise from developers. Now the clever guys and girls over at RemObjects have released a new compiler called 'Silver' which allows Swift programs to be run in the .NET and Java runtimes –making them compatible with Windows and Android.

Swift has been soaring in popularity, and has leapt...

By Ryan Daws, 10 February 2015, 0 comments. Categories: Android, Apple, Development Tools, iOS, Languages, Microsoft, Testing.