Apple's iOS7: Boom or bust?

In yesterday’s editorial, along with detailing my high hopes and expectations, I said we’ll soon see the “usual flood of admiration or complaints about the latest release.” The OS release seems to have polarised opinion even from Apple fans, but whilst this wrap-up looks at plenty of negatives, I’ll chuck in some praise where I can!

 

The design

Yesterday’s article expressed my worry that so much time would be spent on...

WWDC 2013: iOS 7, iCloud, Mac and more

It’s another WWDC 2013 editorial, but as we head full-throttle towards another Apple WWDC, the stakes are high and expectations are truly bigger than ever, although I feel I’ve been quoted as saying this for years.

The biggest changes are expected around the upcoming release of iOS 7; which even the majority of “fanboys” (a term I’ve come to detest) will admit has slacked in both design and features.

Cupertino’s usual...

By Ryan Daws, 10 June 2013, 0 comments. Categories: Apple, App Stores, Design, Development Tools, Industry, iOS, Platforms, Testing.

Jelly Bean jumps as Google Play set to surpass iOS app downloads

Google has updated its “Android landscape” survey on the Developer Dashboard, showing Jelly Bean is very close to overtaking Gingerbread as the most widespread release. This may be just in time, as Google’s Play Store is set to surpass iOS app downloads.

Currently, Gingerbread, or 2.3, is sitting at the top spot at 36.5% of install base. The latest version of the OS, Jelly Bean, is now at 33%.

Jelly Bean is version 4.1-4.2; comparing version...

Could this be Apple’s answer to Google Now?

At the D11 interview last week, Tim Cook let slip Apple has acquired nine start-ups since October. Mike Elgan, from Cult of Mac, believes one of these could be ‘Grokr’ a predictive search app for iOS.

Much like Siri was before being implemented natively in iOS5, Grokr has been pulled from the AppStore.

Also lending credence to the theory, the website currently list their upcoming project as 'NEXT'.

Keen observers may notice this is the same name as Apple's most famous acquisition.

Google Now has...

By Ryan Daws, 04 June 2013, 0 comments. Categories: Android, Apple, App Stores, Industry, iOS, iPad, Platforms, Testing.

Failure to launch: Why most mobile apps fail

There’s nothing more frustrating than a mobile app that continually crashes, hangs or freezes. Slow performance (or in some cases, no performance) is the number one reason why users abandon a mobile app.

Here’s the proof: A recent study found that 79% of users said they would retry an app once or twice if it failed to work the first time. Only 16% said they would give it more than two...

By Mike Brown, 31 May 2013, 0 comments. Categories: Android, App Stores, Development Tools, iOS, Languages, Marketing, Testing.

Apple CEO interview hints at cross-platform, is a more “open” future in store?

Apple CEO Tim Cook took to the stage at D11; the annual conference held by AllThingsDigital, and spoke of many interesting aspects of the Cupertino-based company’s future, but what caught my attention the most is his attitude to “Open” APIs and even Android development...

The late Steve Jobs was famously quoted as saying: “I’m willing to go thermonuclear war” over a lawsuit which accused Android of stealing iOS’s design.

He was however, said to have told Tim Cook to...

By Ryan Daws, 29 May 2013, 0 comments. Categories: Android, Apple, App Stores, Development Tools, Industry, iOS, Platforms, Testing.

Infographic: Developers guide to iOS and Android app design

Designing and developing a mobile application, no matter what the operating system, is extremely challenging.

With all of the screen sizes, icon sizes, touch gestures and features of the user interface to consider, there is a lot to think about – and a lot that could go wrong. This is why careful planning and in-the-wild testing are necessary in order to achieve app success.

As Dan Rowinski of...

By Mike Brown, 24 May 2013, 2 comments. Categories: Android, App Stores, Design, Development Tools, iOS, Platforms, Testing.

Native apps dominate user attention

HTML5 looks like it’s losing the native app vs. mobile web war. According to a new Flurry study, users spend more than two hours a day interacting with apps and only about half an hour on the mobile web. From VentureBeat:

According to app analytics firm Flurry, which tracks app usage on a staggering 300,000 apps on over a billion active mobile devices, we...

By Mike Brown, 22 May 2013, 0 comments. Categories: Analytics, Android, App Stores, Development Tools, HTML5, iOS, Platforms, Testing.

Unity’s popular dev tools made free for small and indie studios

Unity, the hugely popular cross-platform development tool, has made its mobile tools free for small and independent studios.

This will help spur a new generation of developers, who may not have previously afforded the tools to do so, to try their hand at game development.

 

Previously, Unity’s tools would have cost $800 to release on both iOS and Android, although deploying to PC, Mac, and the Web was free...

By Ryan Daws, 21 May 2013, 0 comments. Categories: Android, Apple, App Stores, Development Tools, Gaming, Industry, iOS, iPad, Languages, Platforms, Testing.

App behaviour: Why developers can no longer ignore China

It is evident that the competition for the world’s most lucrative mobile app market is getting fiercer by the day. While the US had long established itself as the de-facto market developers look to for superior monetization opportunities, it is becoming clear now that its burgeoning alter ego from the Far East – China, can no longer be ignored.Last year, China was declared as the world leader in iOS and Android device activations and more recently, it broke a new world...

By InMobi, 21 May 2013, 0 comments. Categories: Analytics, Android, App Stores, Development Tools, Industry, iOS, Marketing, Monetisation.

How “freemium” is damaging the games

Freemium is damaging the games, but do you know quite how much? Recently I had the fantastic opportunity to sit down with a group of game developers who spoke passionately about their development, the industry, and how freemium is hurting their creative ideas and real game innovation.

The term is thrown around a lot lately; the act of releasing a game for free then charging for “premium” features later on in order to monetise...

Many games have had to switch to this new model, as is the case with Star Wars: The...

The future of mobile ad sales, 3.4 billion to 80 billion!

Research flurry is reporting that mobile apps hit 58 million users during primetime. Yes, that’s primetime network television, 8 PM. When you compare the $3.4 billion generated in revenue in 2012 with the network television 74 billion dollars in 2012 it begs the question as to why mobile apps make such little money in advertising. That’s only 4.5% of revenues seen in television...

By Jeff Williams, 17 May 2013, 1 comment. Categories: Advertising, Android, Apple, App Stores, Industry, iOS.

How Google I/O is completing the ‘Circle’ for its ecosystem

Heading into Mountain View’s biggest conference of the year, Sundar Pichai, head of Android at Google, warned the public the annual keynote would focus on developers rather than consumers. Whilst true, there is plenty coming this year for both sides to enjoy.

Vic Gundotra opened the conference saying: “We hope that the things you see at this conference will continue to inspire you and we will continue to earn your trust."

Trust in services is important to gain hearts and minds of individuals; Google’s...

By Ryan Daws, 16 May 2013, 0 comments. Categories: Android, App Stores, Gaming, iOS, Platforms, Social media, Testing.

Startup Dekko moves from OS to AR with $3.2 million funding

Last year Dekko had big plans to turn the real-world into an Operating System, full of applications which blend reality with technology, a Google glass without the glasses.

The company hasn’t dropped its plans; instead refocusing on smaller steps to eventually meet their overall goal of augmented reality world domination.

 

Dekko has developed technology to map the world in 3D using a smartphone camera or tablet which is represented as “digital...

By Ryan Daws, 13 May 2013, 0 comments. Categories: Android, App Stores, Gaming, iOS, iPad, Platforms, Testing, VR.

Will Google revolutionise gaming with ‘Play Games’?

“Dear gamers; have you ever dreamt of the perfect cross-platform gaming experience?

Dear developers; have you ever dreamt of creating games with first-party matchmaking and achievements/leaderboards?

We hereby present ‘Play Games’.

Kind regards, Google.”

 

Okay, this letter may have been fictional, but this is exactly how I’d pitch ‘Play Games’ at I/O if I were Google (disclaimer: I’m not.)

Play Games isn’t even confirmed yet, but

By Ryan Daws, 13 May 2013, 0 comments. Categories: Android, App Stores, Development Tools, Gaming, iOS, Platforms.