E3 2018: Bethesda is embracing omnipresent gaming

Bethesda is establishing itself as the first game publisher to fully embrace omnipresent gaming, and it doesn't mind poking fun at itself for it.

Omnipresence is something which is everywhere. Bethesda has a reputation for making its games available to as many platforms as possible, but the company is taking it up a notch with Elder Scrolls Blades.

Elder Scrolls Blades is a new game in the popular series that features...

By Ryan Daws, 11 June 2018, 0 comments. Categories: Gaming, Industry, Platforms.

Game developers threaten to abandon Apple for deprecating OpenGL

A notice of OpenGL’s deprecation in Apple’s documentation has game developers threatening to abandon the company’s platforms.

OpenGL has been a tried-and-trusted library for cross-platform game developers for decades. Up-and-coming APIs like Vulkan and Apple’s own Metal offer promising alternatives, but many projects still use OpenGL.

apple opengl 1

Dan Omachi, Software Engineer at Apple,...

By Ryan Daws, 07 June 2018, 0 comments. Categories: API, Apple, Development Tools, Gaming, iOS, Mac, Platforms.

Ultra aims to revolutionise game distribution with blockchain

Former executives from Xbox, Atari, Dell, Unity, Uber, and Time Warner have joined forces to create Ultra, a blockchain platform aiming to revolutionise game distribution.

Game distribution is monopolised with leading players take advantage of their position to take large cuts from developers’ work.

Nicolas Gilot, Co-CEO of Ultra. says:

“The success of Steam, Google, and Apple’s app stores over the last decade means that users have grown to expect and demand...

By Ryan Daws, 31 May 2018, 1 comment. Categories: App Stores, Gaming, Industry, Marketing, Monetisation, Platforms.

Vulkan 1.1 on Android P brings VR improvements and more

In March, the first major update to the Vulkan cross-platform GPU API was released, and as of this week, Google have confirmed version 1.1 will be supported by Android P. Here's what you need to know about Vulkan 1.1 for Android development.

First of all, there are several features here are big news for the update as a whole, but aren't likely to be relevant to Android P devices. Multiple GPU support is perhaps the headline feature in this category, as it requires two or more discrete graphics cards...

By William Judd, 11 May 2018, 0 comments. Categories: Android, API, Development Tools, Gaming, VR.

Opinion: A 5G-enabled PSP would prove mobile streaming’s potential

If the rumours of a 5G-enabled PSP (PlayStation Portable) are true, it would be a defining moment in proving the next-generation of cellular technology has unlocked the potential for the cloud streaming of apps and games to mobile devices.

The rumours of a 5G PSP started after Sony released its FY2017 financial results. In its results, the company pointed towards 5G as being the reason it should remain in the...

By Ryan Daws, 01 May 2018, 0 comments. Categories: Cloud, Devices, Gaming, Mobile.

Android P will support Vulkan 1.1 to bring mobile games closer to consoles

Gaming on Android is about to become more impressive once the ‘P’ version of the OS launches with support for the latest Vulkan graphics API.

Vulkan started its Android journey on the Galaxy S7 before Google added native support for it in Android Nougat. Many developers still use the OpenGL ES graphics rendering API, but making the switch is starting to look as enticing as the desserts of which Google names their mobile operating system.

In the video, we can see Vulkan spreading the workload...

By Ryan Daws, 09 April 2018, 0 comments. Categories: Android, API, Gaming, Platforms.

Amazon’s GameOn APIs enable powerful eSports features

Amazon has announced the launch of its GameOn set of APIs which enable developers to add powerful eSports features to their games.

The APIs can be used to add cross-platform competitive gaming across mobile, PC, and console. Built on AWS’ cloud infrastructure, GameOn works on any operating system.

“GameOn has made it easy for us to add leaderboards and tournaments in-game,” said Pascal...

By Ryan Daws, 19 March 2018, 0 comments. Categories: Amazon, API, Gaming.

Unity gains AI powers from IBM Watson integration

Game development platform Unity has teamed up with IBM to integrate AI features powered by Watson.

The IBM Watson Unity SDK is now available in the Asset Store to make it easy for developers to implement services like visual recognition, speech-to-text, and language classification.

“This SDK is the first asset of its kind to bring scalable AI services to Unity, enabling developers to easily integrate...

By Ryan Daws, 20 February 2018, 0 comments. Categories: Development Tools, Enterprise, Gaming, Platforms, VR.

One in 10 game developers will use loot boxes for their next game – but express caution on use

More game developers are working on loot boxes but are expressing caution about their use, according to the latest figures published by the Game Developers Conference (GDC).

The company has released its latest State of the Game Industry report building up to the five-day extravaganza in San Francisco in March, polling almost 4,000 game developers. While almost half (49%) of those polled said they were going to use a pay-to-download model for their next game and 39% opted for free-to-download, one in 10 (11%)...

By James Bourne, 25 January 2018, 0 comments. Categories: Development Tools, Gaming, Mobile, Platforms.

Legislators say ‘loot boxes’ are subject to gambling laws

Lawmakers have been examining whether so-called loot boxes should be subject to the same rules as casinos.

Loot boxes in games can often be bought for real money in return for a random selection of items. They’re designed to be addictive, yet can feature in games available to people under the legal gambling age in many countries.

‘Designed to lure kids into spending money’

By Ryan Daws, 23 November 2017, 2 comments. Categories: Ethics, Gaming, Industry.

Cloud processing behind Crackdown 3 shown off in proof-of-concept

The impressive cloud processing technology which powers the upcoming installment of the hit Crackdown franchise has been shown off in a new proof-of-concept.

Cloudgine has shown off its technology with a new game, They Came From Space, which should push even the best local hardware alone to its limits. By using the cloud technology, it renders at 90fps despite being available in VR, offering fully-destructible and dynamic environments, and online multiplayer battles.

“Our team...

By Ryan Daws, 16 August 2017, 0 comments. Categories: Cloud, Development Tools, Gaming, Platforms.

Developers will compete to build under 13kb games

In a world of increasing content sizes, one developer has partnered with industry leaders to run a competition to build under 13kb games and win some prizes for the achievement.

If you’re a big gamer, like yours truly, you may have multiple external hard drives kicking around to store increasingly big games. As we move from 1080p to 4K graphics, it’s a first world problem without an end in sight.

Andrzej Mazur, Founder of indie game studio Enclave Games, decided to take the fight to large games by...

By Ryan Daws, 31 July 2017, 1 comment. Categories: Gaming.

Opinion: Xbox One X is what a console should be – innovative

When you set aside preferred exclusive titles and platform affinities, it’s difficult to deny the upcoming Xbox One X is an innovative piece of kit.

There are some known phenomenons in the gaming community. Xbox and PlayStation fight head-to-head for the most powerful consoles and best online services. Nintendo puts gameplay first. And PC gamers as the self-proclaimed “master race” have access to the peak of hardware (and pay the price to remain there.)

Xbox dropped the ball at the start of...

By Ryan Daws, 07 July 2017, 0 comments. Categories: Gaming, Platforms.

Opinion: Here’s the deal with Xbox VR

Microsoft surprised many with the lack of any VR plans during the reveal of its Xbox One X console at this year’s E3 conference, but it’s a smart move.

Sony is the only company to have launched VR on a console and this year we’re really just beginning to see to see the fruits of their efforts. At Sony’s E3 conference we saw upcoming VR titles like ‘Skyrim’ and ‘Inpatient’...

By Ryan Daws, 15 June 2017, 0 comments. Categories: Devices, Gaming, Platforms, VR, Windows.

Atari seems to be making a brand new console – and wants developers

Amidst all the gaming news coming out of E3, the most surprising news of the week is that it seems Atari will be coming back into the spotlight with a brand new console.

Many gamers have fond memories of the Atari and some of its games such as Pac Man, Space Invaders, and Gauntlet. A number of titles continue to be sought after today via emulators, smartphone reincarnations, and collections on modern consoles such as Atari Anthology.

There’s certainly an appetite for these classic games and similar...

By Ryan Daws, 13 June 2017, 0 comments. Categories: Devices, Gaming, Platforms.

Opinion: Xbox is making PlayStation appear villainous

Sony’s policies and attitude to rival platforms are holding PlayStation back, while Xbox is now embracing the entire gaming community.

There was a time when Microsoft was seen as being an unfriendly corporate giant, and for good reason. Xbox has always been Microsoft’s most approachable brand but it still felt less friendly than PlayStation, in particular to developers.

Sony has long put developers first and maintained a fantastic relationship with them which continues today. Similarly, the...

By Ryan Daws, 12 June 2017, 0 comments. Categories: Gaming, Platforms.

Research: The state of the video game industry in 2017

The release of two separate pieces of research from the ESA and Newzoo has provided an interesting look at the state of the video game industry in 2017.

“The video game industry excels because it anticipates demand – giving people what they want before they realise they want it – and drives trends in entertainment and across countless other sectors,” says Michael Gallagher, President and CEO of the Entertainment Software Association.

In the ESA’s latest

By Ryan Daws, 21 April 2017, 0 comments. Categories: Gaming, Industry, VR.

Google explains how to design optimal VR/AR experiences

As Google's UX engineer working on Daydream and Tango, Mary Cassin knows a thing or two about what makes the optimal VR/AR experience.

With VR adoption growing, we're learning new things every day about what makes a great and comfortable user experience. Google has vast resources to learn from its users and afford the odd pitfall along the way – but few of us have such a luxury.

Over the coming years, best practices are sure to adapt, but Cassin has shared her current findings on what could make...

By Ryan Daws, 13 April 2017, 0 comments. Categories: Design, Gaming, Industry, VR.

Opinion: Speculating about Xbox’s plans for VR

It's no surprise the Xbox team are working on VR – we've heard for a long time now the company has plans – but we've been left to piece together bits of information to speculate on the details.

AMD’s Corporate Vice President, Roy Taylor, may have slipped up today in announcing the company's partnership with Microsoft on VR for Xbox. While speaking of his company's past work with Sony on PSVR, Taylor also said: "and with Xbox in the future."

After Oculus started...

By Ryan Daws, 12 April 2017, 0 comments. Categories: Devices, Gaming, Platforms, VR, Windows.

One studio is dropping DirectX in favour of Vulkan

DirectX could once afford to be exclusive to Microsoft platforms when PC gaming was dominant, but now it seems developers are willing to drop it for cross-platform alternatives such as Vulkan.

Vulkan is a cross-platform graphics API which supports all the major PC platforms, gaming consoles, and even smartphones. Unlike DirectX 12, it’s also open source. Both of these factors make it compelling to developers looking to simplify their coding while expanding their potential audience.

The developers of...

By Ryan Daws, 20 March 2017, 0 comments. Categories: API, Gaming, Windows.