Nvidia open-sources PhysX engine for games, AI, cars, and more

Nvidia’s physics engine PhysX has been made open-source for developers to advance the capabilities of various applications.

Gaming is what often comes to mind when thinking about virtual physics. While the PhysX engine is certainly useful for gaming purposes, it can go a lot further.

Nvidia says its physics simulation can be used for emerging technologies such as AI, robotics, computer vision, and self-driving vehicles.

In a blog post, the company highlights some challenges PhysX solves:

  • In AI, researchers need...

By Ryan Daws, 04 December 2018, 0 comments. Categories: AI, Devices, Gaming, Platforms.

Fortnite developer and Google have an Epic spat over vulnerability​​​​​​​

Fortnite developer Epic is not too pleased with the way in which Google publicly disclosed a security vulnerability with the game’s Android installer.

Rather than pay the 30 percent cut which Google takes from distributing games through its Play Store, Epic decided to bypass the official app store in favour of its own installer.

Sideloading games poses an increased risk to consumers as it bypasses many of...

By Ryan Daws, 28 August 2018, 0 comments. Categories: Android, Gaming, Hacking, Industry, Platforms, Security.

Fortnite bypassing the Play Store will cause Android changes

Fortnite is a phenomenon that Android users have waited a long time for, but the decision to bypass the Play Store will have consequences for the platform.

The battle royale game is an undeniable hit. According to SuperData Research in May, Fortnite had generated $296 million in the month of April across mobile, console, and PC platforms. This year, it’s expected to make developer Epic Games as much as $2 billion.

When it released on iOS, Fortnite earned...

By Ryan Daws, 06 August 2018, 0 comments. Categories: Android, App Stores, Ecosystem, Gaming, Mobile, Platforms.

Apple appears to be cracking the whip on Vulkan-Metal hybrid MoltenVK

Apple appears to be cracking down on the use of a hybrid graphics API which is a cross between Apple’s proprietary Metal and the open source Vulkan.

MoltenVK allows developers to use Vulkan in their programs, but the library then makes Metal API calls allowing the apps to run on iOS and macOS.

Apple has refused to update a game from an indie studio which uses MoltenVK.

MoltenVK 1.1.73 was being used without any modification. Had some tweaks been used, it would provide another potential reason for the...

By Ryan Daws, 09 July 2018, 0 comments. Categories: API, Apple, Gaming.

Unity makes it easier to build apps supporting both ARCore and ARKit

Game development platform Unity has made it easier to build apps supporting both ARCore and ARKit with a new cross-platform API.

Unity calls its new solution AR Foundation and it aims to solve many of the problems developers face with augmented reality development.

AR Foundation allows developers to leverage features in the ARCore and ARKit toolkits such as plane detection and world tracking.

 

Bradley Weiers, AR/VR Technical Product Manager, and Michael Durand, Lead AR/VR Software Engineer, wrote in a...

By Ryan Daws, 20 June 2018, 0 comments. Categories: Android, Development Tools, Gaming, iOS, Mobile, Platforms, VR.

E3 2018: Bethesda is embracing omnipresent gaming

Bethesda is establishing itself as the first game publisher to fully embrace omnipresent gaming, and it doesn't mind poking fun at itself for it.

Omnipresence is something which is everywhere. Bethesda has a reputation for making its games available to as many platforms as possible, but the company is taking it up a notch with Elder Scrolls Blades.

Elder Scrolls Blades is a new game in the popular series that features...

By Ryan Daws, 11 June 2018, 0 comments. Categories: Gaming, Industry, Platforms.

Game developers threaten to abandon Apple for deprecating OpenGL

A notice of OpenGL’s deprecation in Apple’s documentation has game developers threatening to abandon the company’s platforms.

OpenGL has been a tried-and-trusted library for cross-platform game developers for decades. Up-and-coming APIs like Vulkan and Apple’s own Metal offer promising alternatives, but many projects still use OpenGL.

apple opengl 1

Dan Omachi, Software Engineer at Apple,...

By Ryan Daws, 07 June 2018, 0 comments. Categories: API, Apple, Development Tools, Gaming, iOS, Mac, Platforms.

Ultra aims to revolutionise game distribution with blockchain

Former executives from Xbox, Atari, Dell, Unity, Uber, and Time Warner have joined forces to create Ultra, a blockchain platform aiming to revolutionise game distribution.

Game distribution is monopolised with leading players take advantage of their position to take large cuts from developers’ work.

Nicolas Gilot, Co-CEO of Ultra. says:

“The success of Steam, Google, and Apple’s app stores over the last decade means that users have grown to expect and demand...

By Ryan Daws, 31 May 2018, 1 comment. Categories: App Stores, Gaming, Industry, Marketing, Monetisation, Platforms.

Vulkan 1.1 on Android P brings VR improvements and more

In March, the first major update to the Vulkan cross-platform GPU API was released, and as of this week, Google have confirmed version 1.1 will be supported by Android P. Here's what you need to know about Vulkan 1.1 for Android development.

First of all, there are several features here are big news for the update as a whole, but aren't likely to be relevant to Android P devices. Multiple GPU support is perhaps the headline feature in this category, as it requires two or more discrete graphics cards...

By William Judd, 11 May 2018, 0 comments. Categories: Android, API, Development Tools, Gaming, VR.

Opinion: A 5G-enabled PSP would prove mobile streaming’s potential

If the rumours of a 5G-enabled PSP (PlayStation Portable) are true, it would be a defining moment in proving the next-generation of cellular technology has unlocked the potential for the cloud streaming of apps and games to mobile devices.

The rumours of a 5G PSP started after Sony released its FY2017 financial results. In its results, the company pointed towards 5G as being the reason it should remain in the...

By Ryan Daws, 01 May 2018, 0 comments. Categories: Cloud, Devices, Gaming, Mobile.

Android P will support Vulkan 1.1 to bring mobile games closer to consoles

Gaming on Android is about to become more impressive once the ‘P’ version of the OS launches with support for the latest Vulkan graphics API.

Vulkan started its Android journey on the Galaxy S7 before Google added native support for it in Android Nougat. Many developers still use the OpenGL ES graphics rendering API, but making the switch is starting to look as enticing as the desserts of which Google names their mobile operating system.

In the video, we can see Vulkan spreading the workload...

By Ryan Daws, 09 April 2018, 0 comments. Categories: Android, API, Gaming, Platforms.

Amazon’s GameOn APIs enable powerful eSports features

Amazon has announced the launch of its GameOn set of APIs which enable developers to add powerful eSports features to their games.

The APIs can be used to add cross-platform competitive gaming across mobile, PC, and console. Built on AWS’ cloud infrastructure, GameOn works on any operating system.

“GameOn has made it easy for us to add leaderboards and tournaments in-game,” said Pascal...

By Ryan Daws, 19 March 2018, 0 comments. Categories: Amazon, API, Gaming.

Unity gains AI powers from IBM Watson integration

Game development platform Unity has teamed up with IBM to integrate AI features powered by Watson.

The IBM Watson Unity SDK is now available in the Asset Store to make it easy for developers to implement services like visual recognition, speech-to-text, and language classification.

“This SDK is the first asset of its kind to bring scalable AI services to Unity, enabling developers to easily integrate...

By Ryan Daws, 20 February 2018, 0 comments. Categories: Development Tools, Enterprise, Gaming, Platforms, VR.

One in 10 game developers will use loot boxes for their next game – but express caution on use

More game developers are working on loot boxes but are expressing caution about their use, according to the latest figures published by the Game Developers Conference (GDC).

The company has released its latest State of the Game Industry report building up to the five-day extravaganza in San Francisco in March, polling almost 4,000 game developers. While almost half (49%) of those polled said they were going to use a pay-to-download model for their next game and 39% opted for free-to-download, one in 10 (11%)...

By James Bourne, 25 January 2018, 0 comments. Categories: Development Tools, Gaming, Mobile, Platforms.

Legislators say ‘loot boxes’ are subject to gambling laws

Lawmakers have been examining whether so-called loot boxes should be subject to the same rules as casinos.

Loot boxes in games can often be bought for real money in return for a random selection of items. They’re designed to be addictive, yet can feature in games available to people under the legal gambling age in many countries.

‘Designed to lure kids into spending money’

By Ryan Daws, 23 November 2017, 2 comments. Categories: Ethics, Gaming, Industry.

Cloud processing behind Crackdown 3 shown off in proof-of-concept

The impressive cloud processing technology which powers the upcoming installment of the hit Crackdown franchise has been shown off in a new proof-of-concept.

Cloudgine has shown off its technology with a new game, They Came From Space, which should push even the best local hardware alone to its limits. By using the cloud technology, it renders at 90fps despite being available in VR, offering fully-destructible and dynamic environments, and online multiplayer battles.

“Our team...

By Ryan Daws, 16 August 2017, 0 comments. Categories: Cloud, Development Tools, Gaming, Platforms.

Developers will compete to build under 13kb games

In a world of increasing content sizes, one developer has partnered with industry leaders to run a competition to build under 13kb games and win some prizes for the achievement.

If you’re a big gamer, like yours truly, you may have multiple external hard drives kicking around to store increasingly big games. As we move from 1080p to 4K graphics, it’s a first world problem without an end in sight.

Andrzej Mazur, Founder of indie game studio Enclave Games, decided to take the fight to large games by...

By Ryan Daws, 31 July 2017, 1 comment. Categories: Gaming.

Opinion: Xbox One X is what a console should be – innovative

When you set aside preferred exclusive titles and platform affinities, it’s difficult to deny the upcoming Xbox One X is an innovative piece of kit.

There are some known phenomenons in the gaming community. Xbox and PlayStation fight head-to-head for the most powerful consoles and best online services. Nintendo puts gameplay first. And PC gamers as the self-proclaimed “master race” have access to the peak of hardware (and pay the price to remain there.)

Xbox dropped the ball at the start of...

By Ryan Daws, 07 July 2017, 0 comments. Categories: Gaming, Platforms.

Opinion: Here’s the deal with Xbox VR

Microsoft surprised many with the lack of any VR plans during the reveal of its Xbox One X console at this year’s E3 conference, but it’s a smart move.

Sony is the only company to have launched VR on a console and this year we’re really just beginning to see to see the fruits of their efforts. At Sony’s E3 conference we saw upcoming VR titles like ‘Skyrim’ and ‘Inpatient’...

By Ryan Daws, 15 June 2017, 0 comments. Categories: Devices, Gaming, Microsoft, Platforms, VR.

Atari seems to be making a brand new console – and wants developers

Amidst all the gaming news coming out of E3, the most surprising news of the week is that it seems Atari will be coming back into the spotlight with a brand new console.

Many gamers have fond memories of the Atari and some of its games such as Pac Man, Space Invaders, and Gauntlet. A number of titles continue to be sought after today via emulators, smartphone reincarnations, and collections on modern consoles such as Atari Anthology.

There’s certainly an appetite for these classic games and similar...

By Ryan Daws, 13 June 2017, 0 comments. Categories: Devices, Gaming, Platforms.