Apple partners with France-based Simplon for Swift training

Apple has announced a partnership with French vocational school Simplon who will provide Swift programming language training.

Simplon initially plans to launch their Swift training in Paris and Lyon in January. All going to plan, the company will expand to elsewhere in the country.

Participants will enrol in a four-week program which has been developed by Apple itself along with various academic experts.

In addition to the program, Apple will provide funding to recruit more teachers and help with their own...

By Ryan Daws, 24 October 2018, 0 comments. Categories: Apple, iOS, Languages, Mac.

App Store bundles can now include Mac and subscription apps

Apple has announced developers can now include Mac and free apps with subscriptions in their App Store bundles.

With the new functionality, developers can offer a bundle of up to 10 of their apps. This increases visibility while allowing users potentially discounted access.

In its announcement, Apple wrote:

“App bundles make it easy for customers to buy up to 10 of your apps in a single purchase. And now, you can create app bundles for Mac apps or free apps that offer an...

By Ryan Daws, 17 October 2018, 0 comments. Categories: Apple, App Stores, iOS, Mac, Platforms.

Apple shutters affiliate commissions for apps in the App Store

Effective as of October 1st, Apple will no longer provide affiliate commissions for referrals to apps on its App Store.

The move is of particular concern to publishers who focus on game and app reviews for iOS and Mac. While the commission Apple provides is only around 2.5 percent, a small percentage of the company’s revenue, they are of large importance to such websites.

Following the change, it’s likely there are many publishers out there concerned about how they’re going to make up for...

By Ryan Daws, 03 August 2018, 1 comment. Categories: Apple, App Stores, Industry, iOS, Mac.

Game developers threaten to abandon Apple for deprecating OpenGL

A notice of OpenGL’s deprecation in Apple’s documentation has game developers threatening to abandon the company’s platforms.

OpenGL has been a tried-and-trusted library for cross-platform game developers for decades. Up-and-coming APIs like Vulkan and Apple’s own Metal offer promising alternatives, but many projects still use OpenGL.

apple opengl 1

Dan Omachi, Software Engineer at Apple,...

By Ryan Daws, 07 June 2018, 0 comments. Categories: API, Apple, Development Tools, Gaming, iOS, Mac, Platforms.

Apple will stop supporting 32-bit apps on Mac App Store from January 2018

Apple will no longer support 32-bit apps on the Mac App Store starting from January 2018, according to a reminder shared on its developer blog.

The company has also asked developers to upgrade their existing 32-bit apps to 64-bit ones before June 2018. Apps submitted after January 2018 should also be 64-bit. The last Apple OS to support 32-bit apps would be macOS High Sierra.

Additionally, the company has rolled out the iOS 11.2 software update that comes with bug fixes for its iOS devices. The update also...

By Developer, 04 December 2017, 0 comments. Categories: Apple, Mac, Platforms.

Microsoft releases preview of ChakraCore with N-API support

Microsoft has announced the release of a new ChakraCore preview with N-API support on Windows, macOS, and Linux.

ChakraCore, which is based on Node.js 8, was developed by Microsoft to extend Node.js to Windows 10 IoT Core. The project grew in scope as the developers realised the need to address problems with the Node.js ecosystem across platforms.

At NodeSummit 2016, Microsoft unveiled support for the Node-ChakraCore interpreter and runtime on Linux and macOS. Since its announcement, Microsoft added support...

By Ryan Daws, 28 July 2017, 0 comments. Categories: API, Mac, Microsoft.

Apple launches a curriculum for schools teaching Swift

Apple has launched a curriculum for schools teaching app development using the company’s beloved Swift programming language.

Now available on the iBooks store, the ‘App Development with Swift’ curriculum is a full-year course designed by Apple’s engineers and educators which aims to help students get started with various elements of app design.

“We’ve seen firsthand the impact that coding has on individuals and the US economy as a whole. The app economy and software...

By Ryan Daws, 26 May 2017, 0 comments. Categories: Apple, Industry, iOS, Mac, Platforms.

Microsoft takes Visual Studio 'MSBuild' open-source

At the end of last year, we reported that Microsoft had made their NET core stack open-source so that it can run on Mac and Linux. It was a big first step to an ongoing cross-platform effort from the company to ensure developers and users have access to the tools and services they require to be productive no matter what platform they’re using.

That support takes another leap-forward today with the...

By Ryan Daws, 19 March 2015, 1 comment. Categories: Development Tools, Mac, Microsoft, Platforms.