Mozilla aims to expand WebVR's capabilities with the WebXR API

Mozilla is building a new API called WebXR aiming to expand the capabilities of WebVR and enable the creation of mixed reality experiences on the web.

WebVR was first conceived in spring 2014 by Vladimir Vukićević from Mozilla with the aim of providing an open source API for displaying VR content on the web. On March 1st 2016, the Mozilla VR team and the Google Chrome team announced version 1.0 of the WebVR API.

The API is supported across many browsers including Firefox,...

By Ryan Daws, 17 September 2018, 0 comments. Categories: Android, API, iOS, Mobile, VR.

Unity makes it easier to build apps supporting both ARCore and ARKit

Game development platform Unity has made it easier to build apps supporting both ARCore and ARKit with a new cross-platform API.

Unity calls its new solution AR Foundation and it aims to solve many of the problems developers face with augmented reality development.

AR Foundation allows developers to leverage features in the ARCore and ARKit toolkits such as plane detection and world tracking.

 

Bradley Weiers, AR/VR Technical Product Manager, and Michael Durand, Lead AR/VR Software Engineer, wrote in a...

By Ryan Daws, 20 June 2018, 0 comments. Categories: Android, Development Tools, Gaming, iOS, Mobile, Platforms, VR.

Snapchat plans to launch a developer kit for its AR camera

Social messaging giant Snapchat has become somewhat renowned for its AR features, and it appears some of those will soon be in the hands of developers.

According to TechCrunch, Snapchat is preparing the launch of its first complete developer platform under the tentative name of Snapkit.

Prototypes of the platform reportedly allow other apps to offer a ‘Login with Snapchat’ option; similar to other major social networks such as Facebook and...

By Ryan Daws, 30 May 2018, 0 comments. Categories: Development Tools, Mobile, Platforms, Social media, VR.

Vulkan 1.1 on Android P brings VR improvements and more

In March, the first major update to the Vulkan cross-platform GPU API was released, and as of this week, Google have confirmed version 1.1 will be supported by Android P. Here's what you need to know about Vulkan 1.1 for Android development.

First of all, there are several features here are big news for the update as a whole, but aren't likely to be relevant to Android P devices. Multiple GPU support is perhaps the headline feature in this category, as it requires two or more discrete graphics cards...

By William Judd, 11 May 2018, 0 comments. Categories: Android, API, Development Tools, Gaming, VR.

ARCore is now used for over 85 apps on Android

Google’s ARCore SDK has been used to implement augmented reality elements in over 85 applications on Android.

The SDK was first released in August last year for testing exclusively on Google’s own Pixel 2 smartphones. During this year’s MWC, the compatibility list grew to include the first generation Pixel devices, Galaxy S7/S7 Edge/S8/S8+, LG V30/V30+, ASUS Zenfone AR, and the OnePlus 5.

By Ryan Daws, 21 March 2018, 2 comments. Categories: Android, Platforms, VR.

Magic Leap’s SDK for building AR experiences has launched

AR company Magic Leap has launched its highly anticipated SDK for building experiences on its platform.

Magic Leap works on its AR technology in relative secrecy. For the first time, the company is opening its doors and inviting developers to build “digital experiences that blend seamlessly with reality, enriching the physical space around us with objects and characters that respond to and interact with their surroundings.”

By Ryan Daws, 20 March 2018, 0 comments. Categories: Platforms, VR.

Unity gains AI powers from IBM Watson integration

Game development platform Unity has teamed up with IBM to integrate AI features powered by Watson.

The IBM Watson Unity SDK is now available in the Asset Store to make it easy for developers to implement services like visual recognition, speech-to-text, and language classification.

“This SDK is the first asset of its kind to bring scalable AI services to Unity, enabling developers to easily integrate...

By Ryan Daws, 20 February 2018, 0 comments. Categories: Development Tools, Enterprise, Gaming, Platforms, VR.

Facebook’s AR Studio opens to all developers

Facebook has opened its AR Studio tool so any interested developer can now build augmented reality experiences.

AR Studio was first announced back in April at Facebook’s F8 developer conference. The tool enables developers to build experiences for Facebook Camera.

Facebook is attempting to use third-party developers to help close the augmented reality gap with rival Snapchat. AR Studio contains...

By Ryan Daws, 13 December 2017, 0 comments. Categories: Development Tools, Facebook, Mobile, VR.

Sumerian helps developers build AR, VR, and 3D apps in Amazon’s cloud

Sumerian is a new service from Amazon which aims to help developers build AR, VR, and 3D applications in AWS.

The low-code tool offers a point-and-click user interface for building scenes and applications which should help to make AR and VR development more accessible without the need for years of coding and design experience.

Sumerian has a built-in library of pre-built assets and templates, but users can...

By Ryan Daws, 27 November 2017, 0 comments. Categories: Amazon, Cloud, Development Tools, VR.

Google’s new SDK adds spatial audio to your VR apps

Google is making it easier to offer more immersive VR experiences with the launch of a new SDK featuring support for spatial audio.

The SDK is called Resonance Audio and aims to simulate the perception of sound in the real world. This includes simulating direction as well as volume drops as you move away from virtual objects projecting sound.

As hearing represents one of the key senses, audio is one of the...

By Ryan Daws, 08 November 2017, 0 comments. Categories: Android, iOS, Platforms, VR.

Google copies Remix 3D with Poly service for VR/AR developers

Google aims to speed up how VR and AR development with a new service it’s calling Poly.

Poly is an online library of 3D objects developers are free to use in their own projects. Building everything from scratch is time-consuming and wastes resources which are better used on improving the experience for end users.

“If you’re building for virtual and augmented reality, you need 3D objects for your apps,” wrote Google in a

By Ryan Daws, 02 November 2017, 0 comments. Categories: Android, Development Tools, iOS, VR.

New data shows mobile developers intrigued by AR possibilities

A survey of more than 600 mobile developers recently conducted by Evans Data shows that augmented reality (AR) is currently being incorporated in some form into apps from 44% of mobile developers, whereas the other 30% are assessing or testing the technology in their piloting and prototyping projects.

The survey reveals 35.3% of the developers citing lack of awareness of the potential of AR among the general public as a major challenge, while 25% stating the same lack of awareness within their...

By Developer, 06 October 2017, 0 comments. Categories: Mobile, VR.

ReVive developer joins Khronos' quest for an open VR standard

Jules Blok, the developer behind ReVive, has joined the OpenXR working group at Khronos in their quest to build an open VR standard.

OpenXR was first known as the Open VR Standards Initiative when it was announced by the Khronos Group last December. The plan is for OpenXR to solve the compatibility problems which exist between VR platforms and simplify development.

Here at Developer, we’ve reported on Khronos in the past for its work on the Vulkan graphics API. Vulkan,...

By Ryan Daws, 06 September 2017, 0 comments. Categories: Industry, Platforms, VR.

Apple provides guidelines to ARKit developers

Taking some of the limelight away from Google’s ARCore announcement, Apple has provided guidelines to developers building ARKit experiences.

ARKit is Apple’s new augmented reality framework introduced as part of iOS 11. It combines device motion tracking, camera scene capture, advanced scene processing, and display conveniences to simplify the task of building an AR experience.

The AR guidelines include five main sections:

  • Designing an Engaging Experience

  • Entering Augmented Reality

  • Placing...

By Ryan Daws, 30 August 2017, 0 comments. Categories: Apple, iOS, Mobile, VR.

Developer demonstrates ARKit for 3D finger painting

A developer has demonstrated the use of ARKit and Vision for performing 3D finger painting in augmented reality.

The developer, Osama Abdel-Karim, demonstrates how a user could draw in the air similar to as if they were holding a pen. The ink will then magically appear on the surface. You can even add an effect to make the drawing into a 3D object.

Of course, it’s not actual magic powering the experience, but rather a form of wizardry...

By Ryan Daws, 10 August 2017, 0 comments. Categories: Apple, iOS, VR.

Research: Consumers are most excited about these new technologies

The breakthrough technologies consumers are most excited about have been revealed in new research – providing an indication of what is set to be the next big thing.

Online smartphone retailer, Mobiles.co.uk, charted the sharp increase in demand for VR, AR, and AI. The firm also studied how the latest technological advancements are shaping the capabilities of tomorrow’s smartphones.

In the past 12 months, the company noted an increase from UK customers in:

  • Virtual reality (up 300%)

  • Artificial intelligence (up 56%)

  • Augmented reality (up 25%)

  • Curved screens (up...

By Ryan Daws, 21 July 2017, 0 comments. Categories: Android, Apple, iOS, IoT, Mobile, Platforms, VR, Wearables.

Opinion: Here’s the deal with Xbox VR

Microsoft surprised many with the lack of any VR plans during the reveal of its Xbox One X console at this year’s E3 conference, but it’s a smart move.

Sony is the only company to have launched VR on a console and this year we’re really just beginning to see to see the fruits of their efforts. At Sony’s E3 conference we saw upcoming VR titles like ‘Skyrim’ and ‘Inpatient’...

By Ryan Daws, 15 June 2017, 0 comments. Categories: Devices, Gaming, Microsoft, Platforms, VR.

Google helps developers take VR ideas from a Daydream to reality

Google made several big VR announcements during its annual I/O developer conference including the launch of new tools which aim to further improve the quality of content.

The VR industry has matured significantly over the past year – so much that BAFTA has rightly begun recognising some of the best examples alongside its renowned awards for film and TV. But for every good example, if we’re honest, there are more terrible examples as designers and developers get to grips with this relatively new...

By Ryan Daws, 19 May 2017, 0 comments. Categories: Android, Platforms, VR.

VR and AR developers ‘need to show more focus and ambition’ to attract growth

A new piece of research issued by the Brabant Development Agency (BOM) argues there is a ‘wide discrepancy’ between the revenue ambitions and reality for developers in virtual and augmented reality.

The survey, which polled more than 600 developers and users of VR and AR technology in the Netherlands, Belgium and Germany, found that half of developers whose firms would need more financing said they would need another round of more than €1 million. BOM argues that companies would need the...

By James Bourne, 10 May 2017, 0 comments. Categories: Ecosystem, VR.

Oculus closes the curtain on its VR film studio and intends to make its tools open source

Oculus is closing down its award-winning VR film studio, Oculus Story Studio, and intends to make its tools open source.

The award-winning studio is responsible for some of the most groundbreaking VR film content yet – including short films such as “Dear Angelica” and “Henry” which stole the hearts of many viewers. The latter won both an Emmy and BAFTA award.

“We’ve been looking at the best way to allocate our resources to create an impact on the ecosystem,”...

By Ryan Daws, 05 May 2017, 0 comments. Categories: Platforms, VR.