Google (and Android) is getting a redesign and this is the "Quantum Paper" behind it...

DeveloperTech predicted in April that the next version of Android will be getting a complete makeover much like Apple's iOS 7. It wasn't the most outrageous of claims, in fact it was rather obvious, but if you had any doubt left then Google's internal framework for the company's new design ethos across products has come to light...

Dubbed the 'Quantum Paper' framework, it details Google's new design principles to unify the company's design across Android apps and...

By Ryan Daws, 12 June 2014, 0 comments. Categories: Android, Design, Platforms, Testing.

Xbox One's Kinect removal pushes titles to 1080p, but there's a far more exciting future on the Horizon...

Microsoft has been under the microscope for their Xbox One console released last year with some developers finding it hard to reach the native 1080p resolution synonymous with this generation. A big part of the reason this has been so hard until now is that, despite the Xbox One's GPU already being less powerful than the PlayStation 4's, Microsoft also reserved 10% of the GPU power for its Kinect peripheral.

This crippling reservation was even present in games which do not use Kinect. In this month's update,...

By Ryan Daws, 11 June 2014, 0 comments. Categories: Cloud, Gaming, Platforms, Testing.

Why Loggly loves Apache Kafka: Infinitely scalable messaging makes Log Management better

If you’re in the business of cloud-based log management, every aspect of your service needs to be designed for reliability and scale. Here’s what Loggly faces, daily:

  • A massive stream of incoming events with bursts reaching 100,000+ events per second and lasting several hours
  • The need for a “no log left behind” policy: Every log has the potential to be the critical one, and our customers can’t afford for us to drop a single one
  • Operational troubleshooting use cases that demand near real-time indexing and time series index...

By Loggly, 10 June 2014, 0 comments. Categories: Cloud, Platforms, Testing.

DirectX 12, Metal, Mantle... Low-level gaming API market is getting a bit Mental!

2014 is quickly becoming the year of the low-level gaming APIs. Performance is able to be boosted in ways you could convince yourself you were experiencing new, more powerful hardware through getting closer to the "metal" of the GPU when developing the latest titles.

The first to make the headlines in recent years was AMD's 'Mantle' which allows for deep-access to the company's range of GPUs. Games were patched with support for its APIs including DICE's...

By Ryan Daws, 06 June 2014, 0 comments. Categories: Development Tools, Gaming, iOS, Platforms, Testing.

Google’s Project Tango tablet enables a literal “flight mode”

At Google’s I/O developer conference this year we’re expecting a limited-run debut of “Project Tango” tablets which have a 7-inch screen, infrared depth sensors, two back-mounted cameras, and "advanced software that can capture precise three-dimensional images of objects," according to people briefed on the company's plans. The project’s aim is to learn and 3D map the world around the devices for producing things like indoor imagery.

From this indoor imagery, a team from the...

By Ryan Daws, 23 May 2014, 0 comments. Categories: Android, Development Tools, Devices, Testing.

Google’s Play Services 4.4 brings useful additions, and a hint at the future of stock Android

Google is prepping for their annual I/O developer conference where we are expecting a whole host of groundbreaking announcements. Android is expanding into wearables this year with the aptly-named ‘Android Wear’, and so beyond the next major Android update, you can expect a big focus on how developers can take advantage of their new platform.

Ahead of I/O the company begins to update its core apps and services with surprises and support ready for their...

By Ryan Daws, 09 May 2014, 0 comments. Categories: Android, Development Tools, Platforms, Testing.

Microsoft’s week started with big earnings, and ended with Nokia... How was yours?

In a single week just under three months after his appointment as CEO, Satya Nadella has both sealed the deal for Microsoft's acquisition of iconic brand Nokia and given a successful earnings call.

The week’s news out of Redmond has displayed a positive outlook and growth for one of the world’s most famous brands, but one which is often criticised under the microscope in regards to being “late” to get a grasp on mobile devices.

Under the new deal, Nokia’s talent will merge with...

By Ryan Daws, 25 April 2014, 0 comments. Categories: Microsoft, Platforms, Testing.

Google’s Android 5.0 will be design-focused

Before the release of Android 4.4 “KitKat” DeveloperTech predicted version 5.0 of the OS would see a focus on a complete redesign above all else. The functionality and capabilities of Android is ahead of the competition – but few would call stock ‘droid the prettiest OS of the bunch.

Closest rival, Apple, had a design-focus in iOS7 removing all “skeuomorphic” elements and going for a flat-design reminiscent...

By Ryan Daws, 17 April 2014, 0 comments. Categories: Android, Design, Platforms, Testing.

Project Ara’s MDK and the smartphone “designed for 6 billion people.”

Google’s Project Ara is a forward-thinking device with the unique tagline of being able to call itself as “Designed exclusively for 6 billion people.”

If you’re unfamiliar, how can Ara make that bold yet valid claim? The device, or devices dependent on how you look at it, is compromised of modules which can be designed by any manufacturer to “swap” in and out as needed…

We all know how fast hardware advances, and there are a good proportion of us...

By Ryan Daws, 10 April 2014, 0 comments. Categories: Android, Development Tools, Platforms, Testing.

Chromecast and Android TV: Is there a world where both co-exist?

Google’s last play into the television market was the aptly-named, Google TV. Remember it? Not many will because it wasn’t what you could call a runaway success. Such a failure in fact that it was pulled completely and brushed under the rug.

But the company isn’t ready to give up the living room to Apple, Microsoft, Roku, or the many other companies vying to take over the biggest screen in our homes – and understandably so.

First up is

By Ryan Daws, 09 April 2014, 1 comment. Categories: Android, HTML5, Industry, Platforms, Testing.

Facebook’s new “PHP+” language is called ‘hack’

Back in the early days of the social-networking giant known as Facebook, it was coded in PHP by Mark Zuckerberg and his (then) small team. Of course as the website grew into the unstoppable force it is today, PHP became difficult to manage…

Facebook's open-source language, Hack, was born out of a necessity – and combines elements of static-type programming languages such as C or C++ with dynamic-type languages like PHP.

Most of PHP is already usable in Hack but requires...

By Ryan Daws, 24 March 2014, 1 comment. Categories: Development Tools, Facebook, Languages, Testing.

Google’s upcoming wearable SDK hints at a smartwatch

With wearable devices becoming popular – and every major manufacturer rumoured to be preparing their own – it was only a matter of time before Google released an SDK specifically to support Android on these new form factors.

Sundar Pichai, Senior Vice President at Google, told the South by Southwest conference on Sunday that the company plans to release a SDK for makers of Android wearable devices within the next fortnight.

Google is fast becoming a household name in

By Ryan Daws, 10 March 2014, 0 comments. Categories: Android, Platforms, Testing.

Operator APIs - What developers think

Developers are key!

You may think you have the best API or service in the world. If no developer adopts it, you will not be on the market and you will not have end users to capture value from. Value does not necessarily have to be monetary value as I have discussed in my article Leveraging APIs as part of Digital Strategy. Developers are the crucial element in the API value chain. Without them this chain is...

By Manfred Bortenschlager, 07 March 2014, 0 comments. Categories: Android, Development Tools, iOS, Languages, Testing.

Why measurement is key to driving improvement in software security

By Paco Hope, member of (ISC)²'s Application Security Advisory Board, and Principal Consultant with Cigital

We recognise that insecure software is a major cause of security breaches; we as security professionals even know what to do to address the problem, but ironically, not many organisations are actually taking the necessary measures.

The Building Security in Maturity Model (BSIMM, http://bsimm.com), an observational model built from real-world software security initiatives, is evidence of...

By ISC2, 06 March 2014, 0 comments. Categories: Security, Testing.

Mobile-First companies leave door open for competition

Let’s face it, there are apps these days that are always in the news… for good or for bad. You know some of the ones I’m talking about – Snapchat, Tinder, Instagram, Angry Birds, Shazam, and the list goes on. So why are these apps always in the news? Because the businesses that created them are app-centric…meaning the apps are the business. These businesses were born in the mobile-era, so they revolve around their mobile apps and invest heavily in them. While these apps may be...

By Mike Brown, 21 February 2014, 0 comments. Categories: Analytics, Android, iOS, Testing.

Google posts the definitive anti-Glasshole guide

There’s a delightful term being given to certain-types of users in how they use their newfangled Google Glass devices… Glassholes. I’m sure you don’t need us to break that word down; let’s just say it’s a tad towards the derogatory side.

Not everyone who uses Glass is one of these, but Google – looking to promote adoption in public – has posted a guide to early adopters helping them not to become one...

Some of the points made in Google’s “

By Ryan Daws, 19 February 2014, 1 comment. Categories: Android, Devices, Platforms, Testing.

Microsoft’s “Universal Store” could be Windows’ lifeline…

Whilst many seen Windows as being the software so established within the enterprise that its lifespan was indefinite – we're all beginning to realise this is not the case.

Apple, in the fourth quarter of 2013, exceeded all PC sales for the first time. Google, this week, announced support for Windows applications on their Chrome OS – with perfect timing as the guys and gals over at Redmond prepare to end support for their still popular OS; Windows...

By Ryan Daws, 13 February 2014, 0 comments. Categories: Development Tools, Enterprise, Microsoft, Platforms, Testing.

How developers can prepare for the new era of content and data

The world is about to experience an explosion of personal video and data as wearable devices become more pervasive. Wearable technology recently dominated the Consumer Electronics Show (CES) in Las Vegas, and is marked as the big topic of conversation at Mobile World Congress later this month.

According to ABI Research analyst, Aapo Markkanen, multiple device ownership and the pervasiveness of cameras that generate high quality video is strongly driving consumer cloud storage growth. But what’s...

By Jon Chang, 13 February 2014, 0 comments. Categories: Design, Development Tools, Security, Testing.

Why native app performance still beats HTML5

HTML 5 versus Native AppsAccording to Forrester research, native mobile apps outperform their HTML5 counterparts.

HTML5 apps are a one size fits all approach where just one set of code is created for every platform. Native apps are designed specifically for a certain operating system. One of the major points of differentiation in the performance of each type of app...

By Mike Brown, 11 February 2014, 1 comment. Categories: Development Tools, HTML5, Testing.