The benefits of darker in-app colour schemes are clear

Google has finally confirmed what many have suspected, there are clear benefits to offering darker in-app colour schemes.

During its Android Dev Summit this week, Google displayed several comparisons of the power drain while displays show different colours.

As suspected, black is the most power-efficient. White, on the other hand, is by far and large the most power-hungry – consuming over six times as much juice.

By Ryan Daws, 09 November 2018, 2 comments. Categories: Android, Apple, Design, iOS, Mobile.

Opinion: Poor user experience is the enemy of customer loyalty

It used to be the case that people bought a product, used it until it wore out, and then replaced it. If it had worked well, they went back to the same manufacturer. Today, the separation of product and service means that purchase decisions are much more frequent and that ongoing loyalty is based much more on the user experience.

App performance, therefore, has a huge impact on whether consumers continue to subscribe to connected services such as Facebook or Netflix. It is also common for an end-user to...

By Matthew Read, 04 October 2018, 0 comments. Categories: Design, Industry.

Google sets Android P guidelines for ‘notch’-featuring devices

Android P is nearing release and so Google has set out its guidelines for how the ‘notch’ found on many new devices should be accommodated.

Love it or hate it, the notch has become mainstream. First marketed by the first ‘Essential’ smartphone and quickly followed by other Android manufacturers to maximise the screen-to-device ratio, even Apple has adopted it with the iPhone X.

On the Android Developers

By Ryan Daws, 31 July 2018, 0 comments. Categories: Android, Design, Mobile, Platforms, Testing.

The 10 best fonts for programming: A guide

Here, we'll look at ten fonts favoured by programmers, including some of the latest typefaces and some retro classics. Let's get right into it.

Fira Code

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Fira Code is one of the most popular fonts for developers, having been developed with special programming ligatures from Mozilla's Fira Mono typeface. You can see these used in...

By William Judd, 16 May 2018, 1 comment. Categories: Design, Development Tools.

Agile initiatives expanding in the enterprise – but lots more work to be done

Agile is expanding within the enterprise – but there is plenty more that can be done to improve organisational initiatives.

That’s the key finding from enterprise software development firm CollabNet. In the company’s latest State of Agile report – the 12th iteration – which collected almost 1,500 responses from various industries in software development, 97% of respondents’ organisations practiced agile development methods. Of that number, 52% said that more than half of...

By James Bourne, 16 April 2018, 0 comments. Categories: Design, Development Tools, Enterprise.

WordPress powers three in 10 sites on the web, W3Techs finds

WordPress now powers 30% of all sites on the web, according to the latest figures from web survey provider W3Techs.

According to the most recent numbers, for the end of February 2018, WordPress is at 30.0% for absolute percentage of websites, giving it a 60.2% market share for all content management systems. It’s worth noting that just over half (50.2%) of sites analysed by W3Techs do not use a CMS monitored by the company, or are built from scratch. The figures arrive from analysis of the top 10...

By James Bourne, 06 March 2018, 2 comments. Categories: Design, Ecosystem.

Turn doodles into apps with Microsoft’s Ink to Code

Microsoft’s latest Garage project, Ink to Code, can turn your new app doodles into a working project.

Some of the world’s greatest ideas started as a doodle on a napkin or piece of paper. The Gettysburg Address, the poem that gave way to the U.S. National Anthem, and the premise of the Harry Potter series — all were reportedly started on a simple piece of scrap paper.

Ink to Code wants to ensure an idea for what could become...

By Ryan Daws, 26 January 2018, 0 comments. Categories: Android, Design, Development Tools, Microsoft.

Google explains how to design optimal VR/AR experiences

As Google's UX engineer working on Daydream and Tango, Mary Cassin knows a thing or two about what makes the optimal VR/AR experience.

With VR adoption growing, we're learning new things every day about what makes a great and comfortable user experience. Google has vast resources to learn from its users and afford the odd pitfall along the way – but few of us have such a luxury.

Over the coming years, best practices are sure to adapt, but Cassin has shared her current findings on what could make...

By Ryan Daws, 13 April 2017, 0 comments. Categories: Design, Gaming, Industry, VR.

Google takes its Optimize tools for website A/B testing out of beta

Google has removed the beta tag from its Optimize tools for A/B website testing as part of today’s global launch.

Optimize and Optimize 360 first came on the scene back in 2015 when a limited beta was launched to offer a lucky few additional help with their websites. Running on top of Google Analytics, the Google Optimize tool allows developers to see which versions of their website receive the best reception based on a set objective.

“We love the fact that Optimize 360 seamlessly integrates with...

By Ryan Daws, 31 March 2017, 0 comments. Categories: Design, Development Tools, HTML5, Testing.

Google wants developers to update their apps to support 18:9 aspect ratio

Android phones appear to be moving towards a new aspect ratio, and Google is politely reminding developers to update their apps or users will suffer.

When LG launched the G6 they made a big deal about its 18:9 aspect ratio display, and for good reason. The ratio allows two squares to be displayed next to each other and opens up a range of new possibilities – in particular for VR. Samsung has since followed suit with a similar ratio screen in the Galaxy S8; albeit marginally different to accommodate its...

By Ryan Daws, 30 March 2017, 0 comments. Categories: Android, Design, Industry.

A brief guide to the basic features of HTML Canvas

In this article, we are going to show you how to use the <canvas> element as outlined in Skilled.co's Canvas cheat sheet. You will have a basic understanding of how to write script using this element by the end of this article.

Keep in mind that the skills outlined in this brief tutorial are only the barest skills needed to use the <canvas> element. Even so, they are among the most critical skills and commands that you will need throughout your entire experience with...

By Colin Cieloha, 30 March 2017, 1 comment. Categories: Design, Development Tools.

Opinion: Bridging the gap between design and development

(Image Credit: iStockPhoto/AlexAndrews)

Stereotypically, design and development teams within any agency are like warring factions. Design, led by creativity and optimism; development, grounded in reality and pragmatism. Surely it’s no surprise that, on paper, these two polar opposites clash so badly.

Except that they’re not polar opposites at all. The two are completely interlinked disciplines that...

By Stewart Birch, 10 March 2016, 0 comments. Categories: Design, Industry.

A call to app developers: 3D Touch and Proactive sweep away the need for splash screens

(c)iStock.com/Pekic

For years, Apple has been trying to push developers to abandon splash screens, wanting them instead to use a still image of their apps to give the impression that it is loading up. Splash screens are a hangover from the past, where software could be slow to load. Apps are meant to load quickly and allow users to do what they need to do.

With iOS 9 and 3D Touch, Apple is taking the war on splash screens to the next level. Not only will 3D Touch make splash screens seem very out of place,...

By Juan Pablo Luchetti, 08 October 2015, 0 comments. Categories: Apple, Design, Development Tools, iOS.

Google advances its Material Design takeover

During I/O last year, Google announced its new 'Material' design language based on the "Cards" motif seen in Google Now. Since then, many Android developers have adopted some form of the language (whether a complete makeover or just borrowing some elements to fit-in with the rest of the OS.)

Google announced MDL (Material Design Lite) earlier this week to help web developers bring the design to their websites using CSS, JavaScript, and...

By Ryan Daws, 08 July 2015, 0 comments. Categories: Android, Design, iOS.

Users won’t tolerate sub-quality enterprise apps

(Image Credit: iStockPhoto/Andrew Rich)

There is certainly no shortage of enterprise software – but there is a shortage of enterprise software that is actually used by employees. Why? Because most enterprise app development teams make software the way they always have: They focus on the value that the app provides to business managers and not enough on how the app could add value to the end user.

It’s easy to forget, but your...

By Quinton Wall, 03 July 2015, 0 comments. Categories: Design, Enterprise, Industry, Quality.

The art of creating a mobile application development strategy

(Image Credit: iStockPhoto/cnythzl)

Ask any Internet user and you shall have your answer - the future of the web belongs to mobile. An increasing number of consumers are accessing information and data via tablets, smartphones and other digital devices. Users prefer mobile apps for managing data, navigation, shopping and connecting with others.

Mobile apps have revolutionized the way we communicate with our smartphones as...

By Nitin Lahoti, 24 June 2015, 0 comments. Categories: Android, Design, Industry, iOS, Quality, Testing.

Opinion: Why the “Native vs. Web” contest doesn’t really exist

(Image Credit: iStockPhoto/BartekSzewczyk)

Web developers have suffered from debilitating cases of “app envy” by believing that GUI components traditionally used on native platforms represent the ideal, when instead they ought to be secure in the strengths of the web platform whilst honestly facing the challenges.

The truth is that “native vs. web” is a false dichotomy - the correct path to...

By Nate Cavanaugh, 16 June 2015, 1 comment. Categories: Android, Design, HTML5, Industry, iOS, Languages.

I/O 2015: Here's what to expect from Android M

Another year means another I/O, and eyes from around the world will be on Google's annual developer conference to see how the giant plans to lead the way forward in exciting new areas such as wearables and connected cars. 

Google will want to ensure its operating system is found wherever there is technology to power, but such a bold ambition can only be realised with some important changes. In this article we will...

By Ryan Daws, 28 May 2015, 0 comments. Categories: Android, Design, Ecosystem, IoT, Mobile, Platforms, Samsung, Wearables.

Responsive Web & Mobile Apps: How to approach your digital roadmap

(Image Credit: iStockPhoto/tumdee)

The details of a company's digital roadmap can seem daunting; what to do, and when to do it can seem like a never ending list of possibilities, but really all it comes down to is what do the customers need and what does the business need?

Answering these questions within the context of "now, next and later" helps to demystify the roadmap no matter how large the organisation or ambitious the...

By Karl Loudon, 20 January 2015, 0 comments. Categories: Design, HTML5, Testing.