Google simplifies trawling through Android Open Source Project code

Google is making it easier for developers to sift through the open source code at the foundation of every Android device.

While third-party tools for analysing the Android Open Source Project code have been available for some time, an official method has been lacking.

Google is now rectifying this oversight by breaking down complex projects like Android and Chromium into smaller individual Git repos. For some perspective, Android alone has over 1,500 different repositories.

People seeking to analyse Chromium...

By Ryan Daws, 11 December 2019, 0 comments. Categories: Android, Mobile, Platforms.

AppsFlyer: ‘Hyper casual’ gaming is boosting in-app advertising

Mobile attribution and marketing analytics firm AppsFlyer has released a new report highlighting the opportunity for in-app advertising driven by the growth of "hyper casual" gaming.

Hyper casual games are defined as offering instant but highly engaging tap-to-play gameplay. Basically, the kind of games you often see people playing one-handed on packed trains around the world.

According to AppsFlyer, these games now have the highest number of installs on average in 50 percent of the top global...

By Ryan Daws, 28 November 2019, 0 comments. Categories: Advertising, Android, Gaming, Industry, iOS, Marketing, Mobile.

Microsoft will make building apps for dual-screen devices 'as easy as possible'

Microsoft has pledged that it will make building apps for the incoming wave of dual-screen devices as simple as possible.

Last month, Microsoft announced dual-screen Surface devices which it believes are the future of mobile computing. Somewhat confusing matters is that various devices will run different operating systems:

By Ryan Daws, 26 November 2019, 0 comments. Categories: Android, Devices, Microsoft, Platforms.

GitHub announces native Android and iOS apps alongside new features

GitHub has announced native mobile apps for Android and iOS alongside several new features during its annual Universe conference.

The world’s largest repo host first launched an Android app back in 2012 before yanking it from the Play Store in 2015. GitHub’s new app is coming to iOS first this time with a beta already available. An Android version will be launched at a later date.

It’s really quite amazing to consider how long it’s taken one of the most important services in...

By Ryan Daws, 14 November 2019, 0 comments. Categories: Android, Apple, Development Tools, Git, Industry, iOS, Mobile, Platforms.

Google Cardboard goes open-source as VR SDK development halts

Google has open-sourced its Cardboard project as Mountain View winds down its mobile VR ambitions.

Cardboard was an impressive project which showed expensive hardware was not necessary for VR apps, but that it certainly helps.

In a blog post, Google wrote:

“From a giveaway at Google I/O to more than 15 million units worldwide, Cardboard has played an important role in introducing people to VR through experiences like

By Ryan Daws, 07 November 2019, 0 comments. Categories: Android, Industry, Mobile, Platforms, VR.

Android 11 looks set to finally add wireless ADB for developers

Google appears set to finally add wireless ADB (Android Debug Bridge) to its mobile platform in the next major release, a feature highly-requested by developers.

ADB enables app developers to communicate between their PC and Android device. Once connected, it's used for sideloading APKs, generating logs, managing files, and more. 

Currently, ADB requires a wired connection.

With more PCs omitting USB ports – particularly laptops, in the pursuit of ever-slimmer devices – the ability for...

By Ryan Daws, 30 October 2019, 0 comments. Categories: Android, Development Tools, Mobile, Platforms.

Project Treble is making a big difference to the speed of Android updates

Google’s Project Treble initiative to speed up Android updates and reduce fragmentation appears to be working.

Manufacturers of Android devices have a tendency to heavily modify the OS in an understandable bid to differentiate their offerings. The downside is that it takes such manufacturers a long time to deliver OS updates.

Aside from not providing access to all the latest and greatest features to users, Android fragmentation means developers have less certainty their apps will work as intended across...

By Ryan Daws, 24 October 2019, 0 comments. Categories: Android, API, Mobile, Platforms.

Google releases a new Android Automotive emulator for developers

Google has released a new Android Automotive emulator which provides a full replica of the OS to help developers test their apps.

While Android Auto essentially mirrors apps running from a connected Android device, Android Automotive is a full operating system designed for the car.

The tighter integration Android Automotive has with the vehicle opens new opportunities for developers, but it also makes robust testing in an emulator prior to real-world trials even more critical.

Google’s updated Android...

By Ryan Daws, 23 October 2019, 0 comments. Categories: Android, Development Tools, Platforms.

Google is pulling open-source apps which feature donation buttons

Google is cracking down on open-source apps which feature a donation button to help support the developer’s work.

The open-source community has been riled up after WireGuard, a free VPN management app, was pulled unceremoniously from the Play Store for accepting donations.

"They (Google) said it was because we're in violation of their 'Payments Policy,' presumably because we have a link inside the app that opens the user's web browser to

By Ryan Daws, 17 October 2019, 0 comments. Categories: Android, App Stores, Industry, Mobile, Platforms.

App revenue is soaring with $21.9bn spent in Q3 alone, up 22.9% YoY

Research from Sensor Tower reveals a range of insights about the app development industry and its rapid growth.

Sensor Tower’s research shows app development is a more lucrative business than ever with almost $22 billion spent in the third quarter alone. The huge spending represents an increase of close to 23 percent over last year’s Q3 2019 spend of $17.9 billion.

sensortower

As the chart above shows, the App...

By Ryan Daws, 11 October 2019, 0 comments. Categories: Android, Apple, App Stores, Ecosystem, Industry, iOS, Mobile, Platforms.

Google will pay hackers to discover bugs in apps with over 100m installs

Google has announced changes to its bounty program in a bid to tackle vulnerabilities found in popular Android apps.

Just this week, CamScanner, an app with over 100 million installs, was removed from the Play Store after it was caught spreading malware.

Discovered by Kaspersky researchers, CamScanner's recent versions shipped with the malicious Trojan Dropper module which extracted and ran another malicious module from an encrypted file that is...

By Ryan Daws, 30 August 2019, 0 comments. Categories: Android, Industry, Mobile, Platforms, Security.

DRM system Denuvo is coming to Android as ‘Mobile Game Protection’

Controversial DRM technology provider Denuvo is coming to Android as the aptly-named  ‘Mobile Game Protection’.

Denuvo’s parent company, Irdeto, made the announcement today promising to help counter the scourge of hacked games.

Beyond piracy reducing the revenue available for a game’s developers, cracked games can pose a security risk to users. The in-game experience for users can also be affected, with hacks potentially providing ways to gain an unfair advantage over legitimate...

By Ryan Daws, 21 August 2019, 0 comments. Categories: Android, Gaming, Industry, Mobile, Security.

Be aware, Play Store approval times will now take longer

Google is increasing the scrutiny of new apps submitted to the Play Store which means approval times will now be longer.

The official Android app store has witnessed a spate of malware-infested apps making it past Google’s current approval process. Just a few days ago, Trend Micro announced that it reported 85 apps posing as photography and gaming apps to Google...

By Ryan Daws, 19 August 2019, 0 comments. Categories: Android, App Stores, Industry, Mobile, Platforms.

Dropbox explains the downsides of sharing iOS and Android code

A software engineer from Dropbox explains the reasoning behind the company’s decision to no longer share code between iOS and Android.

Until recently, Dropbox shared code between its Android and iOS apps using C++ to only write once rather than in both Java and Objective-C. This strategy has been in place since 2013 when Dropbox’s team was still relatively small but needed to support a fast-moving roadmap.

Dropbox, now it’s a much larger company, has switched to developing its Android and...

By Ryan Daws, 15 August 2019, 0 comments. Categories: Android, Development Tools, Industry, iOS, Mobile, Platforms.

Huawei unveils HarmonyOS as more than just an Android replacement

Huawei has unveiled HarmonyOS as a replacement for Android if the China-US trade war continues to escalate, but the OS also has greater ambitions.

The Chinese tech giant continues to find itself in the crossfire between China and the US in their ongoing trade dispute. While the US itself a small market for Huawei devices, the manufacturer has used almost exclusively American software, hardware, and standards to reach its position as the second-largest smartphone manufacturer.

Earlier this year, the US...

By Ryan Daws, 09 August 2019, 0 comments. Categories: Android, Devices, Industry, Mobile, Platforms.

Google begins testing its own ‘Game Pass’-like subscription

Google has begun testing its own all-you-can-eat subscription service similar to Xbox Game Pass and Apple Arcade.

XDA Developers found evidence of such a subscription last year, but until now any further news had gone quiet.

A screenshot of a signup page for Play Pass was sent to Android Police. The subscription markets itself as: "All play, no interruptions. Access hundreds of premium apps and...

By Ryan Daws, 05 August 2019, 0 comments. Categories: Android, Industry, Mobile, Platforms.

Google Play Protect fails AV-Comparatives' anti-malware test

Google’s built-in malware protection for Android has failed a test conducted by security researchers at AV-Comparatives.

AV-Comparatives is an independent lab which tests anti-malware solutions against known malicious applications.

For its Android test, AV-Comparatives pitted security products from ten popular vendors against a test set of 3,601 malicious apps. 

A built-in security solution is somewhat expected to not perform as well as dedicated products, but Google Play Protect fell way behind...

By Ryan Daws, 30 July 2019, 0 comments. Categories: Android, Mobile, Platforms, Security.

Opinion: WearOS may yet be revived amid potential Huawei Watch 3

Google’s fledgeling wearable platform WearOS may be given a shot at a revival following a certification indicating that Huawei is releasing a new device.

Huawei is widely considered to have been WearOS’ best device manufacturer. Despite lacklustre sales across WearOS devices, the Huawei Watch 1 and 2 continue to be among the most stellar of smartwatches.

Fossil and Mobvoi have become WearOS’ biggest manufacturers in recent years. Huawei has focused on its own OS for smartwatches with more...

By Ryan Daws, 23 July 2019, 0 comments. Categories: Android, Devices, Industry, Platforms, Wearables.

Progress releases NativeScript 6.0 framework to speed up cross-platform development

Progress Software has released the latest version of its NativeScript framework, helping to speed up cross-platform development.

NativeScript enables up to 70 percent of code from a web app to be reused for developing native software for mobile.

The latest version of the framework adds:

  • Support for Angular 8 and Vue.js, in addition to TypeScript and JavaScript.

  • Support for the new Ivy rendering engine.

  • Support for the new Android X library, enabling the use of the latest features of the newest Android versions when shipped.

  • The ability to consume third-party libraries directly in iOS.

Progress has...

By Ryan Daws, 18 July 2019, 0 comments. Categories: Android, Apple, Industry, iOS, Mobile.