Game developers threaten to abandon Apple for deprecating OpenGL

A notice of OpenGL’s deprecation in Apple’s documentation has game developers threatening to abandon the company’s platforms.

OpenGL has been a tried-and-trusted library for cross-platform game developers for decades. Up-and-coming APIs like Vulkan and Apple’s own Metal offer promising alternatives, but many projects still use OpenGL.

apple opengl 1

Dan Omachi, Software Engineer at Apple,...

By Ryan Daws, 07 June 2018, 0 comments. Categories: API, Apple, Development Tools, Gaming, iOS, Mac, Platforms.

Ultra aims to revolutionise game distribution with blockchain

Former executives from Xbox, Atari, Dell, Unity, Uber, and Time Warner have joined forces to create Ultra, a blockchain platform aiming to revolutionise game distribution.

Game distribution is monopolised with leading players take advantage of their position to take large cuts from developers’ work.

Nicolas Gilot, Co-CEO of Ultra. says:

“The success of Steam, Google, and Apple’s app stores over the last decade means that users have grown to expect and demand...

By Ryan Daws, 31 May 2018, 1 comment. Categories: App Stores, Gaming, Industry, Marketing, Monetisation, Platforms.

Snapchat plans to launch a developer kit for its AR camera

Social messaging giant Snapchat has become somewhat renowned for its AR features, and it appears some of those will soon be in the hands of developers.

According to TechCrunch, Snapchat is preparing the launch of its first complete developer platform under the tentative name of Snapkit.

Prototypes of the platform reportedly allow other apps to offer a ‘Login with Snapchat’ option; similar to other major social networks such as Facebook and...

By Ryan Daws, 30 May 2018, 0 comments. Categories: Development Tools, Mobile, Platforms, Social media, VR.

Egretia mashes up HTML5 and blockchain

Beijing-based company Egret Technology is planning to combine two of the most important modern technologies, HTML5 and blockchain, in a project called Egretia. The idea behind Egretia is solving some technical issues in the HTML5 game industry—such as multiplayer matchmaking, digital item marketplaces, data storage, advertising and crowdfunding—using blockchain.

Egret is already well-known in the HTML5 community due to its work on HTML5 development tools, including an engine, IDE and...

By William Judd, 21 May 2018, 0 comments. Categories: Development Tools, HTML5, Mobile, Platforms.

Linux app support coming to Chrome OS

Google's I/O developer conference kicked off yesterday, bringing with it a raft of announcements of interest to programmers and users alike. While demonstrations like Google Assistant's natural call to a hair salon took centre stage, Google also slipped in a big scoop for developers: Linux app support will soon be added to Chrome OS.

Historically, developers interested in working on Chromebook hardware such as Google's line of Pixelbooks have had to boot Linux on their devices or use tools like...

By William Judd, 09 May 2018, 0 comments. Categories: Android, Development Tools, Devices, Industry, Platforms.

Microsoft slashes its app revenue cut to five percent

Microsoft is aware software on its app store is often not as profitable as those on rivals, but today it’s helping developers out by slashing its own cut of the revenue.

During BUILD last year, Microsoft announced Windows 10 was on 500 million devices. Compared to iOS’ approximately one billion users, or Android’s two billion, it’s clear developers for Microsoft’s platform have far less potential customers.

Microsoft is attempting to make up for this shortfall, and improve the...

By Ryan Daws, 08 May 2018, 0 comments. Categories: App Stores, Microsoft, Monetisation, Platforms.

Alexa can now monetise her ‘Skills’

Amazon has announced new tools for Alexa which enable ‘Skills’ for the digital assistant to be monetised.

The fight for the smart home between Amazon and Google continues to heat up. Just yesterday, our sister publication IoT News reported that Google Assistant has tripled the number of devices it supports in four months.

Today, Amazon is announcing in-skill purchasing (ISP) and support for Amazon Pay in Alexa Skills....

By Ryan Daws, 04 May 2018, 0 comments. Categories: AI, Amazon, IoT, Monetisation, Platforms.

F8 2018: Roundup of Facebook’s developer conference

The first day of Facebook’s annual F8 developer conference has concluded and we’ve rounded up all the most notable announcements from the gathering in San Jose, California.

This year’s show is the first since the world’s largest social network came under fire for allowing Cambridge Analytica and other companies unprecedented access to user data, which may have been used to influence democratic decisions.

In the wake of the fallout, Facebook made changes to its platform to better...

By Ryan Daws, 02 May 2018, 0 comments. Categories: Android, API, Development Tools, Facebook, Platforms.

Chrome OS will support Linux apps — with a dash of Material Design

A commit to Chromium’s code has revealed more about Google’s plan to support Linux apps in Chrome OS with a dash of Material Design.

Google’s annual I/O developer conference is just around the corner, and we’re starting to see the usual early hints at what to expect. We’ve known about Project Crostini, the codename for the project to bring Linux apps to Chrome, for some time — but the UI elements have remained a mystery, until now.

The developers behind Crostini appear to...

By Ryan Daws, 26 April 2018, 0 comments. Categories: Industry, Platforms.

Binary scans find vulnerabilities in one in five Android apps

Research conducted by binary-level security and compliance testing company Insignary has found vulnerabilities in one in five Android apps.

Insignary tested 700 of the most popular Android apps on the Google Play Store for the research. Their Clarity system was put to work for the first time analysing APKs for known open source vulnerabilities.

Here are some of the key findings:

  • The binary scans indicate that the Android apps available on Google Play Store by the top software vendors contain versions of open source components with security vulnerabilities. Out of the 700 APK files scanned, 136 contain security vulnerabilities.

  • 57% of the...

By Ryan Daws, 24 April 2018, 0 comments. Categories: Android, Platforms, Security.

Android Things Developer Preview 8 brings final APIs

The latest Developer Preview of Google's IoT platform Android Things has launched, bringing with it what represents the final API surface before the stable version.

During the preview releases of Android Things, Google committed to providing updates every 6-8 weeks – a schedule the company has kept fairly rigidly to.

This latest release does not bring major new features as some of the platform’s prior releases. Instead, it tunes up the existing to ensure it's ready for general release and...

By Ryan Daws, 18 April 2018, 0 comments. Categories: Android, API, IoT, Platforms.

Google programmer’s guide reveals details about Fuchsia OS

Exactly what Google has planned for its Fuchsia OS is still murky, but details found in an official programmer’s guide is starting to give us a clearer view.

Code for Fuchsia has been available on Google Git (and mirrored on GitHub) for some time. A programmer’s guide for it was posted titled ‘The Book: a programmer-oriented guide to interacting with Fuchsia’ and provided a deeper insight into what to expect from the...

By Ryan Daws, 13 April 2018, 0 comments. Categories: Android, Industry, Platforms.

Android P will support Vulkan 1.1 to bring mobile games closer to consoles

Gaming on Android is about to become more impressive once the ‘P’ version of the OS launches with support for the latest Vulkan graphics API.

Vulkan started its Android journey on the Galaxy S7 before Google added native support for it in Android Nougat. Many developers still use the OpenGL ES graphics rendering API, but making the switch is starting to look as enticing as the desserts of which Google names their mobile operating system.

In the video, we can see Vulkan spreading the workload...

By Ryan Daws, 09 April 2018, 0 comments. Categories: Android, API, Gaming, Platforms.

Microsoft prepares 64-bit app support for Snapdragon PCs

Microsoft’s hardware partners are slowly releasing Windows 10 PCs with all-day battery life thanks to Snapdragon processors, and 64-bit apps will be supported.

Erin Chappie, General Manager for Windows, confirmed to Engadget that Microsoft will be announcing an SDK for ARM64 apps during this year’s Build developer conference. The conference, as per last year, will be held in Seattle on May 7th.

Currently, ARM-based Windows devices from Microsoft suffer from only supporting 32-bit apps. Both 32 and...

By Ryan Daws, 06 April 2018, 0 comments. Categories: Development Tools, Microsoft, Platforms.

Google Researcher: Don’t work for Facebook in AI if you have a conscience

Google researcher François Chollet believes anyone with a conscience should not work for Facebook in AI.

While keeping in mind that Google is very much a competitor to Facebook, and is no stranger to criticism itself, Chollet brings up some interesting points about ethics in regards to AI and its use to influence — or rather, exploit — people.

In

By Ryan Daws, 23 March 2018, 0 comments. Categories: AI, Facebook, Platforms.

ARCore is now used for over 85 apps on Android

Google’s ARCore SDK has been used to implement augmented reality elements in over 85 applications on Android.

The SDK was first released in August last year for testing exclusively on Google’s own Pixel 2 smartphones. During this year’s MWC, the compatibility list grew to include the first generation Pixel devices, Galaxy S7/S7 Edge/S8/S8+, LG V30/V30+, ASUS Zenfone AR, and the OnePlus 5.

By Ryan Daws, 21 March 2018, 2 comments. Categories: Android, Platforms, VR.

Magic Leap’s SDK for building AR experiences has launched

AR company Magic Leap has launched its highly anticipated SDK for building experiences on its platform.

Magic Leap works on its AR technology in relative secrecy. For the first time, the company is opening its doors and inviting developers to build “digital experiences that blend seamlessly with reality, enriching the physical space around us with objects and characters that respond to and interact with their surroundings.”

By Ryan Daws, 20 March 2018, 0 comments. Categories: Platforms, VR.

GitHub was hit with the world’s largest DDoS attack

It went down for five minutes.

Yes, unlike the last record-breaking DDoS attacks, which caused disruption to major services for days — GitHub was able to quickly mitigate the attack so that few users would have even been aware of the downtime.

The attack was launched on Wednesday last week and GitHub was unavailable from 17:21 to 17:26 UTC. In

By Ryan Daws, 02 March 2018, 0 comments. Categories: Development Tools, Git, Hacking, Industry, Platforms, Security.

User retention on iOS is higher than Android – but not by much

A study examining 11,000 apps has found that users on iOS consistently stick around longer than on Android.

The analysis, conducted by Adjust, confirms a fact that has been widely known for some time still holds true. What's interesting, however, is the iOS user retention lead is marginal over Android.

Adjust defines app retention as “the percentage of users still using an app for a certain number of days after...

By Ryan Daws, 28 February 2018, 0 comments. Categories: Android, Industry, iOS, Platforms.

Project Crostini: Chrome OS prepares to support Linux apps

In an increasing bid for developers’ attention, Google is preparing support for Linux apps in Chrome OS.

Linux continues to be immensely popular amongst the developer community. Last year, Microsoft stripped the beta tag from its own Windows Subsystem for Linux (WSL) which allows Linux apps to run on Windows 10.

Similar to Microsoft’s attempts, it’s clear Google believes supporting Linux will ensure developers spend as much time on their respective platforms as possible. While it may seem...

By Ryan Daws, 27 February 2018, 2 comments. Categories: Platforms.