Microsoft hopes to shoot down critics with DirectX 12 gaming API
DirectX is an API which powers many of the best games in recent years – but over the same time frame it’s also come under a lot of criticism; especially from the likes of AMD with their praised ‘Mantle’ alternative.
The guys and girls over at Redmond have started sending out invites for the official unveiling of DirectX 12 at GDC (Game Developers Conference) which kicks-off March 20th.
Little other information is confirmed at this point – but the landing page mentions chipmakers; Intel, Qualcomm, Nvidia, and oddly… AMD. The graphics card manufacturer’s Mantle API was originally birthed out of game developers’ distain with DirectX – offering a more flexible, versatile and future-proof alternative...
In the latest update to the hit Battlefield 4 game, DICE has added support for AMD’s Mantle. The results of this implementation stayed below the 10% performance improvement mark which underwhelmed the Bit-Tech testers.
It is however still early-days for Mantle, and the direction it is heading is already showing some positive results across the board. Perhaps AMD’s involvement with DirectX 12 is to bring some of the performance boosts across - which could be of particular benefit to Microsoft's AMD-powered Xbox One. The combination of both companies tech could be very interesting...
The boosts AMD currently sees with their implementation is through on-board GPU API’s with “to the metal” access which DirectX has been unable to deliver. However, in the presentation notes at one of Microsoft’s GDC sessions, the company wrote: “You asked us to bring you even closer to the metal so that you can squeeze every last drop of performance out of your PC, tablet, phone and console. . . Come learn our plans to deliver.”
Count us intrigued. It won’t be long before we see the results of Microsoft’s efforts with DirectX 12, but one thing is certainly clear, the guns are blazing and not just in the virtual games these APIs power…
Are you excited to see what Microsoft has prepared for DirectX 12?
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