VR vs AR: Which will come out on top?

(c)iStock.com/sanjeri

A battle is brewing between two cutting edge technologies: augmented reality and virtual reality. The two are certainly related to each other, but there are enough differences where each tries to stand out. You’ve likely heard about attempts to turn these technologies into viable market items, ones which have the potential to transform hardware and entertainment like never before. However you look at it, both VR and AR could be viewed as the next great revolution in...

By Rick Delgado, 22 April 2016, 0 comments. Categories: VR.

BUILD 2016: The big developer round-up

(Image Credit: Microsoft)

Microsoft opened its annual developer conference, BUILD, with a range of important announcements for the company's future vision. In this article we'll round-up some of the highlights, but Microsoft's event itself was designed to round-up all developers, of any platform, and ensure Windows and Microsoft's services are the "home" for their development. Hence, the double-entendre of a...

By Ryan Daws, 31 March 2016, 0 comments. Categories: API, Development Tools, Industry, Microsoft, Platforms, VR.

"Pay-what-you-want" CryEngine V launches with DirectX 12 support, VR tools

(Image Credit: Crytek)

Renowned game developer Crytek has unveiled CryEngine V which features a host of new features and "pay-what-you-want" pricing model to help anyone get started with creating similarly groundbreaking titles we've come to expect. 

The biggest announcement is the new pricing model which follows the "free" model of Amazon's recently-announced Lumberyard engine. This isn't...

By Ryan Daws, 16 March 2016, 0 comments. Categories: C#, Development Tools, Gaming, Industry, Platforms, VR.

#MWC16: How the game industry is evolving

During a panel at Mobile World Congress, four high-profile representatives in gaming spoke about how the game industry has evolved over the past few years. 

The representatives included Bernhard Mogk from eSports platform ESL, Koh Kim from mobile eSports live-streaming company Mobcrush, Peter Warman from gaming analysts Newzoo, and Sean Lee from MMO game developer Wargaming. 

When asked what's happening in...

By Ryan Daws, 26 February 2016, 0 comments. Categories: Gaming, Industry, Mobile, Platforms, VR.

Opinion: Mobile is gaming's inevitable future – here's why

(Image Credit: iStockPhoto/Michal Krakowiak)

Since I was around six years old, I've played video games on PC and console and involved myself within those communities. For that reason, I know this will be a controversial article. 

Mobile games today do not offer the experience which consoles do for two primary reasons. First off, their form prevents immersion. Second, their graphics processing is limited. If you...

By Ryan Daws, 17 February 2016, 0 comments. Categories: Gaming, Industry, Mobile, VR.

Interview: What does the industry think about Oculus / Xbox and the future of VR?

(Image Credit: Oculus)

Head of Xbox, Phil Spencer, took attendees by surprise when he took to the stage during Oculus' pre-E3 live stream to announce a partnership between the two huge brands. There are plenty of opinion articles surrounding the announcements - but we thought we would get the thoughts from two people within the VR industry. 

For this interview we spoke to Dan Page, Organiser of the South West VR Conference, and Lukas Roper, Lead Developer at

By Ryan Daws, 12 June 2015, 1 comment. Categories: Devices, Gaming, Industry, Microsoft, Platforms, VR, Wearables.

Opinion: This is how Microsoft is changing the world

Microsoft celebrated their 40th anniversary this year, and to mark the occasion Bill Gates sent a motivating letter to employees. It started with: "Early on, Paul Allen and I set the goal of a computer on every desk and in every home. It was a bold idea and a lot of people thought we were out of our minds to imagine it was possible." 

Beyond proving that goal was just possible, Microsoft's software moved out of our homes and off our desks to power a variety of things such as healthcare...

By Ryan Daws, 30 April 2015, 0 comments. Categories: C#, Devices, Ecosystem, Industry, Microsoft, Platforms, VR.

Facebook’s Oculus Rift acquisition continues the VR dream…

Virtual Reality (VR) is an inevitable future; and it’s one very-rapidly becoming realised thanks to the plucky-ambitions of Kickstarter-success Oculus and their ‘Rift’ headset. It’s an admirable story, and the headset – now in its second iteration – is nearing a consumer-ready device…

Unfortunately for Oculus, Sony is also nearing such a device in their “Project Morpheus” – which is also looking promising…

Then, albeit in a different space, there’s...

By Ryan Daws, 26 March 2014, 0 comments. Categories: Facebook, Gaming, Industry, VR.