Research: The state of the video game industry in 2017

The release of two separate pieces of research from the ESA and Newzoo has provided an interesting look at the state of the video game industry in 2017.

“The video game industry excels because it anticipates demand – giving people what they want before they realise they want it – and drives trends in entertainment and across countless other sectors,” says Michael Gallagher, President and CEO of the Entertainment Software Association.

In the ESA’s latest

By Ryan Daws, 21 April 2017, 0 comments. Categories: Gaming, Industry, VR.

Facebook launched Android UI and VR frameworks during its F8 developer conference

Social behemoth Facebook used its F8 developer conference to launch two frameworks – one for Android UI, and the other for VR.

Litho

Facebook’s internal framework to build efficient UIs on Android is called Litho, and the company has been talking it up since last October (much to the frustration of the rest of us outside the company without access to it.)

The company built its own framework after finding Android’s standard tools for building scrollable lists were lacking for the complexity...

By Ryan Daws, 19 April 2017, 0 comments. Categories: Android, Development Tools, Facebook, VR.

Google explains how to design optimal VR/AR experiences

As Google's UX engineer working on Daydream and Tango, Mary Cassin knows a thing or two about what makes the optimal VR/AR experience.

With VR adoption growing, we're learning new things every day about what makes a great and comfortable user experience. Google has vast resources to learn from its users and afford the odd pitfall along the way – but few of us have such a luxury.

Over the coming years, best practices are sure to adapt, but Cassin has shared her current findings on what could make...

By Ryan Daws, 13 April 2017, 0 comments. Categories: Design, Gaming, Industry, VR.

AMD: VR requires creators to 'rethink the Z'

VR is coming of age, but it will suffer unless creators ‘rethink the Z’ and don’t let content of the past define content of the future.

That was the message of AMD Corporate Vice President Roy Taylor in the opening keynote of VR World Congress. “Our understanding of virtual reality is seen through the prism of our current understanding, and our understanding is going to develop,” observes Taylor. Pioneering studies into how time distorts while in VR, and how pain can be decreased...

By Ryan Daws, 13 April 2017, 0 comments. Categories: Development Tools, VR.

Opinion: Speculating about Xbox’s plans for VR

It's no surprise the Xbox team are working on VR – we've heard for a long time now the company has plans – but we've been left to piece together bits of information to speculate on the details.

AMD’s Corporate Vice President, Roy Taylor, may have slipped up today in announcing the company's partnership with Microsoft on VR for Xbox. While speaking of his company's past work with Sony on PSVR, Taylor also said: "and with Xbox in the future."

After Oculus started...

By Ryan Daws, 12 April 2017, 0 comments. Categories: Devices, Gaming, Microsoft, Platforms, VR.

Viro is making it easier for developers to build VR apps

Creating VR content today can be complicated, but Viro is hoping to make the process a bit easier for developers looking to get started with building immersive experiences.

Their platform makes use of the React framework along with a proprietary rendering engine to put the required tools in the hands of developers. Viro claims its quick guide will get you started in just ten minutes.

Viro is focused on making basic VR content more accessible​

Out the box, Viro has support for several major VR devices...

By Ryan Daws, 23 March 2017, 0 comments. Categories: Development Tools, Platforms, VR.

Qualcomm updates its VR dev kit and launches accelerator

There’s a good chance Qualcomm already powers your smartphone, but the company wants to extend its mobile dominance to VR.

Most current mobile VR headsets require the user to slot their smartphone in – which is often a cumbersome experience. Particularly in China, standalone mobile VR headsets are gaining in popularity, and there’s a strong likelihood we’ll see a headset released this year by a major player such as...

By Ryan Daws, 23 February 2017, 0 comments. Categories: Development Tools, Devices, Platforms, VR.

Google adds support for WebVR API in Chrome beta

(Image Credit: iStockPhoto/xijian)

Google has announced support for the WebVR API in the latest beta version of its Chrome browser for Android. 

The addition of the JavaScript API will enable users to easily consume some VR content straight from the web for a more seamless experience than downloading separate apps. Better still, it supports all the major VR headsets including the Oculus Rift, HTC Vive, Samsung Gear...

By Ryan Daws, 14 December 2016, 0 comments. Categories: Android, API, VR.

WebVR support in Chrome will help VR reach the masses

(Image Credit: iStockPhoto/mikkelwilliam)

As the world's most popular browser, Chrome's upcoming support for nascent standard WebVR will enable more people than ever to access VR content directly from their web browser. 

With a current estimated marketshare of 72.5 percent and support for a wide variety of internet-enabled devices, Chrome has a lot of weight to...

By Ryan Daws, 08 November 2016, 2 comments. Categories: Android, API, VR.