Google’s new SDK adds spatial audio to your VR apps

Google is making it easier to offer more immersive VR experiences with the launch of a new SDK featuring support for spatial audio.

The SDK is called Resonance Audio and aims to simulate the perception of sound in the real world. This includes simulating direction as well as volume drops as you move away from virtual objects projecting sound.

As hearing represents one of the key senses, audio is one of the...

By Ryan Daws, 08 November 2017, 0 comments. Categories: Android, iOS, Platforms, VR.

Google copies Remix 3D with Poly service for VR/AR developers

Google aims to speed up how VR and AR development with a new service it’s calling Poly.

Poly is an online library of 3D objects developers are free to use in their own projects. Building everything from scratch is time-consuming and wastes resources which are better used on improving the experience for end users.

“If you’re building for virtual and augmented reality, you need 3D objects for your apps,” wrote Google in a

By Ryan Daws, 02 November 2017, 0 comments. Categories: Android, Development Tools, iOS, VR.

New data shows mobile developers intrigued by AR possibilities

A survey of more than 600 mobile developers recently conducted by Evans Data shows that augmented reality (AR) is currently being incorporated in some form into apps from 44% of mobile developers, whereas the other 30% are assessing or testing the technology in their piloting and prototyping projects.

The survey reveals 35.3% of the developers citing lack of awareness of the potential of AR among the general public as a major challenge, while 25% stating the same lack of awareness within their...

By Developer, 06 October 2017, 0 comments. Categories: Mobile, VR.

ReVive developer joins Khronos' quest for an open VR standard

Jules Blok, the developer behind ReVive, has joined the OpenXR working group at Khronos in their quest to build an open VR standard.

OpenXR was first known as the Open VR Standards Initiative when it was announced by the Khronos Group last December. The plan is for OpenXR to solve the compatibility problems which exist between VR platforms and simplify development.

Here at Developer, we’ve reported on Khronos in the past for its work on the Vulkan graphics API. Vulkan,...

By Ryan Daws, 06 September 2017, 0 comments. Categories: Industry, Platforms, VR.

Apple provides guidelines to ARKit developers

Taking some of the limelight away from Google’s ARCore announcement, Apple has provided guidelines to developers building ARKit experiences.

ARKit is Apple’s new augmented reality framework introduced as part of iOS 11. It combines device motion tracking, camera scene capture, advanced scene processing, and display conveniences to simplify the task of building an AR experience.

The AR guidelines include five main sections:

  • Designing an Engaging Experience

  • Entering Augmented Reality

  • Placing...

By Ryan Daws, 30 August 2017, 0 comments. Categories: Apple, iOS, Mobile, VR.

Developer demonstrates ARKit for 3D finger painting

A developer has demonstrated the use of ARKit and Vision for performing 3D finger painting in augmented reality.

The developer, Osama Abdel-Karim, demonstrates how a user could draw in the air similar to as if they were holding a pen. The ink will then magically appear on the surface. You can even add an effect to make the drawing into a 3D object.

Of course, it’s not actual magic powering the experience, but rather a form of wizardry...

By Ryan Daws, 10 August 2017, 0 comments. Categories: Apple, iOS, VR.

Research: Consumers are most excited about these new technologies

The breakthrough technologies consumers are most excited about have been revealed in new research – providing an indication of what is set to be the next big thing.

Online smartphone retailer, Mobiles.co.uk, charted the sharp increase in demand for VR, AR, and AI. The firm also studied how the latest technological advancements are shaping the capabilities of tomorrow’s smartphones.

In the past 12 months, the company noted an increase from UK customers in:

  • Virtual reality (up 300%)

  • Artificial intelligence (up 56%)

  • Augmented reality (up 25%)

  • Curved screens (up...

By Ryan Daws, 21 July 2017, 0 comments. Categories: Android, Apple, iOS, IoT, Mobile, Platforms, VR, Wearables.

Opinion: Here’s the deal with Xbox VR

Microsoft surprised many with the lack of any VR plans during the reveal of its Xbox One X console at this year’s E3 conference, but it’s a smart move.

Sony is the only company to have launched VR on a console and this year we’re really just beginning to see to see the fruits of their efforts. At Sony’s E3 conference we saw upcoming VR titles like ‘Skyrim’ and ‘Inpatient’...

By Ryan Daws, 15 June 2017, 0 comments. Categories: Devices, Gaming, Microsoft, Platforms, VR.

Google helps developers take VR ideas from a Daydream to reality

Google made several big VR announcements during its annual I/O developer conference including the launch of new tools which aim to further improve the quality of content.

The VR industry has matured significantly over the past year – so much that BAFTA has rightly begun recognising some of the best examples alongside its renowned awards for film and TV. But for every good example, if we’re honest, there are more terrible examples as designers and developers get to grips with this relatively new...

By Ryan Daws, 19 May 2017, 0 comments. Categories: Android, Platforms, VR.

VR and AR developers ‘need to show more focus and ambition’ to attract growth

A new piece of research issued by the Brabant Development Agency (BOM) argues there is a ‘wide discrepancy’ between the revenue ambitions and reality for developers in virtual and augmented reality.

The survey, which polled more than 600 developers and users of VR and AR technology in the Netherlands, Belgium and Germany, found that half of developers whose firms would need more financing said they would need another round of more than €1 million. BOM argues that companies would need the...

By James Bourne, 10 May 2017, 0 comments. Categories: Ecosystem, VR.