Failure to launch: Why most mobile apps fail

There’s nothing more frustrating than a mobile app that continually crashes, hangs or freezes. Slow performance (or in some cases, no performance) is the number one reason why users abandon a mobile app.

Here’s the proof: A recent study found that 79% of users said they would retry an app once or twice if it failed to work the first time. Only 16% said they would give it more than two...

By Mike Brown, 31 May 2013, 0 comments. Categories: Android, App Stores, Development Tools, iOS, Languages, Marketing, Testing.

Windows 8.1 officially unveiled – the Start Button is back

Return of the Jedi, Return of the King; add one more to the list, Return of the Start Button.

Microsoft, after many leaked builds, has officially unveiled Windows 8.1, the first major upgrade to the widely-criticised latest operating system.

Windows 8.1 is a collection of small tweaks and fixes, which helps to alleviate the sour taste critics had been left with from the complete overhaul.

User Interface

The most drastic change with the latest operating system is...

By Ryan Daws, 30 May 2013, 1 comment. Categories: Design, Development Tools, Industry, Marketing, Microsoft, Platforms, Testing.

Don’t panic – Xbox One will support indie development

Despite popular belief, and wide reporting last week, it appears Microsoft’s latest Xbox One console will support independent development.

This should come as no surprise, with the meteoric success of indie games such as Minecraft, and the pioneering aspect of the “Xbox Live Arcade” which has supported developers releasing some fantastic titles out of their bedrooms or small studios.

It was said anyone who wishes...

By Ryan Daws, 30 May 2013, 0 comments. Categories: Development Tools, Devices, Gaming, Industry, Platforms, Testing.

Apple CEO interview hints at cross-platform, is a more “open” future in store?

Apple CEO Tim Cook took to the stage at D11; the annual conference held by AllThingsDigital, and spoke of many interesting aspects of the Cupertino-based company’s future, but what caught my attention the most is his attitude to “Open” APIs and even Android development...

The late Steve Jobs was famously quoted as saying: “I’m willing to go thermonuclear war” over a lawsuit which accused Android of stealing iOS’s design.

He was however, said to have told Tim Cook to...

By Ryan Daws, 29 May 2013, 0 comments. Categories: Android, Apple, App Stores, Development Tools, Industry, iOS, Platforms, Testing.

Introducing Google Glass’s inevitable face recognition API

Have you ever forgotten someone’s name? How about slightly more detailed information such as their birthday? ... Maybe a few have even forgotten you and your significant other’s anniversary?

What if you could pull in all this data automatically just by looking at someone’s face? It’s a creepy prospect, but a seemingly inevitable reality thanks to Lambda Labs’ API for Google Glass.

Currently, Google has no rules against such usage, but there are rules about live streaming to a remote server....

By Ryan Daws, 28 May 2013, 2 comments. Categories: Android, Development Tools, Languages, Platforms, Testing, VR.

Infographic: Developers guide to iOS and Android app design

Designing and developing a mobile application, no matter what the operating system, is extremely challenging.

With all of the screen sizes, icon sizes, touch gestures and features of the user interface to consider, there is a lot to think about – and a lot that could go wrong. This is why careful planning and in-the-wild testing are necessary in order to achieve app success.

As Dan Rowinski of...

By Mike Brown, 24 May 2013, 2 comments. Categories: Android, App Stores, Design, Development Tools, iOS, Platforms, Testing.

Yahoo acquires PlayerScale, preparing “play” into gaming?

It’s been a month of acquisitions, releases, and revamps for Yahoo; as a huge push has been made to stay modern amongst fierce competition. The latest is of gaming infrastructure startup ‘PlayerScale’ – is Yahoo heading for gaming?

PlayerScale is a platform to provision cross-platform gaming; as well as deploying to nearly every major platform whilst handling monetisation and analytics data.

Incredibly popular amongst game developers, the company reports it serves...

By Ryan Daws, 24 May 2013, 0 comments. Categories: Industry, iOS, Marketing, Social media, Testing.

What we want from iOS 7

WWDCIt was almost a year ago that Apple was showing off iOS 6, widely regarded as a disappointment after its banner feature, Apple’s in-house maps solution, proved difficult to love. But there’s been a change at the top in Apple’s iOS division and a chance to bring iOS, largely looking the same as it did in 2007, up to speed with recent innovations from Android and Windows Phone. Here’s what we reckon the OS needs.

  • Down with skeuomorphism...

By Decoded Solutions, 22 May 2013, 0 comments. Categories: Apple, Design, iOS, iPad, Platforms, Testing.

Native apps dominate user attention

HTML5 looks like it’s losing the native app vs. mobile web war. According to a new Flurry study, users spend more than two hours a day interacting with apps and only about half an hour on the mobile web. From VentureBeat:

According to app analytics firm Flurry, which tracks app usage on a staggering 300,000 apps on over a billion active mobile devices, we...

By Mike Brown, 22 May 2013, 0 comments. Categories: Analytics, Android, App Stores, Development Tools, HTML5, iOS, Platforms, Testing.