Using customer development concepts in building a lean startup

I consider the Lean Startup principles as very useful and efficient – not just for launching a startup, but also for any internal activities or projects you may have. If you are interested you can read up on a summary about the “Lean Startup principles and mobile app development”.

Related to this I just finished a module on Udacity – the free online university – about

By Manfred Bortenschlager, 16 October 2013, 0 comments. Categories: Design, Development Tools, Testing.

How AQuA aims to keep app developers at the top of their game

If you’re developing an app, it’s very easy to forget basic testing tasks. Even if your app has won awards, there are still areas which can be improved on.

That’s where the App Quality Alliance (AQuA), a not-for-profit association run and funded by the likes of AT&T, LG, Motorola, Nokia, Oracle, Orange, Samsung and Sony, comes in.

AQuA, with its App Quality Directory, provides the testing criteria so developers don’t fall down on simple errors. And with the Appsters...

By James Bourne, 08 October 2013, 0 comments. Categories: Industry, Testing.

Elliptic Labs brings ultrasound gesturing SDK to Android

You may have heard of Elliptic Labs and their technology; the company previously had brought touchless gesture control to Windows 8 – now they’re taking that same unique input to Google’s smartphone OS, Android.

The 20-member team is showing off a prototype at CEATEC in Japan, after all, it’s not the most conventional of technologies! It’s also not the only solution on the market. Samsung has recently started to include “Smart Scroll” in their handsets.

Don’t...

By Ryan Daws, 02 October 2013, 0 comments. Categories: Analytics, Platforms, Testing.

Why aren’t PS4 and Xbox One titles hitting 1080p? What’s happened to 4K?

Whether you sit on the Xbox or PlayStation side of the fence – both consoles have some undisputable grunt under their respective casings; yet many titles still aren’t even hitting 30FPS at native 1080p resolution, let alone the ideal 60FPS. Why is this?

The majority of the problem revolves around parity between console versions; many cite the Xbox One as not being powerful enough to handle many games at 1080p at a steady 60FPS – despite first party titles such as Forza 5 displaying...

By Ryan Daws, 01 October 2013, 4 comments. Categories: Devices, Gaming, Platforms, Testing.

The ups and downs of hybrid mobile app development

Creating applications for mobile devices is a great way to capture a user’s attention and continued business. Once installed your app has a persistent presence on your user’s device placing your services literally at their fingertips. It’s an invaluable piece of real estate that many organisations are looking to make the most of. Apps give better performance verses a mobile web site, mean your customer has to do less to access your services and provide an ever present icon in the...

By Decoded Solutions, 30 September 2013, 4 comments. Categories: Android, App Stores, Development Tools, iOS, Microsoft, Testing.

How LTE opens up new opportunities with mobile apps

By Mark Mason, founder and CEO, Mubaloo

The data wars have begun. Eleven months after launching the UK’s first LTE network, EE has been joined by O2 and Vodafone with Three just around the corner. EE has the widest and fastest network available - and for the moment offers the best data allowance. From a user perspective, LTE delivers faster network speeds than most home or office connections. This means video streaming and video calls are not only better quality; without any spinning wheels.

As with...

By Mubaloo, 30 September 2013, 0 comments. Categories: Cloud, Development Tools, Devices, Testing.

Ever wanted to mirror Android apps on a huge touchscreen?

Google’s “Open Project” allows you to sling your Android screen onto a connected touchscreen, simply, and easily.

You may be thinking this somewhat mimics the functionality offered by the (awesome) Chromecast; only instead trying to create an industry standard without another device.

To get started is easy; run the webpage on the computer attached to your screen; scan the QR code on your smartphone; then all your content is ready on the display for your engagement! It’s as easy as...

By Ryan Daws, 27 September 2013, 0 comments. Categories: Android, Gaming, HTML5, Industry, Testing.

IncrediBuild on turning your network into a build supercomputer

The complexity of software is increasing; whether it is applications or games; the time it can take to “build” is rapidly on the rise – unless you utilise an innovative solution such as IncrediBuild.

DeveloperTech spoke to Eyal Maor about the solution; what makes it unique, and a bit of insight about the development industry.

I have to say, I was instantly impressed.

There are occasions when you come across technology which you know is groundbreaking, and this is one of...

By Ryan Daws, 24 September 2013, 0 comments. Categories: Development Tools, Industry, Microsoft, Testing.

App Tracking and Analytics: Demystifying the SDK

Recent trends reveal a market shift away from cost-per-click and cost-per-install as pricing models begin to reflect the growing demand for in-depth in-app analytics through cost-per-action – pricing on user engagement.

At the same time, app analytics have become increasingly more sophisticated to cater to these campaigns.

With the app economy moving towards developing and acquiring certain actions within an app it has become essential to track these events as they happen, to get a clear picture of the...

By Paul H Müller, 17 September 2013, 0 comments. Categories: Analytics, Android, Development Tools, iOS, Testing.