Unity gains AI powers from IBM Watson integration

Game development platform Unity has teamed up with IBM to integrate AI features powered by Watson.

The IBM Watson Unity SDK is now available in the Asset Store to make it easy for developers to implement services like visual recognition, speech-to-text, and language classification.

“This SDK is the first asset of its kind to bring scalable AI services to Unity, enabling developers to easily integrate...

By Ryan Daws, 20 February 2018, 0 comments. Categories: Development Tools, Enterprise, Gaming, Platforms, VR.

Windows 10 on ARM will have these limitations

Microsoft announced Windows 10 for ARM-based devices back in December, but little information was provided about its limitations.

Spotted by Paul Thurrott, Microsoft accidentally published a full list of its limitations last week. The list has since been removed, but not before it was cached.

Windows 10 on ARM has the following limitations:

  • Only ARM64 drivers are supported

By Ryan Daws, 19 February 2018, 0 comments. Categories: Microsoft, Platforms.

Apple suffers unprecedented leak as crucial iOS source code hits GitHub

Apple’s tight grip on its code has suffered a devastating blow as confidential iOS source code gets posted on GitHub.

The leaked iOS code is that of ‘iBoot’ which ensures a secure boot and is one of the most sensitive parts of the system. Its purpose is to load the kernel and verify everything is signed by Apple before it’s executed.

In fact, bugs in the boot process are such a concern that Apple values them at ~$200,000 as part of

By Ryan Daws, 08 February 2018, 0 comments. Categories: Apple, Git, Hacking, iOS, Platforms.

One in 10 game developers will use loot boxes for their next game – but express caution on use

More game developers are working on loot boxes but are expressing caution about their use, according to the latest figures published by the Game Developers Conference (GDC).

The company has released its latest State of the Game Industry report building up to the five-day extravaganza in San Francisco in March, polling almost 4,000 game developers. While almost half (49%) of those polled said they were going to use a pay-to-download model for their next game and 39% opted for free-to-download, one in 10 (11%)...

By James Bourne, 25 January 2018, 0 comments. Categories: Development Tools, Gaming, Mobile, Platforms.

Google shows its ‘Vision’ for accessible AI with AutoML

Google has introduced Vision, the first of its Cloud AutoML series of machine-learning solutions designed to make AI development faster and easier.

AutoML Vision is a new service which aims to simplify the creation of custom machine-learning models for image recognition. The interface is drag-and-drop to ensure it’s accessible to a wide range of developers, researchers, and businesses.

Mike White, CTO and SVP, for...

By Ryan Daws, 17 January 2018, 0 comments. Categories: AI, Development Tools, Industry, Platforms.

Apple steals development tool startup from Android

Apple has acquired a startup which created app development tools for Android and plans to make it iOS-exclusive in the coming weeks.

The startup, Buddybuild, is based in Canada and will soon be folded into Apple’s Xcode engineering group. Buddybuild provides developers with a more efficient method of testing and tweaking their apps. 

By Ryan Daws, 03 January 2018, 0 comments. Categories: Android, Apple, Development Tools, iOS, Mobile, Platforms.

Google Play will only allow Android 64-bit apps from August 2019

Google has announced it will only permit Android apps with 64-bit support in the Play Store effective as of August 2019, a decision that will force developers to retool their apps in order to stay listed in the store.

In the announcement, Google wrote:

"In the second half of 2018, Play will require that new apps and app updates target a recent Android API level. This will be required for new apps in August 2018, and for updates to existing apps in November 2018. This is to ensure apps...

By Developer, 20 December 2017, 1 comment. Categories: Android, Platforms.

Fitbit now supports third-party apps on its smartwatch

Fitbit has updated the OS on its first smartwatch to support third-party apps from its App Gallery.

Following the company’s $23 million acquisition of smartwatch maker Pebble, all eyes were on Fitbit’s next move to counter the increasing threat from the Apple Watch and Android Wear-based devices.

What emerged from Fitbit was the Ionic smartwatch. Many critics say its design is uninspiring, but...

By Ryan Daws, 05 December 2017, 0 comments. Categories: App Stores, Platforms, Wearables.

Apple will stop supporting 32-bit apps on Mac App Store from January 2018

Apple will no longer support 32-bit apps on the Mac App Store starting from January 2018, according to a reminder shared on its developer blog.

The company has also asked developers to upgrade their existing 32-bit apps to 64-bit ones before June 2018. Apps submitted after January 2018 should also be 64-bit. The last Apple OS to support 32-bit apps would be macOS High Sierra.

Additionally, the company has rolled out the iOS 11.2 software update that comes with bug fixes for its iOS devices. The update also...

By Developer, 04 December 2017, 0 comments. Categories: Apple, Mac, Platforms.

GitHub now warns of security flaws in your project

GitHub is helping to ensure your project is secure by alerting developers if a vulnerability is detected.

The company says over 745 percent of projects hosted on the platform use dependencies, and that opens them up to inherent vulnerabilities.

Last month, GitHub launched its ‘dependency graph’ feature to help keep track of those your code depends on. This month, it’s about checking those dependencies are...

By Ryan Daws, 17 November 2017, 0 comments. Categories: Development Tools, Platforms.