What we want from iOS 7

WWDCIt was almost a year ago that Apple was showing off iOS 6, widely regarded as a disappointment after its banner feature, Apple’s in-house maps solution, proved difficult to love. But there’s been a change at the top in Apple’s iOS division and a chance to bring iOS, largely looking the same as it did in 2007, up to speed with recent innovations from Android and Windows Phone. Here’s what we reckon the OS needs.

  • Down with skeuomorphism...

By Decoded Solutions, 22 May 2013, 0 comments. Categories: Apple, Design, iOS, iPad, Platforms, Testing.

What you need to know about the new Xbox in “One”

“Xbox, on!” Many gamers rejoiced when this phrase was said at the grand reveal of the latest iteration of the best-selling console of this generation, the “Xbox One” (sorry HTC One’s marketing team.)

Let’s take a look at all you need to know.

Most impressive is the software architecture used; or rather the three used.

There’s a Xbox OS for gaming, a Windows (8) OS for handling apps and UI, and a third OS which acts as a layer in-between allowing for literal instant...

By Ryan Daws, 22 May 2013, 0 comments. Categories: Development Tools, Devices, Gaming, Industry, Marketing, Microsoft, Platforms.

Native apps dominate user attention

HTML5 looks like it’s losing the native app vs. mobile web war. According to a new Flurry study, users spend more than two hours a day interacting with apps and only about half an hour on the mobile web. From VentureBeat:

According to app analytics firm Flurry, which tracks app usage on a staggering 300,000 apps on over a billion active mobile devices, we...

By Mike Brown, 22 May 2013, 0 comments. Categories: Analytics, Android, App Stores, Development Tools, HTML5, iOS, Platforms, Testing.

Unity’s popular dev tools made free for small and indie studios

Unity, the hugely popular cross-platform development tool, has made its mobile tools free for small and independent studios.

This will help spur a new generation of developers, who may not have previously afforded the tools to do so, to try their hand at game development.

 

Previously, Unity’s tools would have cost $800 to release on both iOS and Android, although deploying to PC, Mac, and the Web was free...

By Ryan Daws, 21 May 2013, 0 comments. Categories: Android, Apple, App Stores, Development Tools, Gaming, Industry, iOS, iPad, Languages, Platforms, Testing.

Dell’s “Project Ophelia” wants your displays

Dell’s recently announced Project Ophelia is a dongle-sized device which wants your displays from July; taking them over with a custom version of Android through any HDMI port and implementing the company’s Wyse PocketCloud for a multitude of cloud-based needs.

PocketCloud allows access to any of your documents or files via any of the supported devices across Web, desktop, iOS, and Android.

This makes way for a productive lifestyle; having secure access on-the-move...

By Ryan Daws, 20 May 2013, 0 comments. Categories: Android, Cloud, Devices, Platforms.

Windows 8.1 ‘Blue’ - What we know so far

Microsoft’s latest Windows OS launched to a lot of criticisms, many of which both developers and consumers alike are hoping to see resolved in the first major “Blue” update, so let’s take a look at what we know so far.

The final update is likely to be released at Build 2013 in June, but four leaked builds have made their way online already giving us a glimpse at what to expect.

Build “9364”

  • New ‘Snap Views’ – Allow up to four apps side-by-side for increased multitasking, up from the current limit of two (with one...

By Ryan Daws, 20 May 2013, 0 comments. Categories: Design, Industry, Languages, Marketing, Microsoft, Platforms, Testing.

How “freemium” is damaging the games

Freemium is damaging the games, but do you know quite how much? Recently I had the fantastic opportunity to sit down with a group of game developers who spoke passionately about their development, the industry, and how freemium is hurting their creative ideas and real game innovation.

The term is thrown around a lot lately; the act of releasing a game for free then charging for “premium” features later on in order to monetise...

Many games have had to switch to this new model, as is the case with Star Wars: The...

IBM ready to get serious about the API market

At this year’s IBM Impact 2013 conference in Las Vegas; the second largest employer in the US unveiled an API Management Platform to extend the company’s huge software presence.

IBM offers software-orientated architecture (SOA) of which this latest platform is a part of; alongside delivering a MessageSight middleware appliance based on the company’s Message Queuing Telemetry Transport (MQTT) protocol.

Mike Riegel of IBM says about the MQTT...

By Ryan Daws, 17 May 2013, 0 comments. Categories: Android, Apple, Development Tools, HTML5, Industry, iOS, Languages, Platforms, Testing.