Play Store expands paid apps support to six more countries

Only developers in a select number of countries have the ability to sell their apps on the Play Store, but that list has now expanded by a further six.

Here are the new additions:

  • Albania

  • Algeria

  • Armenia

  • Namibia

  • Nicaragua

  • Trinidad and Tobago

Back in April, Google enabled support for Tunisia and Zimbabwe.

Many of our readers are not based in these countries and so most are likely unaware there are countries where developers can release free apps on the Play Store but cannot monetise with paid apps or in-app purchases.

That unfortunate list, thankfully, is slowly getting smaller.

What are your thoughts on the Play Store’s paid apps support expansion? Let us know in the...

By Ryan Daws, 08 August 2018, 0 comments. Categories: Android, App Stores, Industry, Mobile, Monetisation, Platforms.

Fortnite bypassing the Play Store will cause Android changes

Fortnite is a phenomenon that Android users have waited a long time for, but the decision to bypass the Play Store will have consequences for the platform.

The battle royale game is an undeniable hit. According to SuperData Research in May, Fortnite had generated $296 million in the month of April across mobile, console, and PC platforms. This year, it’s expected to make developer Epic Games as much as $2 billion.

When it released on iOS, Fortnite earned...

By Ryan Daws, 06 August 2018, 0 comments. Categories: Android, App Stores, Ecosystem, Gaming, Mobile, Platforms.

Google sets Android P guidelines for ‘notch’-featuring devices

Android P is nearing release and so Google has set out its guidelines for how the ‘notch’ found on many new devices should be accommodated.

Love it or hate it, the notch has become mainstream. First marketed by the first ‘Essential’ smartphone and quickly followed by other Android manufacturers to maximise the screen-to-device ratio, even Apple has adopted it with the iPhone X.

On the Android Developers

By Ryan Daws, 31 July 2018, 0 comments. Categories: Android, Design, Mobile, Platforms, Testing.

Android joins iOS in banning cryptocurrency mining apps

Google has decided Android will follow Apple’s policy of banning apps used for mining cryptocurrencies from its app store.

Last month, Developer reported Apple’s guidelines were updated to state the company will no longer allow cryptocurrency mining apps on the iOS App Store.

"Apps, including any third party advertisements displayed within them, may not run unrelated background processes, such as cryptocurrency...

By Ryan Daws, 27 July 2018, 0 comments. Categories: Android, Mobile, Platforms.

VLC drops Huawei device support due to background restrictions

The developers of popular media app VLC have decided to drop support for Huawei devices because of their aggressive killing of background activities.

VLC reportedly faced many poor reviews of its app on the Play Store due to an issue out of their hands relating to the “ridiculous” way that Huawei handles apps running in the background.

Notably, the developers highlight that Huawei does not apply the same policy to their own apps on Android.

By Ryan Daws, 26 July 2018, 0 comments. Categories: Android, Mobile, Platforms.

Play Store increasingly beats App Store downloads, but revenue is still an issue

The number of Play Store downloads of apps continues to beat the App Store, but the latter remains leagues ahead in generating revenue.

According to figures by App Annie, downloads on the Play Store have increased 20 percent year-on-year. That’s impressive enough, but put in the context that represents 160 percent more growth than Apple’s iOS App Store – well, it’s quite staggering.

By Ryan Daws, 19 July 2018, 0 comments. Categories: Android, Ecosystem, Industry, iOS, Mobile, Platforms.

Growing up fast: Apple's iOS App Store is about to turn 10 years old

Apple is preparing to celebrate the 10-year birthday of the iOS App Store, over which it's seen phenomenal growth and success for developers.

The App Store was introduced on July 10th 2008 with 500 apps. At the time, it was already impressive for a mobile app store.

Now, that number has swelled to over two million apps.

Phil Schiller, SVP Worldwide Marketing at Apple, says:

“In its first decade, the App Store has surpassed all of our wildest expectations — from the innovative apps that...

By Ryan Daws, 06 July 2018, 0 comments. Categories: Apple, Industry, iOS, Mobile, Platforms.

Unity makes it easier to build apps supporting both ARCore and ARKit

Game development platform Unity has made it easier to build apps supporting both ARCore and ARKit with a new cross-platform API.

Unity calls its new solution AR Foundation and it aims to solve many of the problems developers face with augmented reality development.

AR Foundation allows developers to leverage features in the ARCore and ARKit toolkits such as plane detection and world tracking.

Bradley Weiers, AR/VR Technical Product Manager, and Michael Durand, Lead AR/VR Software Engineer, wrote in a blog...

By Ryan Daws, 20 June 2018, 0 comments. Categories: Android, Development Tools, Gaming, iOS, Mobile, Platforms, VR.

Supreme Court will hear Apple’s case in App Store monopoly lawsuit

The US Supreme Court will hear Apple’s appeal in a class action lawsuit alleging the company is abusing its position to charge developers high fees.

Apple takes a 30 percent cut of developers’ app sales on the iOS App Store. This is pretty industry-standard across most of the major app/game stores, including the Play Store and Steam.

The major exception is Microsoft, which recently slashed its cut of Microsoft Store sales from 30...

By Ryan Daws, 19 June 2018, 0 comments. Categories: Apple, App Stores, Industry, iOS, Mobile, Platforms.

Apple bans crypto-mining apps from iOS App Store

Apple clearly isn’t a fan of cryptocurrency with its new guidelines saying it will no longer “hodl” on to support for mining apps in the iOS App Store.

The guidelines say that cryptocurrency mining will be disallowed in App Store apps unless the processing is being performed off-device such as on a remote server or cloud provider.

"Apps, including any third party advertisements displayed within them, may not run unrelated background processes, such as cryptocurrency mining," the...

By Ryan Daws, 12 June 2018, 0 comments. Categories: Apple, iOS, Mobile, Platforms.