Microsoft explains how its brilliant Magic Mirror was built

(Image Credit: Microsoft)

Microsoft demonstrated a 'Magic Mirror' during the InnovFest Unbound conference last month which offered an impressive look at how everyday objects can deliver useful information to a user without getting in the way. 

The mirror is connected to the internet and uses facial recognition to detect the user standing in front of it. A personalised morning update is then shown under the mirror which includes the latest news and...

By Ryan Daws, 01 June 2016, 0 comments. Categories: IoT, Microsoft.

Live Stream: Microsoft TechDays (9:30am - 5pm BST)

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By Ryan Daws, 18 May 2016, 0 comments. Categories: Industry, Microsoft.

Microsoft breaks down the IoT language barrier with Open Translators to Things

(Image Credit: iStockPhoto/SIphotography)

Microsoft knows of the compatibility issues between connected devices, and wants to help break down the language barrier between them with the launch of their 'Open Translators to Things' (OpenT2T) initiative. Developers are being invited to collaborate on the project and build 'translators' which should make it easier to build...

By Ryan Daws, 06 April 2016, 0 comments. Categories: Development Tools, Devices, Industry, IoT, Languages, Microsoft, Platforms.

Epic releases Unreal Engine 4.11 – improvements based on Paragon development

(Image Credit: Epic Games)

Epic doesn't just maintain the fantastic Unreal Engine, they also create incredible games. Their experience from this game development translates into Unreal Engine features, to help other developers overcome hurdles and ensure the process is as simple as possible whilst maintaining high-levels of performance. 

An upcoming...

By Ryan Daws, 01 April 2016, 0 comments. Categories: Apple, Development Tools, Gaming, Microsoft, Platforms.

BUILD 2016: The big developer round-up

(Image Credit: Microsoft)

Microsoft opened its annual developer conference, BUILD, with a range of important announcements for the company's future vision. In this article we'll round-up some of the highlights, but Microsoft's event itself was designed to round-up all developers, of any platform, and ensure Windows and Microsoft's services are the "home" for their development. Hence, the double-entendre of a...

By Ryan Daws, 31 March 2016, 0 comments. Categories: API, Development Tools, Industry, Microsoft, Platforms, VR.

Xbox continues eSports support with platform launch – Forza 6 takes pole with integration

(Image Credit: Turn10 Studios)

Microsoft is a long-term supporter of eSports, and Xbox Live became somewhat the home for professional console gamers and leagues over the years. This started with the eSports scene around Halo, before Call of Duty took over with their annual game releases as Halo's development slowed. 

Call of Duty thrived on Xbox, and Microsoft held various exclusive content deals...

By Ryan Daws, 21 March 2016, 0 comments. Categories: Development Tools, Gaming, Microsoft, Platforms.

Xbox allows cross-platform multiplayer with PlayStation/Steam

(Image Credit: iStockPhoto/Cesar Okada)

Xbox Live and the PlayStation Network simplified online multiplayer for both developers and gamers, but also created division in gamers as their online services locked them out from playing with friends who chose to invest their money in a different platform. Gamers have dreamt of a day when the wall between platforms came tumbling down, and...

By Ryan Daws, 14 March 2016, 0 comments. Categories: Ecosystem, Gaming, Industry, Microsoft, Platforms.