Microsoft’s Kinect grows up: Windows SDK 1.8 released
The motion-tracking peripheral (which launched back in 2010) has come a long way in terms of third-party development capabilities. Originally released exclusively for the Xbox 360; the device was praised for its innovation, but criticised for implementation.
Most people will probably think of the Kinect as for the “casual” gaming market; for the types of games (and subsequently gamers) who like to flail their arms at the television Nintendo Wii-style to advance in mini-games.
An enterprising hacker going by...