Apple: Britain is leading European app development

Britain is leading app development in Europe with more than £2 billion worth of sales on the iOS App Store since it was launched.

According to Apple’s figures, over 290,000 jobs in the UK are linked to the App Store.

London is the hub for app development in Britain, accounting for around 138,000 of the jobs.

Other major cities for development jobs in the UK includes Manchester, Oxford, Bristol, and Birmingham.

The next biggest country in Europe for iOS app development is Germany with around...

By Ryan Daws, 15 June 2018, 0 comments. Categories: Apple, Industry, iOS, Platforms.

Apple bans crypto-mining apps from iOS App Store

Apple clearly isn’t a fan of cryptocurrency with its new guidelines saying it will no longer “hodl” on to support for mining apps in the iOS App Store.

The guidelines say that cryptocurrency mining will be disallowed in App Store apps unless the processing is being performed off-device such as on a remote server or cloud provider.

"Apps, including any third party advertisements displayed within them, may not run unrelated background processes, such as cryptocurrency mining," the...

By Ryan Daws, 12 June 2018, 0 comments. Categories: Apple, iOS, Mobile, Platforms.

Game developers threaten to abandon Apple for deprecating OpenGL

A notice of OpenGL’s deprecation in Apple’s documentation has game developers threatening to abandon the company’s platforms.

OpenGL has been a tried-and-trusted library for cross-platform game developers for decades. Up-and-coming APIs like Vulkan and Apple’s own Metal offer promising alternatives, but many projects still use OpenGL.

apple opengl 1

Dan Omachi, Software Engineer at Apple,...

By Ryan Daws, 07 June 2018, 0 comments. Categories: API, Apple, Development Tools, Gaming, iOS, Mac, Platforms.

User retention on iOS is higher than Android – but not by much

A study examining 11,000 apps has found that users on iOS consistently stick around longer than on Android.

The analysis, conducted by Adjust, confirms a fact that has been widely known for some time still holds true. What's interesting, however, is the iOS user retention lead is marginal over Android.

Adjust defines app retention as “the percentage of users still using an app for a certain number of days after...

By Ryan Daws, 28 February 2018, 0 comments. Categories: Android, Industry, iOS, Platforms.

Apple suffers unprecedented leak as crucial iOS source code hits GitHub

Apple’s tight grip on its code has suffered a devastating blow as confidential iOS source code gets posted on GitHub.

The leaked iOS code is that of ‘iBoot’ which ensures a secure boot and is one of the most sensitive parts of the system. Its purpose is to load the kernel and verify everything is signed by Apple before it’s executed.

In fact, bugs in the boot process are such a concern that Apple values them at ~$200,000 as part of

By Ryan Daws, 08 February 2018, 0 comments. Categories: Apple, Git, Hacking, iOS, Platforms.

Apple steals development tool startup from Android

Apple has acquired a startup which created app development tools for Android and plans to make it iOS-exclusive in the coming weeks.

The startup, Buddybuild, is based in Canada and will soon be folded into Apple’s Xcode engineering group. Buddybuild provides developers with a more efficient method of testing and tweaking their apps. 

By Ryan Daws, 03 January 2018, 0 comments. Categories: Android, Apple, Development Tools, iOS, Mobile, Platforms.

Google’s new SDK adds spatial audio to your VR apps

Google is making it easier to offer more immersive VR experiences with the launch of a new SDK featuring support for spatial audio.

The SDK is called Resonance Audio and aims to simulate the perception of sound in the real world. This includes simulating direction as well as volume drops as you move away from virtual objects projecting sound.

As hearing represents one of the key senses, audio is one of the...

By Ryan Daws, 08 November 2017, 0 comments. Categories: Android, iOS, Platforms, VR.

Google copies Remix 3D with Poly service for VR/AR developers

Google aims to speed up how VR and AR development with a new service it’s calling Poly.

Poly is an online library of 3D objects developers are free to use in their own projects. Building everything from scratch is time-consuming and wastes resources which are better used on improving the experience for end users.

“If you’re building for virtual and augmented reality, you need 3D objects for your apps,” wrote Google in a

By Ryan Daws, 02 November 2017, 0 comments. Categories: Android, Development Tools, iOS, VR.

Apple provides guidelines to ARKit developers

Taking some of the limelight away from Google’s ARCore announcement, Apple has provided guidelines to developers building ARKit experiences.

ARKit is Apple’s new augmented reality framework introduced as part of iOS 11. It combines device motion tracking, camera scene capture, advanced scene processing, and display conveniences to simplify the task of building an AR experience.

The AR guidelines include five main sections:

  • Designing an Engaging Experience

  • Entering Augmented Reality

  • Placing...

By Ryan Daws, 30 August 2017, 0 comments. Categories: Apple, iOS, Mobile, VR.

HomePod code reveals how the virtual home button on the iPhone 8 will function

With a virtual home button for the iPhone 8 unofficially confirmed, more details have been revealed about how it will function.

The findings come via iOS developer Steve Troughton-Smith, who you may recognise from his attempts to port Siri to the iPhone 4. He’s sure to be causing a stir at Apple once again with his digging into the HomePod firmware.

An outline of the iPhone 8 was found in the firmware with no home button in sight to accommodate a “bezel-less” design. Further analysis found...

By Ryan Daws, 11 August 2017, 0 comments. Categories: API, Apple, iOS, Platforms.