Flurry claims indie app devs are becoming “endangered species”

Analytics firm Flurry has released its latest report on device proliferation, which shows a steep upward curve in terms of the number of device models a dev needs to support  if you want your app to be fully optimised.

The research, as seen in the graph below, found that if you want your app to cover 80% of total active devices, you need it to be compatible with 156 different models. For your app to cover nine in ten active devices, that number shoots up to 331 models.

If you’re aiming lower, the...

By James Bourne, 06 March 2013, 0 comments. Categories: Analytics, Android, Development Tools, iOS.

How tough is it for new devs to crack the App Store?

Only 2% of the top 250 developers in the iOS App Store for the US are new publications, according to a report from app tracker Distimo.

The report, entitled ‘The New Apps in the Crowd’, considers ‘new’ to be anything beyond October 2012, as the research covered app stores for the iPhone and iPad, as well as Google Play, between October and January.

Of course it’s great to get your app featured in the App Store, but if you’re starting out and looking to develop for iOS, the...

By James Bourne, 22 February 2013, 0 comments. Categories: App Stores, Development Tools, iOS.

Bringing your app to BlackBerry or Windows Phone: Lessons learned from Android

As the size of the mobile apps market grows larger, big names continue to enter the space or refine their current presence. That’s not just app developers, of course, but the platforms and operating systems that house those great apps, too.

In the last few months alone, two formerly major platform owners (Microsoft and BlackBerry) completely refined their mobile presence, while another underground favorite (Ubuntu) will soon enter mobile with an enthusiast fan base behind them.

For developers, the...

By Chris Akhavan, 20 February 2013, 1 comment. Categories: Android, BlackBerry, Development Tools, iOS.

First steps in making a great iOS app

Even the best ideas can fall apart in execution. Developing great iOS or Android apps is no exception. Having a great idea for an interesting app is exciting and can build a creative fire, but at the same time it is easy for idea overreach or a too-aggressive vision for the first version to overwhelm what could have been a successful app. Generally, apps that are too aggressive in their first functionality or vision of their 1.0 fall apart for one (or more) of four core reasons:

1) The...

By Brian Whalley, 14 February 2013, 0 comments. Categories: Development Tools, iOS.

Is iOS the most dev-friendly money making platform?

Apple CEO Tim Cook has revealed in an interview that the Cupertino company has broken the $8bn (£5.14bn) money mark in terms of App Store revenue.

This is a particularly interesting statistic, especially given that it was only on January 7 that Apple announced the revenues had broken $7bn.

In other words, it’s been a billion dollar month for iOS – or near enough to it.

Cook was speaking at Goldman Sachs’ Technology and Internet conference, with the Wall Street Journal reporting...

By James Bourne, 13 February 2013, 0 comments. Categories: Apple, Development Tools, iOS, Monetisation.

Are you getting full smartphone satisfaction?

A study from OnDevice Research has revealed that Apple is starting to falter in terms of device satisfaction.

The study, which covers data from 93,825 US mobile users and 52,140 UK users, found that the top four phones in the US list were Android-powered, followed by the Apple iPhone 5.

Ahead of the iPhone 5 in terms of user happiness were in ascending order, the Samsung Galaxy Note 2; the HTC Rezound 4G; the Motorola Droid Razr M; and at the top, the distinctly low-budget Motorola Atrix HD.

This may come as...

By James Bourne, 11 February 2013, 0 comments. Categories: Android, Apple, iOS.

How to protect your app from the app store chaos [infographic]

Mobile application performance management platform Crittercism has released research showcasing the latest app performance trends.

Crittercism reveals that Android has a 1.76% crash rate, compared to iOS with a 1.98% crash rate. In terms of specific models, Crittercism found that iOS 5.0.1 was the most friendly Apple OS, with 4.1 Jelly Bean being the best performing Droid system.

On the flip side, iOS 4.1 and 2.3.1 Gingerbread were the most crash-happy – perhaps understandable, given the OS’...

By James Bourne, 08 February 2013, 0 comments. Categories: Android, App Stores, iOS.

Apple 'app fatigue' setting in, according to job research

A report from outsourcing marketplace Freelancer.com has revealed that Apple iOS jobs have dropped in Q4 2012, for the first time in the report’s history.

The results were calculated in a list of the top 50 jobs in the IT industry, and was extracted from 261,003 jobs posted on Freelancer.com during the third quarter of 2012.

And it transpired that there are fewer Apple jobs on the market now than a few months ago. Jobs related to iPhones went down from 5508 to 5298 jobs posted – a downturn of 3.8%...

By James Bourne, 01 February 2013, 0 comments. Categories: Android, Apple, HTML5, iOS.

How long does it take to build an app? [infographic]

How long does it actually take to build an app? In a bid to come up with an answer to this question, Kivney polled 100 developers to discover how long they expected it would take to build core front- and backend components of an Android or iOS app.

The backend-as-a-service provider collated the reaults and came up with some surprising visualisations to put the timeframes in context. Who knew you could drill three 3000-foot oil wells in the time it takes to launch the first...

By Matt Henkes, 10 January 2013, 0 comments. Categories: Android, Development Tools, iOS.

Apple’s App Store passes the 40bn download mark

Apple announces 40bn app downloads from the App Store, while a forecast suggests Google Play will hit one million live apps by June – so who’s going to win the app store war?

Apple has announced that users have downloaded a total of 40 billion apps from the App Store, with two billion downloads in December – a record for a single month.

This may not be surprising news, particularly given a blog post...

By James Bourne, 07 January 2013, 0 comments. Categories: Android, Apple, App Stores, iOS.