Unity brings 2D gaming to the masses (of platforms)

One of game developer's best friends and indispensible tool, Unity, has gone from 3D multiplatform development – back to 2D.

Whilst this may seem a step back it actually makes sense for the still popular games such as side-scrollers found on the web and mobile devices...

You may or may not be aware Rovio’s hit Angry Birds sequel Bad Piggies is actually built in Unity3D - showing it was previously possible, just tricky.

This was due to the process of having to lock the camera, force perspective,...

By Ryan Daws, 29 August 2013, 1 comment. Categories: Android, Development Tools, Gaming, iOS, Platforms, Testing.

Apple acquires Embark – Back to fight for Maps title?

Whilst Embark could simply be another acquisition by Apple which we won’t see anything productive from for a long time – personally, I think this could be one we’ll see sooner rather than later.

Apple’s in-house mapping solution has been improving rapidly since its disastrous start, but even the most diehard fanbois will likely still have Google Maps installed on their devices.

After all, the company has had years of advantage; bolstering a library of not only unbeatable core maps, but also 3D...

By Ryan Daws, 23 August 2013, 0 comments. Categories: Android, Apple, iOS, Testing.

Google Play jumps ahead in handheld game profits – Mario packs suitcase

Perhaps it’s overdue, but the inevitable has happened. Google Play has surpassed Nintendo and Sony for game profits on their dedicated handheld consoles such as the 3DS and PSVita. The report, which comes from IDC – shows Google Play is now only behind iOS for mobile gaming.

In fact, IDC’s numbers show that funds spent in both iOS App Store and Google Play combined; account for around four times that of dedicated devices.

Sony’s situation hasn’t yet reached the critical stage;...

By Ryan Daws, 21 August 2013, 0 comments. Categories: Android, Devices, Gaming, iOS, Platforms.

Shock of the decade: Apple is promoting Windows 8 for professionals

Something weird is happening at Cupertino, according to 9to5Mac, Apple is preparing to train staff on how to use Windows 8 (through Parallels) to entice business users currently stuck on PC’s.

This may seem somewhat logical - but for many - it will further display the gradual move away from catering for professionals, and instead focusing on the much larger market of consumers.

Ken Segall – a Creative Director with plenty of...

By Ryan Daws, 19 August 2013, 1 comment. Categories: Android, Apple, iOS, Microsoft, Platforms.

Paul Muller on how iOS 7 has changed, and overcoming its new challenges

This week, Paul Muller spoke to me about how Adeven has released a whole host of new features to help interpret the increased complexity of iOS 7.

I’d kicked off with dropping the biggest, but most obvious question - how much has the next version of iOS changed since version 6?

Paul starts by talking about newfound restrictions: “The major thing for us is the kind of restrictions Apple has [now]. After a long time of candidly standing by on the app tracking issue, Apple has now put down the...

By Ryan Daws, 30 July 2013, 0 comments. Categories: Analytics, Apple, Development Tools, iOS, Testing.

Apple’s developer outage (just as Play Store grows faster)

Apple’s developer website is experiencing an ongoing outage after a security breach which has caused a complete overhaul to be initiated, arriving just as Google announces hitting the same 50 billion app downloads milestone Apple recently celebrated – only a year quicker.

The outage occurred as of last Thursday according to the Cupertino giant’s maintenance page; although some sources appear to report a day earlier.

It appears – although unconfirmed – customer data...

By Ryan Daws, 22 July 2013, 0 comments. Categories: Android, Apple, App Stores, Development Tools, iOS, iPad, Platforms.

Google graces Chrome 29 with WebRTC, releases Maps SDK 1.4 for iOS

Google, will you guys take a day off already?  The web services company has released updates to a couple of its products containing some fairly significant, potentially game-changing additions.

First up is the much-loved Chrome browser, now at version 29.

As of recently, the desktop release of the browser started sharing the same version as its “Chrome Beta” mobile counterpart found on Android.

Whilst still keeping some device-specific features, much of the underlying technology remains the...

By Ryan Daws, 17 July 2013, 0 comments. Categories: Android, Apple, Development Tools, HTML5, Industry, iOS, iPad, Microsoft, Platforms, Testing.

Microsoft sets Windows 8 OEM hardware requirements, and doubles WP8 lifecycle

Redmond-giant Microsoft is setting the standard for Windows 8 hardware; keeping a minimum level of quality which should allow for a great experience for customers. The mobile equivalent, Windows Phone 8, gains a longer support lifecycle for peace of mind.

On the desktop - all devices shipping with Windows 8.1 from January 2014 require a 720p webcam, higher-fidelity audio equipment, and Bluetooth support (on devices with WiFi).

Other aspects which OEM’s should be aware have been updated:

By Ryan Daws, 16 July 2013, 0 comments. Categories: Android, Development Tools, Industry, iOS, Marketing, Microsoft, Platforms, Testing.

Smartwa(r)ches, the battle for your wrist

Although the concept of smartwatches is hardly new; only recently it seems every technology manufacturer wants to put their hand – no pun intended – into the mix.

From small start-ups like Kickstarter-success Pebble, to Sony’s SmartWatch 2, and a whole host of upcoming rumours...

Let’s start with the most notable, the Pebble. Funded through raising over a whopping $10m they’ve just announced selling 275,000...

By Ryan Daws, 15 July 2013, 1 comment. Categories: Android, Apple, Devices, Industry, iOS, Microsoft, Platforms, Testing.