Testbirds’ “Bring Your Own Crowd” tests Enterprise apps securely and efficiently

DeveloperTech spoke to Munich-based TestBirds’ Managing Director, Philipp Benkler, about a new important tool in the fight for bug-free and hassle-free applications in large enterprises. The crowdtesting company dubs the concept “Bring Your Own Crowd” which will undoubtedly be shortened to BYOC and become another acronym for us all to remember!

When you have a small number of employees, there’s the option of doing your testing in-house to ensure apps are working...

By Ryan Daws, 17 June 2014, 0 comments. Categories: Analytics, Android, iOS, Platforms, Testing.

How will Swift affect the iOS developer community?

If you haven’t heard, Apple unveiled a brand new programming language exclusively for Apple developers this week at WWDC. The new language is called Swift and is designed to streamline the development of iOS and Mac OS apps. While any Apple-backed programming language is an exciting prospect, Swift definitely has the potential to shake up the Apple app ecosystem in ways that are both good and bad for the developer community.

The Good:

Swift is meant to be a...

By StartApp, 16 June 2014, 5 comments. Categories: Apple, Development Tools, iOS, Platforms.

Android vs iOS vs WP8: The Battle of Fitness

Summer is here, and many of us are coming to terms with the effects comfort-eating over the previous three seasons has had on our stomachs. I myself have taken up running using RunKeeper alongside a whole host of sit-ups, push-ups, and squats apps from Runtastic's fantastic suite of applications in the hope I can take my top off poolside without ending up with the beach to myself (although that doesn't sound half bad.)

The apps I chose specifically because they all sync with

By Ryan Daws, 13 June 2014, 0 comments. Categories: Android, Apple, iOS, Microsoft, Platforms.

Apple is "killing in the name of" future headphones

If there is two things you can agree on with Apple, it's that A) The company likes to take even the most simple things and try to do them differently, and B) They very much like proprietary things which work exclusively with their devices.

Apple recently bought Beats, which started its journey as a overly-priced headphones manufacturer with distinct design. Apart from being much like its new owner, many wondered why Apple would want Beats. Maybe it's to continue the company's "cool" image amongst the kids?...

By Ryan Daws, 09 June 2014, 1 comment. Categories: Apple, Devices, iOS.

DirectX 12, Metal, Mantle... Low-level gaming API market is getting a bit Mental!

2014 is quickly becoming the year of the low-level gaming APIs. Performance is able to be boosted in ways you could convince yourself you were experiencing new, more powerful hardware through getting closer to the "metal" of the GPU when developing the latest titles.

The first to make the headlines in recent years was AMD's 'Mantle' which allows for deep-access to the company's range of GPUs. Games were patched with support for its APIs including DICE's...

By Ryan Daws, 06 June 2014, 0 comments. Categories: Development Tools, Gaming, iOS, Platforms, Testing.

Opinion: Why I’m sticking to Android despite newly-level playing field…

I’ve never been considered an Apple “fanboy” but I was a big iPhone fan up until last year when I converted. I was never caught up in the hype of the original iPhone, sure it had multi-touch, but it didn’t have the applications I even had on my Symbian-based N95 despite many wrongly thinking Apple created apps on the smartphone. Indisputably however, it brought a new level of hardware design and showed us a future of what a smartphone should be with its innovative multi-touch. When the...

By Ryan Daws, 03 June 2014, 0 comments. Categories: Android, Apple, iOS, Platforms.

WWDC 2014: Another predictions article…

Apple’s Worldwide Developer Conference (WWDC) is back and iGeeks everywhere are trying their very best to contain squeals only similar to those generated at a Justin Bieber concert. As usual, we’ve heard rumours of what to expect from a company more under the microscope than ever before…

The last revolutionary product released by Apple was the iPad – which despite being launched in 2010 – still has had no true competitor in terms of sales. Not even the power of Samsung, which...

By Ryan Daws, 02 June 2014, 0 comments. Categories: Apple, Development Tools, Industry, iOS, Platforms.

Patent digging reveals possible new iOS 8 details

Occasionally I like to dig through a few patents for details on what we can expect from upcoming products by influential companies. Most of the time the biggest innovations are covered up or not made public until the last possible minute – but even the small details can have big impacts.

Apple published several patents this week – although originally filed back in January – which may give us a glimpse at new additions we can expect in iOS 8 ahead of its inevitable reveal at the...

By Ryan Daws, 28 May 2014, 1 comment. Categories: Apple, Development Tools, iOS, Platforms.

Game of Homes: Google, Apple, and Microsoft

One of the fiercest battles in technology is about to kick-off – and it’s for our very own homes. Even if only in passing you are sure to have heard of the “Internet of Things” concept where every modern day object – even the most mundane – is expected to be connected and accessible from the Web in some form or another. Connected devices are nothing new, we’ve been doing it for years, but we are yet to find a winning platform where information provided by hardware can...

By Ryan Daws, 27 May 2014, 2 comments. Categories: Android, Development Tools, iOS, Microsoft, Platforms.

How to optimize your app’s layout on iOS 7

Whilst there is not necessarily a right way and a wrong way to design your app’s layout, there are some tricks you can use to make sure that the user experience is as optimal as possible.

Ample Space for Controls

We all know that smartphone screens are small, and iPhones are consistently on the lower end of the screen-size spectrum.

To optimize your app’s layout for iOS 7, try to make sure that your main, controllable elements are at least 44×44...

By StartApp, 21 May 2014, 0 comments. Categories: Design, Development Tools, iOS.