Were you ready for iOS 8? Here's what you need to know...

After much hype, iOS 8 is finally here. Apple’s new operating system for mobile phones, tablets and wearables is now available to download, and it includes more than 4,000 Application Programming Interfaces (APIs) which enable new features and capabilities to be added to apps. iOS 8 allows app developers to create filters and editing tools for photos, as well as let users unlock passwords stored in their keychain using its Touch ID feature, and app...

By Joram Cano, 23 September 2014, 0 comments. Categories: Apple, iOS.

Metal: Apple may destroy OpenGL and boost DirectX 12

Steve Jobs once declared "thermonuclear war" on Android for claims of Google's operating system being a clone of Apple's own. Whilst Android has since forged its own path, and is often the first to adopt new technologies, iOS remains the most popular choice for game developers due to its great development tools and less fragmentation.

At this year's reveal of iOS 8 at WWDC, Apple introduced the 'Metal' graphics API which aims to bring low-level ("to the metal") access on devices touting an A7 processor or...

By Ryan Daws, 22 September 2014, 6 comments. Categories: Android, Ecosystem, Gaming, iOS, Platforms.

Apple Watch: Time for a new breed of gaming

What if the Apple Watch could be used to improve in-game experiences? It's certainly possible since Cupertino's entry into the wearables market is already packing useful sensors for game developers. It could, quite literally, be a game-changing wearable.

In fact, two internal research and development teams over at Electronic Arts are already examining the possibility of utilising Apple's smartwatch for gaming. Frank Gibeau, an executive who oversees EA's mobile...

By Ryan Daws, 10 September 2014, 0 comments. Categories: Apple, Development Tools, Devices, Gaming, iOS.

Apple updates developer rules ahead of iOS 8 launch

Cupertino-based technology giant Apple has updated its rules for developers ahead of iOS 8's public launch which is expected next week. An event is scheduled for September 9 where brand-new iPhones on which to tout the vastly improved OS are also expected.

The official App Store Review Guidelines provides developers with guidance on meeting the requirements for iOS 8 applications to prevent Apple's infamous rejections. Below we will include the full...

By Ryan Daws, 03 September 2014, 1 comment. Categories: Development Tools, iOS, Platforms, Testing.

iOS 8 Beta 6 is out, but it's exclusively for carriers

Apple fans are eagerly-awaiting the release of iOS 8. The update brings a range of improvements that even those of an Android disposition must admit are a huge leap forward over its predecessor, but currently Apple only wants you to test the beta builds if you are a registered developer with your UDID registered for your device.

Thus far this has been a traditional deployment model for Apple. Deploy to developers > test > fix > Gold Master > carrier check > deploy to the public. In what appears...

By Ryan Daws, 19 August 2014, 0 comments. Categories: Apple, iOS, Platforms, Testing.

One Calendar API to rule them, one API to bring them all, and in the darkness bind them

If you’re building an application with calendar integration, it can be a difficult process to support all of them due to their various authentication methods and data models. One Calendar is an API which aims to simplify this by simplifying integration with commonly-used calendars such as Google Calendar and Microsoft Exchange.

The API was birthed out of CEO Adam Bird's frustration with being unable to easily interact with the myriad of existing calendar APIs which are...

By Ryan Daws, 15 August 2014, 0 comments. Categories: Android, Development Tools, Ecosystem, iOS, Languages.

Four essential skills for today’s app developers

Gone are the days when app developers could simply publish their app on an app store and expect a decent amount of downloads. In an increasingly crowded market, devs need to put in more work to ensure that their app gets recognition from fickle users. While there is no magic recipe for guaranteed app success, here are 4 skills that today’s app developer should have for a leg up over competition:

1) Cross-Platform Capabilities

As the mobile market grows, so...

By StartApp, 12 August 2014, 0 comments. Categories: Android, Development Tools, Ecosystem, iOS, Testing.

Ringly aims to keep you up to date but with your phone out of sight

Meet Ringly. This startup’s piece of wearable technology keeps you up to date with notifications, but makes sure you’re not pulling your phone out of your pocket every few minutes.

Utilising Bluetooth Low Energy (BLE), the ring’s BLE-enabled circuit board makes the connection with the user’s phone, and is available on both iOS and Android platforms.

The ring lights up a specified colour and gives a different vibration pattern dependent on the type of notification received, be it a...

By James Bourne, 06 August 2014, 0 comments. Categories: Android, Design, Devices, iOS.

Developers prefer Android over iOS, whilst Windows interest grows

There are two current kingpins in the smartphone war; Android and iOS. The companies behind each ecosystem take different approaches to their respective platforms. Android has a reputation of being more "Open" and, let's be honest, a bit more geeky. iOS is less flexible and instead relies on Apple making all the important decisions on behalf of its users and developers. 

In the latest "

By Ryan Daws, 24 July 2014, 1 comment. Categories: Android, Industry, iOS, Platforms.

Analysis: What makes Apple's "Handoff" possible?

Apple is maintaining its stance that devices must remain separate, but without universal apps across mobile and desktop, this leads to a less seamless and more jarring experience for the end-user. As a partial solution to this, the company introduced a set of features at WWDC earlier this year for the upcoming iOS 8 and Mac OS Yosemite releases called "Continuity" whereby work can be continued easily from one device to the next.

In its demo at WWDC, the experience was as fluid as it needs to be. "Handoff"...

By Ryan Daws, 21 July 2014, 0 comments. Categories: Apple, iOS, Testing.