App revenue is soaring with $21.9bn spent in Q3 alone, up 22.9% YoY

Research from Sensor Tower reveals a range of insights about the app development industry and its rapid growth.

Sensor Tower’s research shows app development is a more lucrative business than ever with almost $22 billion spent in the third quarter alone. The huge spending represents an increase of close to 23 percent over last year’s Q3 2019 spend of $17.9 billion.

sensortower

As the chart above shows, the App...

By Ryan Daws, 11 October 2019, 0 comments. Categories: Android, Apple, App Stores, Ecosystem, Industry, iOS, Mobile, Platforms.

Beijing warns Apple to ‘think about the consequences’ after Hong Kong app controversy

China says Apple needs to “think about the consequences” after reinstating a Hong Kong protest app following a backlash.

Apple has found itself in an unwinnable position amid the Hong Kong protests against the Chinese government.

Earlier this week, Apple received backlash for banning HKMap Live – an app which crowdsources the locations of protests, police, tear gas, ambulances, water cannons, and more – from the App Store.

The developer of HKMap Live criticised Apple for the...

By Ryan Daws, 09 October 2019, 0 comments. Categories: Apple, App Stores, Ethics, iOS, Mobile.

Apple doubles use of Swift in iOS 13 as it shifts away from Objective-C

An analysis shows that Apple’s own use of Swift has doubled in iOS 13 as it further distances itself from Objective-C.

First introduced by Apple in 2014, Swift is now the main programming language for development across Cupertino’s platforms. Adoption of Swift by third-party developers is high, but much of Apple’s operating system still uses Objective-C.

Of course, much of Apple’s reason to continue using Objective-C code within its operating systems is that it’s legacy code...

By Ryan Daws, 27 September 2019, 0 comments. Categories: Apple, Industry, iOS, Languages, Mobile, Platforms.

Apple is giving iOS apps which handle real cash in an HTML5 wrapper a bit longer to transition to native

Apple is giving iOS developers whose apps use HTML5 containers and deal with real cash, six months longer to make them fully-native.

The new rules were first announced on June 3rd. Here’s what the guidelines said:

“HTML5 games distributed in apps may not provide access to real money gaming, lotteries, or charitable donations, and may not support digital commerce.

This functionality is only appropriate for code that’s embedded in the binary and can...

By Ryan Daws, 17 September 2019, 0 comments. Categories: Apple, HTML5, iOS, Mobile, Platforms.

Apple’s September event developer updates: iOS 13, watchOS 6, Apple Arcade, and more

The Apple September event may not be as important for developers as the WWDC back in June, but there is still plenty for folks to be getting on with, from updates to OS app development, gaming, and more.

First of all, developers are now invited to submit updated applications for iOS 13, arriving this time next week. A post on...

By James Bourne, 13 September 2019, 0 comments. Categories: Gaming, iOS, Security.

Unhappy developers pen letter to Apple over iOS 13 privacy changes

A group of unhappy developers have penned a scathing letter to Apple CEO Tim Cook over privacy changes made in iOS 13. In their letter, the developers even accuse Apple of anti-competitive behaviour with changes as to how apps can access users’ location data.

Many apps which require location data today ask the user to “Always Allow” when the app is first launched. Such an overarching permission often gives apps more access to a user’s location data than is required for the app’s...

By Ryan Daws, 20 August 2019, 0 comments. Categories: Apple, Industry, iOS, Mobile, Platforms.

Dropbox explains the downsides of sharing iOS and Android code

A software engineer from Dropbox explains the reasoning behind the company’s decision to no longer share code between iOS and Android.

Until recently, Dropbox shared code between its Android and iOS apps using C++ to only write once rather than in both Java and Objective-C. This strategy has been in place since 2013 when Dropbox’s team was still relatively small but needed to support a fast-moving roadmap.

Dropbox, now it’s a much larger company, has switched to developing its Android and...

By Ryan Daws, 15 August 2019, 0 comments. Categories: Android, Development Tools, Industry, iOS, Mobile, Platforms.

Progress releases NativeScript 6.0 framework to speed up cross-platform development

Progress Software has released the latest version of its NativeScript framework, helping to speed up cross-platform development.

NativeScript enables up to 70 percent of code from a web app to be reused for developing native software for mobile.

The latest version of the framework adds:

  • Support for Angular 8 and Vue.js, in addition to TypeScript and JavaScript.

  • Support for the new Ivy rendering engine.

  • Support for the new Android X library, enabling the use of the latest features of the newest Android versions when shipped.

  • The ability to consume third-party libraries directly in iOS.

Progress has...

By Ryan Daws, 18 July 2019, 0 comments. Categories: Android, Apple, Industry, iOS, Mobile.

Apple launches accelerator in China to boost app design and development

Apple has cut the ribbon on its first app design and development accelerator in China.

The accelerator, located in Shanghai, aims to help Apple scale its operation in one of the world’s biggest markets.

Apple will hold regular lectures and networking sessions for developers at its new accelerator. All of Apple’s platforms will be covered, including iOS, iPadOS, watchOS, macOS, and tvOS.

Enwei Xie, Apple’s Head of Developer Relations in Greater China, said:

"Local...

By Ryan Daws, 11 July 2019, 0 comments. Categories: Apple, App Stores, Design, iOS, Mac, Mobile, Platforms.

Project Catalyst: Apple explains how porting iPad apps to macOS works

Apple’s freshly minted Project Catalyst team has provided further details on how it’s managed to achieve iPad app porting to macOS.

The macOS store launched in 2011 but has failed to gain the traction of its iOS counterpart. To help fix this, Apple announced Project Catalyst at this year’s WWDC.

Project Catalyst aims to make it easy for developers to port their iPadOS apps to macOS Catalina. Apple claimed basic porting was as simple as opening their iPad project Xcode (currently only in the...

By Ryan Daws, 02 July 2019, 0 comments. Categories: Apple, Design, Development Tools, iOS, iPad, Mac, Platforms.