Game development industry braces for Brexit in UKIE report

With the government due to begin the two-year Brexit negotiations at the end of this month, an extensive report has been published by UKIE on how the games industry is bracing for the worst case scenario.

Brexit has brought a period of uncertainty that has split the nation on whether it will ultimately leave the country better or worse off. Record levels of investment and employment paint a positive outlook about the resilience of the UK economy, but there are more factors at play which could go right or...

By Ryan Daws, 08 March 2017, 0 comments. Categories: Gaming, Industry.

Torvalds calls out developers who 'screw all the rules and processes' in place for Linux merges

Linus Torvalds has taken aim at developers who ‘screw all the rules and processes’ in place for Linux merges.

The founder and long-time principal developer of Linux never minces his words. In the past, Torvald’s been called out for ‘verbally abusing’ his programmers with expletive-ridden language, and in response, has said: “I'm not going to start wearing ties, I'm also not going to buy...

By Ryan Daws, 06 March 2017, 6 comments. Categories: Industry, Platforms.

GDC: Microsoft details AR for Xbox alongside plans to break down game publishing barriers

Announcements made during this year’s GDC (Game Developers Conference) provide a tantalising sample of the exciting plans Microsoft has for the future of gaming.

This year is arguably the most important for Xbox in the history of its business. A poor launch strategy under previous Xbox chief Don Mattrick left the PlayStation 4 to dominate Xbox One sales every month at the start of this console generation. A more gamer-focused strategy under Mattrick’s replacement, Phil Spencer, has narrowed the...

By Ryan Daws, 02 March 2017, 0 comments. Categories: Gaming, Industry, Microsoft, Platforms.

Things you didn’t know about coding boot camps

(Image Credit: iStockPhoto/kbwills)

If you think of traditional boot camps, you probably imagine doing push-ups, deadly burpees, and being yelled at by a ripped personal trainer. Picture coding boot camps, on the other hand, and you might imagine a room full of lanky, coffee-drinking twenty-somethings. However, while the latter (hopefully) comes with a lot less sweat, it’s really just as arduous.

While typical programming education normally takes place in a...

By Cahlan Sharp, 16 February 2017, 1 comment. Categories: Industry.

Nintendo’s studios have 'mastered' the Unreal engine for Switch

(Image Credit: Nintendo)

Nintendo has often been criticised for prioritising the company’s internal developers, over-relying on historic franchises, and making it difficult for third-party studios to develop or port games with a lack of support for standard industry engines. 

Epic Games is the developer behind the popular Unreal graphics toolkit and confirmed support for the Switch not long after its announcement. While in the past Nintendo has relied on its own...

By Ryan Daws, 07 February 2017, 0 comments. Categories: Development Tools, Devices, Gaming, Industry, Platforms.

Mobile gaming reached $40.6 billion in 2016 – matching global box office sales

(Image Credit: iStockPhoto/Czgur)

If there was any doubt left as to how lucrative mobile game development can be, the market generated over $40 billion last year according to research from SuperData and game development platform Unity.

A particular highlight of the “Can’t Stop, Won’t Stop: The 2016 Mobile Games Market” report is that global revenues matched international box office sales for the first...

By Ryan Daws, 02 February 2017, 0 comments. Categories: Android, Gaming, Industry, iOS.

How FaaS can create better experiences within your app

(c)iStock.com/alphaspirit

You may not have heard about FaaS (feature as a service) before – but you’re probably already familiar with the concept that underpins it: don’t reinvent the wheel.

One way to chart the development of computer technology is viewing it as one long journey up the stack. Machine code begat programming languages. Programming languages have slowly evolved from low-level code to frameworks and higher-level languages such as SWIFT. Open source ushered in code sharing and...

By JT Ripton, 20 January 2017, 0 comments. Categories: Industry, Languages.

Mobile development platform Fabric moves to Google

(Image Credit: Fabric

Twitter's mobile development platform Fabric has been sold to Google for an undisclosed sum. 

Until today's announcement, Fabric was one advantage Twitter held over Facebook after Zuckerberg's giant shuttered its own 'Parse' platform. Clearly, mobile development platforms under the control of social networks are not meant to be. 

Developers who use Fabric can at least feel comforted the platform is not...

By Ryan Daws, 19 January 2017, 0 comments. Categories: Android, Development Tools, Industry, iOS, Platforms.

Opinion: Cultivating enterprise buy-in for collaborative development

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When it comes to app development, working with enterprises isn’t like working with startups. It takes additional planning and requires broader buy-in — it can also be admittedly pretty confusing.

A startup might have one or two leaders who need to green-light an app before moving forward; an enterprise might have 10. Then there’s the bureaucracy to navigate. It’s easy to get stuck in an...

By Rudy Mutter, 17 January 2017, 0 comments. Categories: Enterprise, Industry.

Opinion: Nintendo forgot to Switch up its strategy

(Image Credit: Nintendo)

Nintendo makes fantastic games, but it can only make so many of them at once. This is where third-party studios come in to fill the gaps between releases. Underpowered consoles and lack of promotional support from Nintendo damaged their relationship with these developers in the past and pushed them into reducing or dropping support for Nintendo's consoles in favour of consoles from Sony and Microsoft. 

With the...

By Ryan Daws, 16 January 2017, 2 comments. Categories: Devices, Gaming, Industry, Platforms.