Windows 8.1 officially unveiled – the Start Button is back
Return of the Jedi, Return of the King; add one more to the list, Return of the Start Button.
Microsoft, after many leaked builds, has officially unveiled Windows 8.1, the first major upgrade to the widely-criticised latest operating system.
Windows 8.1 is a collection of small tweaks and fixes, which helps to alleviate the sour taste critics had been left with from the complete overhaul.
The most drastic change with the latest operating system is...
Don’t panic – Xbox One will support indie development
Despite popular belief, and wide reporting last week, it appears Microsoft’s latest Xbox One console will support independent development.
This should come as no surprise, with the meteoric success of indie games such as Minecraft, and the pioneering aspect of the “Xbox Live Arcade” which has supported developers releasing some fantastic titles out of their bedrooms or small studios.
It was said anyone who wishes...
The new SMS of smartphones
The first wave of telco revenues was driven by text and voice. Thanks to shortened innovation cycles in the mobile eco-system, the revenue mix of telco industry is now poised to change. Increase in usage of mobile devices to access Internet and penetration of Internet enabled smart phones have accelerated data related revenue growth of Telcos.
Smart Phones leading Mobile Internet adoption
The total number of mobile Internet users will be close to 85M by end of 2012. This represents a 170% year on year...
Apple CEO interview hints at cross-platform, is a more “open” future in store?
Apple CEO Tim Cook took to the stage at D11; the annual conference held by AllThingsDigital, and spoke of many interesting aspects of the Cupertino-based company’s future, but what caught my attention the most is his attitude to “Open” APIs and even Android development...
The late Steve Jobs was famously quoted as saying: “I’m willing to go thermonuclear war” over a lawsuit which accused Android of stealing iOS’s design.
He was however, said to have told Tim Cook to...
Is DRM about to ruin our console experience?
Thinking of my fondest gaming memories takes me on a trip down memory lane. I’d get the latest iteration of Need for Speed through the post, run upstairs and boost my (terrible) skills before cycling to a friend to play against him on his console.
This now could be a thing of the past thanks to DRM (digital rights management).
Lately there’s been a lot of talk about how the upcoming Xbox “One” will handle used/pre-owned games, whilst no executives want to give any real...
Yahoo acquires PlayerScale, preparing “play” into gaming?
It’s been a month of acquisitions, releases, and revamps for Yahoo; as a huge push has been made to stay modern amongst fierce competition. The latest is of gaming infrastructure startup ‘PlayerScale’ – is Yahoo heading for gaming?
PlayerScale is a platform to provision cross-platform gaming; as well as deploying to nearly every major platform whilst handling monetisation and analytics data.
Incredibly popular amongst game developers, the company reports it serves...
Windows 8 woes: 60% launch “Modern” apps less than once per day
What you need to know about the new Xbox in “One”
“Xbox, on!” Many gamers rejoiced when this phrase was said at the grand reveal of the latest iteration of the best-selling console of this generation, the “Xbox One” (sorry HTC One’s marketing team.)
Let’s take a look at all you need to know.
Most impressive is the software architecture used; or rather the three used.
There’s a Xbox OS for gaming, a Windows (8) OS for handling apps and UI, and a third OS which acts as a layer in-between allowing for literal instant...
Unity’s popular dev tools made free for small and indie studios
Unity, the hugely popular cross-platform development tool, has made its mobile tools free for small and independent studios.
This will help spur a new generation of developers, who may not have previously afforded the tools to do so, to try their hand at game development.
Previously, Unity’s tools would have cost $800 to release on both iOS and Android, although deploying to PC, Mac, and the Web was free...