What you need to know about the new Xbox in “One”

“Xbox, on!” Many gamers rejoiced when this phrase was said at the grand reveal of the latest iteration of the best-selling console of this generation, the “Xbox One” (sorry HTC One’s marketing team.)

Let’s take a look at all you need to know.

Most impressive is the software architecture used; or rather the three used.

There’s a Xbox OS for gaming, a Windows (8) OS for handling apps and UI, and a third OS which acts as a layer in-between allowing for literal instant...

By Ryan Daws, 22 May 2013, 0 comments. Categories: Development Tools, Devices, Gaming, Industry, Marketing, Microsoft, Platforms.

Unity’s popular dev tools made free for small and indie studios

Unity, the hugely popular cross-platform development tool, has made its mobile tools free for small and independent studios.

This will help spur a new generation of developers, who may not have previously afforded the tools to do so, to try their hand at game development.

 

Previously, Unity’s tools would have cost $800 to release on both iOS and Android, although deploying to PC, Mac, and the Web was free...

By Ryan Daws, 21 May 2013, 0 comments. Categories: Android, Apple, App Stores, Development Tools, Gaming, Industry, iOS, iPad, Languages, Platforms, Testing.

App behaviour: Why developers can no longer ignore China

It is evident that the competition for the world’s most lucrative mobile app market is getting fiercer by the day. While the US had long established itself as the de-facto market developers look to for superior monetization opportunities, it is becoming clear now that its burgeoning alter ego from the Far East – China, can no longer be ignored.Last year, China was declared as the world leader in iOS and Android device activations and more recently, it broke a new world...

By InMobi, 21 May 2013, 0 comments. Categories: Analytics, Android, App Stores, Development Tools, Industry, iOS, Marketing, Monetisation.

Windows 8.1 ‘Blue’ - What we know so far

Microsoft’s latest Windows OS launched to a lot of criticisms, many of which both developers and consumers alike are hoping to see resolved in the first major “Blue” update, so let’s take a look at what we know so far.

The final update is likely to be released at Build 2013 in June, but four leaked builds have made their way online already giving us a glimpse at what to expect.

Build “9364”

  • New ‘Snap Views’ – Allow up to four apps side-by-side for increased multitasking, up from the current limit of two (with one...

By Ryan Daws, 20 May 2013, 0 comments. Categories: Design, Industry, Languages, Marketing, Microsoft, Platforms, Testing.

How “freemium” is damaging the games

Freemium is damaging the games, but do you know quite how much? Recently I had the fantastic opportunity to sit down with a group of game developers who spoke passionately about their development, the industry, and how freemium is hurting their creative ideas and real game innovation.

The term is thrown around a lot lately; the act of releasing a game for free then charging for “premium” features later on in order to monetise...

Many games have had to switch to this new model, as is the case with Star Wars: The...

IBM ready to get serious about the API market

At this year’s IBM Impact 2013 conference in Las Vegas; the second largest employer in the US unveiled an API Management Platform to extend the company’s huge software presence.

IBM offers software-orientated architecture (SOA) of which this latest platform is a part of; alongside delivering a MessageSight middleware appliance based on the company’s Message Queuing Telemetry Transport (MQTT) protocol.

Mike Riegel of IBM says about the MQTT...

By Ryan Daws, 17 May 2013, 0 comments. Categories: Android, Apple, Development Tools, HTML5, Industry, iOS, Languages, Platforms, Testing.

The future of mobile ad sales, 3.4 billion to 80 billion!

Research flurry is reporting that mobile apps hit 58 million users during primetime. Yes, that’s primetime network television, 8 PM. When you compare the $3.4 billion generated in revenue in 2012 with the network television 74 billion dollars in 2012 it begs the question as to why mobile apps make such little money in advertising. That’s only 4.5% of revenues seen in television...

By Jeff Williams, 17 May 2013, 1 comment. Categories: Advertising, Android, Apple, App Stores, Industry, iOS.

Mandated BYOD by 2017: The end of internal tech support?

BYOD is the buzzword in business IT at the moment, but is there more to it than just easily spouted rhetoric by a few industry influencers?

A study by Gartner would suggest there is. It predicts that 38% of organisations will stop providing mobile devices to employees by 2016 and 50% will mandate a BYOD policy by 2017. That’s a significant enough portion of organisations for IT professionals to stand up and take notice.

So what does this mean for the tech side of businesses? On our

By Silicon Beach Training, 16 May 2013, 0 comments. Categories: Android, Apple, Devices, Enterprise, Industry, Platforms, Testing.