Classic icon designs – time for a change?

Skeuomorphism is, according to Wikipedia, “a physical ornament or design on an object made to resemble another material or technique.” It’s a somewhat controversial design technique that has been around for centuries.

In terms of web and mobile design, skeuomorphism is most commonly referred to in terms of icons or even apps and software which use representational design elements that possess little or no functionality. You can learn all about skeuomorphism on our 

By Silicon Beach Training, 30 April 2013, 0 comments. Categories: Android, App Stores, Design, Industry, iOS.

Is wearable computing the future or a fad?

Google Glass, a rising starlet of the wearable computing show, starts shipping to early adopters (at a whopping $1500!) Now it’s time to ask: are these devices the future? Or are they simply a fad?

The first third party apps have already started rolling out for the innovative eyewear which gives you real-time information, New York Times being among the first to launch. This particular app is fairly simple, delivering articles on an hourly basis directly to your eyes.

Of course, many developers have much...

By Ryan Daws, 29 April 2013, 0 comments. Categories: Android, Design, Development Tools, Devices, Industry, Platforms, Testing, VR.

Best practices to make your social app a global success

In 2012, Facebook dominated the social networking space on mobile devices, accounting for 85% of usage in North America and occupying the #1 position in most markets. The penetration of other social apps in the west has slowed down considerably due to FB’s dominance, and according to eMarketer, market growth is expected to drop from 50% in 2011 to 18% in 2014. However, in 2013, Asian Newbies such as Line and Kakao seem to have redefined social networking on mobile. With 74 million users in less than 18...

How to plan smartly when developing a mobile app

How to Plan Smart When Developing An AppHave you ever heard someone say, “I think I’ll just develop this app real quick”?

Didn’t think so. Developing an app isn’t something you can just crank out. Theoretically you could – but it certainly wouldn’t be a chart-topping application. Developing a successful app takes careful planning and analysis. David Tucker, in

By Mike Brown, 24 April 2013, 0 comments. Categories: Android, App Stores, Design, Development Tools, iOS, Testing.

Support apps for startups suck...until now

In the past 5 years or so we’ve really seen an explosion of online support apps. These companies have become some of the most lucrative business of late; basically the Zen desk clone wars.

For me it’s been very interesting to watch these companies as they design their applications. In my career I’ve always worked in organizations where we built our own support applications. I have also needed a good support app for my startups. So this is a topic I researched often and did so with great...

By Jeff Williams, 15 April 2013, 0 comments. Categories: Design, Development Tools, Platforms.

Key mobile website design trends: Where do we go from here?

2012 was the year of mobile. It witnessed the launch of several new smartphones and tablets. Apple and Android launched latest versions of their operating systems and more than 1 billion people started using smartphones. The term m-commerce gained traction and the average businessman began thinking about building a mobile website.

By the end of the year, is was obvious that every business would need a website that worked smoothly on...

By Alan Hall, 11 April 2013, 0 comments. Categories: Design, Development Tools.

How are companies utilising gamification in 2013?

Gamification as a marketing strategy is nothing new, but with its increasing popularity with all kinds of businesses – both B2B and B2C – it’s a technique to look out for this year.

What does it mean?

Basically, gamification is the application of game-design thinking in non-gaming contexts. This can be used with many different types of business processes, and can be aimed at getting both employees and customers to...

By Ampheon, 28 March 2013, 0 comments. Categories: Design, Development Tools, Gaming, Marketing.