Google wants developers to update their apps to support 18:9 aspect ratio

Android phones appear to be moving towards a new aspect ratio, and Google is politely reminding developers to update their apps or users will suffer.

When LG launched the G6 they made a big deal about its 18:9 aspect ratio display, and for good reason. The ratio allows two squares to be displayed next to each other and opens up a range of new possibilities – in particular for VR. Samsung has since followed suit with a similar ratio screen in the Galaxy S8; albeit marginally different to accommodate its...

By Ryan Daws, 30 March 2017, 0 comments. Categories: Android, Design, Industry.

A brief guide to the basic features of HTML Canvas

In this article, we are going to show you how to use the <canvas> element as outlined in Skilled.co's Canvas cheat sheet. You will have a basic understanding of how to write script using this element by the end of this article.

Keep in mind that the skills outlined in this brief tutorial are only the barest skills needed to use the <canvas> element. Even so, they are among the most critical skills and commands that you will need throughout your entire experience with...

By Colin Cieloha, 30 March 2017, 1 comment. Categories: Design, Development Tools.

Opinion: Bridging the gap between design and development

(Image Credit: iStockPhoto/AlexAndrews)

Stereotypically, design and development teams within any agency are like warring factions. Design, led by creativity and optimism; development, grounded in reality and pragmatism. Surely it’s no surprise that, on paper, these two polar opposites clash so badly.

Except that they’re not polar opposites at all. The two are completely interlinked disciplines that...

By Stewart Birch, 10 March 2016, 0 comments. Categories: Design, Industry.

A call to app developers: 3D Touch and Proactive sweep away the need for splash screens

(c)iStock.com/Pekic

For years, Apple has been trying to push developers to abandon splash screens, wanting them instead to use a still image of their apps to give the impression that it is loading up. Splash screens are a hangover from the past, where software could be slow to load. Apps are meant to load quickly and allow users to do what they need to do.

With iOS 9 and 3D Touch, Apple is taking the war on splash screens to the next level. Not only will 3D Touch make splash screens seem very out of place,...

By Juan Pablo Luchetti, 08 October 2015, 0 comments. Categories: Apple, Design, Development Tools, iOS.

Google advances its Material Design takeover

During I/O last year, Google announced its new 'Material' design language based on the "Cards" motif seen in Google Now. Since then, many Android developers have adopted some form of the language (whether a complete makeover or just borrowing some elements to fit-in with the rest of the OS.)

Google announced MDL (Material Design Lite) earlier this week to help web developers bring the design to their websites using CSS, JavaScript, and...

By Ryan Daws, 08 July 2015, 0 comments. Categories: Android, Design, iOS.

Users won’t tolerate sub-quality enterprise apps

(Image Credit: iStockPhoto/Andrew Rich)

There is certainly no shortage of enterprise software – but there is a shortage of enterprise software that is actually used by employees. Why? Because most enterprise app development teams make software the way they always have: They focus on the value that the app provides to business managers and not enough on how the app could add value to the end user.

It’s easy to forget, but your...

By Quinton Wall, 03 July 2015, 0 comments. Categories: Design, Enterprise, Industry, Quality.

The art of creating a mobile application development strategy

(Image Credit: iStockPhoto/cnythzl)

Ask any Internet user and you shall have your answer - the future of the web belongs to mobile. An increasing number of consumers are accessing information and data via tablets, smartphones and other digital devices. Users prefer mobile apps for managing data, navigation, shopping and connecting with others.

Mobile apps have revolutionized the way we communicate with our smartphones as...

By Nitin Lahoti, 24 June 2015, 0 comments. Categories: Android, Design, Industry, iOS, Quality, Testing.

Opinion: Why the “Native vs. Web” contest doesn’t really exist

(Image Credit: iStockPhoto/BartekSzewczyk)

Web developers have suffered from debilitating cases of “app envy” by believing that GUI components traditionally used on native platforms represent the ideal, when instead they ought to be secure in the strengths of the web platform whilst honestly facing the challenges.

The truth is that “native vs. web” is a false dichotomy - the correct path to...

By Nate Cavanaugh, 16 June 2015, 1 comment. Categories: Android, Design, HTML5, Industry, iOS, Languages.

I/O 2015: Here's what to expect from Android M

Another year means another I/O, and eyes from around the world will be on Google's annual developer conference to see how the giant plans to lead the way forward in exciting new areas such as wearables and connected cars. 

Google will want to ensure its operating system is found wherever there is technology to power, but such a bold ambition can only be realised with some important changes. In this article we will...

By Ryan Daws, 28 May 2015, 0 comments. Categories: Android, Design, Ecosystem, IoT, Mobile, Platforms, Samsung, Wearables.