Microsoft wins design, but pays for WP8 developers

When Apple unveiled the new iOS 7 design at WWDC, many, including me, took note at how many design cues were taken from rival OS's.

Regardless of whether you think this is right – “good artists borrow, great artists steal”, as Pablo Picasso was alleged to have said - the company went for a ‘flat’ design, like Microsoft.

 

Microsoft, with its Windows Phone 8 Operating System is acclaimed for taking a radically different approach; whereas...

Jelly Bean jumps as Google Play set to surpass iOS app downloads

Google has updated its “Android landscape” survey on the Developer Dashboard, showing Jelly Bean is very close to overtaking Gingerbread as the most widespread release. This may be just in time, as Google’s Play Store is set to surpass iOS app downloads.

Currently, Gingerbread, or 2.3, is sitting at the top spot at 36.5% of install base. The latest version of the OS, Jelly Bean, is now at 33%.

Jelly Bean is version 4.1-4.2; comparing version...

Is DRM about to ruin our console experience?

Thinking of my fondest gaming memories takes me on a trip down memory lane. I’d get the latest iteration of Need for Speed through the post, run upstairs and boost my (terrible) skills before cycling to a friend to play against him on his console.

This now could be a thing of the past thanks to DRM (digital rights management).

 

Lately there’s been a lot of talk about how the upcoming Xbox “One” will handle used/pre-owned games, whilst no executives want to give any real...

By Ryan Daws, 28 May 2013, 0 comments. Categories: Development Tools, Devices, Gaming, Industry, Monetisation, Platforms, Security.

App behaviour: Why developers can no longer ignore China

It is evident that the competition for the world’s most lucrative mobile app market is getting fiercer by the day. While the US had long established itself as the de-facto market developers look to for superior monetization opportunities, it is becoming clear now that its burgeoning alter ego from the Far East – China, can no longer be ignored.Last year, China was declared as the world leader in iOS and Android device activations and more recently, it broke a new world...

By InMobi, 21 May 2013, 0 comments. Categories: Analytics, Android, App Stores, Development Tools, Industry, iOS, Marketing, Monetisation.

How “freemium” is damaging the games

Freemium is damaging the games, but do you know quite how much? Recently I had the fantastic opportunity to sit down with a group of game developers who spoke passionately about their development, the industry, and how freemium is hurting their creative ideas and real game innovation.

The term is thrown around a lot lately; the act of releasing a game for free then charging for “premium” features later on in order to monetise...

Many games have had to switch to this new model, as is the case with Star Wars: The...

Google releases Android Studio, more new developer tools

Just the other day, I sat in a meeting where several developers told me their favourite Android development tool is the ‘Intellij’ IDE. Clearly Google has also seen the benefits as they’ve released ‘Android Studio’ which is based upon it!

Studio’s most impressive feature is writing code whilst displaying how it will look on a whole variety of different devices in real-time; helping counter Android’s...

By Ryan Daws, 16 May 2013, 1 comment. Categories: Android, Development Tools, Languages, Monetisation, Platforms, Testing.

PayPal to unleash new Android SDK for in-app payments

Whilst in-app purchases become ever more popular, mainly from the rise of the “freemium” model, PayPal wants to get a slice of the pie on Android.

Announced on Monday, a new SDK from the payment service is to be released first to US developers on May 15.

 

This follows a release of the iOS version of the SDK which was debuted just over two months ago,...

By Ryan Daws, 14 May 2013, 0 comments. Categories: Android, Development Tools, iOS, Marketing, Monetisation.