Google unleashes new features for Android game developers

If you’re an Android game developer, you’ve been given some new features to play with. The latest additions help you to analyse what’s successful and what’s not, monetise, and deliver a 'second screen' gaming experience which helps to make playing Android games with friends a lot more social.

First up is player analytics, to help understand your players behaviour in a similar way to how analytics tools allow you to see what is working and what isn’t in your application. The new...

By Ryan Daws, 04 March 2015, 1 comment. Categories: Advertising, Analytics, Android, API, Gaming, Monetisation.

DirectX 12: Separating fact and fiction

During GDC last year, Microsoft unveiled it is working on an overdue successor to DirectX 11. For the first time, the company is working with the various chip manufacturers themselves to squeeze every ounce of performance out of their hardware. Since then, there has been a lot of speculation about its capabilities which we hope to clear up in this article.

A demo at Intel's SIGGRAPH conference on the Surface Pro 3 displayed huge improvements when switching between...

By Ryan Daws, 27 February 2015, 0 comments. Categories: API, Gaming, Platforms.

Type and Game Design: More Than Just Words

They’re just letters. Right?

Learn how to provide a superior game experience through the typefaces you choose and how you use them.

More about the book

Typography is a key element in creating a rich, memorable video game world. The right type doesn’t just provide direction and instruction, but can also set personality, tone, and mood.

Our type designers (and lovers of all things video games) have written a primer on typography for the game industry that’s full of best practices to...

By Richard Potts, 13 February 2015, 0 comments. Categories: Design, Gaming.

Analysis: Xbox One and PS4 are "4K-capable"

(Image Credit: iStockPhoto/logoff)

Netflix’s Chief Product Officer, Neil Hunt, has gone on record to say he believes "4K-capable" hardware revisions of the Xbox One and PS4 will arrive this year. This is quite the strange claim considering both consoles are capable of handling 4K. 

Starting with 4K video, I'm sure Hunt has been taken out-of-context and what he means is that both of...

By Ryan Daws, 03 February 2015, 0 comments. Categories: Cloud, Gaming, Platforms.

Native vs. Web game development: The past, and the future

(c)iStock.com/alengo

Games development has had a long history with both native and the web. Whether you focus on the early arcade games developed for arcade machines, or the later explosion of web hosted flash games (which populated my teenage childhood), games for both native and web platforms have been around for decades. There have been multiple fundamental shifts however in terms of how to develop for both of these platforms, and the profitability offered by each avenue.

Web games started to become...

By Lukas Roper, 27 January 2015, 0 comments. Categories: Gaming.

Xbox One, PS4, and PC drive industry health

(Image Credit: iStockPhoto/MrKornFlakes)

Last year was a disruptive one for gaming, as it marked the first full year since the new console releases. A study conducted by GDC shows that we needn’t have worried, with 41% of developers reporting higher profits in 2014 than the previous year. In fact, only 9% saw their profits decline.

The other 50% reported their profits remain similar over the past year which -...

By Ryan Daws, 16 January 2015, 0 comments. Categories: Gaming, Industry, Platforms.

Opinion: Xbox is Windows 10's built-in Trojan

Xbox is Microsoft's most important brand for consumers, as mentioned by the company's new CEO Satya Nadella himself. The brand may have taken a knock thanks to poor and mishandled business decisions from (former) leadership, but it remains the most relatable name for Microsoft to reach the everyday consumer.

Microsoft will be hosting a 'Consumer Preview' event to show off all the things which the company hopes will make your everyday consumer want to upgrade.

It's for this reason that Microsoft slaps "Xbox" in front...

By Ryan Daws, 22 December 2014, 1 comment. Categories: Ecosystem, Gaming, Microsoft, Platforms.

Google releases Android 'Lollipop' code samples

Android 5.0, or 'Lollipop' if you prefer, is Google's biggest update yet. The latest version of the world's most-popular mobile OS ships with a whole host of new features and a radical redesign from Matías Duarte which Google wants to be adopted across the web, mobile, and desktop.  

Yesterday, the Mountain View-based giant released 20 new code samples which aim to show developers how the new additions can be implemented in their own apps... 

The samples can be...

By Ryan Daws, 12 December 2014, 0 comments. Categories: Android, Gaming, Testing.

Unity 4.6 brings long-fabled UI creator

Around a year and a half ago, popular game development tool Unity promised to change how user interfaces are created. With the release of 4.6, developers can now ease the painful task of creating UI with a powerful built-in solution which removes the need to use workarounds to achieve what you need.

Unity’s animation system provides support for aspects like bouncing buttons and things which fly into view.

Unity is a WYSIWYG-style creation engine which – up to most solutions – is simple in...

By Ryan Daws, 27 November 2014, 2 comments. Categories: Development Tools, Gaming, Platforms, Testing.