Xbox allows cross-platform multiplayer with PlayStation/Steam

(Image Credit: iStockPhoto/Cesar Okada)

Xbox Live and the PlayStation Network simplified online multiplayer for both developers and gamers, but also created division in gamers as their online services locked them out from playing with friends who chose to invest their money in a different platform. Gamers have dreamt of a day when the wall between platforms came tumbling down, and...

By Ryan Daws, 14 March 2016, 0 comments. Categories: Ecosystem, Gaming, Industry, Microsoft, Platforms.

#MWC16: How the game industry is evolving

During a panel at Mobile World Congress, four high-profile representatives in gaming spoke about how the game industry has evolved over the past few years. 

The representatives included Bernhard Mogk from eSports platform ESL, Koh Kim from mobile eSports live-streaming company Mobcrush, Peter Warman from gaming analysts Newzoo, and Sean Lee from MMO game developer Wargaming. 

When asked what's happening in...

By Ryan Daws, 26 February 2016, 0 comments. Categories: Gaming, Industry, Mobile, Platforms, VR.

Opinion: Mobile is gaming's inevitable future – here's why

(Image Credit: iStockPhoto/Michal Krakowiak)

Since I was around six years old, I've played video games on PC and console and involved myself within those communities. For that reason, I know this will be a controversial article. 

Mobile games today do not offer the experience which consoles do for two primary reasons. First off, their form prevents immersion. Second, their graphics processing is limited. If you...

By Ryan Daws, 17 February 2016, 0 comments. Categories: Gaming, Industry, Mobile, VR.

Weeby places game development into the cloud – offers HTML5 to escape App Store

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Based in Google's home city of Mountain View, the Weeby team hope to be as disruptive to mobile game development as Google has been for the web. In fact, both Weeby and Google have something in common – a love for the cloud. 

Weeby is building the first complete mobile game development suite based in the cloud. The current suite consists of a cloud-based Integrated Development Environment (IDE) along with seamless integration with...

By Ryan Daws, 20 October 2015, 0 comments. Categories: Android, Development Tools, Gaming, HTML5, iOS, Platforms.

Research: Digital game revenues will break $100bn per annum by 2018

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Data from Juniper Research has found that revenues generated by digital games will be just over $80 billion this year, a figure which is expected to rise to $104 billion prior to the end of 2018. The main driver for this will be PC gaming, which alone could account for 42% of games revenue. 

The line between PC gaming and console is blurring,...

By Ryan Daws, 06 October 2015, 0 comments. Categories: Gaming, Industry.

Google bumps APK limit to 100MB ahead of Android event

(Image Credit: Victor Burgoa)

Google will be hosting an event today where it's expected we'll see the release of updated Nexus devices from LG and Huawei, the potential of two new Chromecast products, a surprise 'Pixel' Android tablet, and of course the release of Android Marshmallow to power the exciting new hardware. 

Ahead of the event, the Google Play team has extended the APK file size limit for Android developers from 50MB to 100MB...

By Ryan Daws, 29 September 2015, 0 comments. Categories: Android, Gaming, Mobile, Platforms.

How to tell whether your game is a quick hit, a slow burner – or neither

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Understanding the lifespan of a games app is unpredictable at the best of times – but a new report from App Annie aims to analyse the trends that influence how long an app stays in vogue for.

The App Lifespan report is the conclusion of a study of daily worldwide downloads and revenue of nearly 20,000 apps from the games categories on iOS and Google Play between July 2010 and June 2015.

The research showed that for some, their games were instant hits with a third of iOS...

By Liz Morrell, 03 September 2015, 0 comments. Categories: Advertising, Development Tools, Gaming.

Gamescom: Microsoft demonstrates the power of its cloud

Back in 2013, Microsoft launched the Xbox One with a lot of talk about online functionality and how the power of the cloud will deliver truly next-generation gaming. Since then, it's become a bit of a joke amongst some of the gaming community due to how little we have seen of the cloud in practice. 

So what have we seen thus far? We've seen AI in Titanfall, and "Drivatars" in Forza. Whilst both help to offer some cool experiences - they are not quite the groundbreaking technical feats which...

By Ryan Daws, 05 August 2015, 0 comments. Categories: Cloud, Gaming, Microsoft, Platforms.

Xbox One: The Windows 10 Advantage

The desktop PC is upgradable to provide unparalleled performance; but Microsoft has neglected to nurture it for years and left PC game developers with aging graphics APIs and players to use Steam as their platform of choice to connect with fellow gamers. 

Microsoft's new Head of Xbox, Phil Spencer, had a presence on the PC gaming E3 conference this year and acknowledged: "There have been times in our past where Microsoft has lost our way with PC gaming. As a person who now runs gaming for...

By Ryan Daws, 17 June 2015, 1 comment. Categories: Devices, Ecosystem, Gaming, Microsoft, Platforms.