Epic releases Unreal Engine 4.11 – improvements based on Paragon development

(Image Credit: Epic Games)

Epic doesn't just maintain the fantastic Unreal Engine, they also create incredible games. Their experience from this game development translates into Unreal Engine features, to help other developers overcome hurdles and ensure the process is as simple as possible whilst maintaining high-levels of performance. 

An upcoming...

By Ryan Daws, 01 April 2016, 0 comments. Categories: Apple, Development Tools, Gaming, Microsoft, Platforms.

Xbox continues eSports support with platform launch – Forza 6 takes pole with integration

(Image Credit: Turn10 Studios)

Microsoft is a long-term supporter of eSports, and Xbox Live became somewhat the home for professional console gamers and leagues over the years. This started with the eSports scene around Halo, before Call of Duty took over with their annual game releases as Halo's development slowed. 

Call of Duty thrived on Xbox, and Microsoft held various exclusive content deals...

By Ryan Daws, 21 March 2016, 0 comments. Categories: Development Tools, Gaming, Microsoft, Platforms.

"Pay-what-you-want" CryEngine V launches with DirectX 12 support, VR tools

(Image Credit: Crytek)

Renowned game developer Crytek has unveiled CryEngine V which features a host of new features and "pay-what-you-want" pricing model to help anyone get started with creating similarly groundbreaking titles we've come to expect. 

The biggest announcement is the new pricing model which follows the "free" model of Amazon's recently-announced Lumberyard engine. This isn't...

By Ryan Daws, 16 March 2016, 0 comments. Categories: C#, Development Tools, Gaming, Industry, Platforms, VR.

Xbox allows cross-platform multiplayer with PlayStation/Steam

(Image Credit: iStockPhoto/Cesar Okada)

Xbox Live and the PlayStation Network simplified online multiplayer for both developers and gamers, but also created division in gamers as their online services locked them out from playing with friends who chose to invest their money in a different platform. Gamers have dreamt of a day when the wall between platforms came tumbling down, and...

By Ryan Daws, 14 March 2016, 0 comments. Categories: Ecosystem, Gaming, Industry, Microsoft, Platforms.

#MWC16: How the game industry is evolving

During a panel at Mobile World Congress, four high-profile representatives in gaming spoke about how the game industry has evolved over the past few years. 

The representatives included Bernhard Mogk from eSports platform ESL, Koh Kim from mobile eSports live-streaming company Mobcrush, Peter Warman from gaming analysts Newzoo, and Sean Lee from MMO game developer Wargaming. 

When asked what's happening in...

By Ryan Daws, 26 February 2016, 0 comments. Categories: Gaming, Industry, Mobile, Platforms, VR.

Opinion: Mobile is gaming's inevitable future – here's why

(Image Credit: iStockPhoto/Michal Krakowiak)

Since I was around six years old, I've played video games on PC and console and involved myself within those communities. For that reason, I know this will be a controversial article. 

Mobile games today do not offer the experience which consoles do for two primary reasons. First off, their form prevents immersion. Second, their graphics processing is limited. If you...

By Ryan Daws, 17 February 2016, 0 comments. Categories: Gaming, Industry, Mobile, VR.

Weeby places game development into the cloud – offers HTML5 to escape App Store

(Image Credit: Gameloft)

Based in Google's home city of Mountain View, the Weeby team hope to be as disruptive to mobile game development as Google has been for the web. In fact, both Weeby and Google have something in common – a love for the cloud. 

Weeby is building the first complete mobile game development suite based in the cloud. The current suite consists of a cloud-based Integrated Development Environment (IDE) along with seamless integration with...

By Ryan Daws, 20 October 2015, 0 comments. Categories: Android, Development Tools, Gaming, HTML5, iOS, Platforms.

Research: Digital game revenues will break $100bn per annum by 2018

(Image Credit: iStockPhoto/Yuri_Arcurs)

Data from Juniper Research has found that revenues generated by digital games will be just over $80 billion this year, a figure which is expected to rise to $104 billion prior to the end of 2018. The main driver for this will be PC gaming, which alone could account for 42% of games revenue. 

The line between PC gaming and console is blurring,...

By Ryan Daws, 06 October 2015, 0 comments. Categories: Gaming, Industry.

Google bumps APK limit to 100MB ahead of Android event

(Image Credit: Victor Burgoa)

Google will be hosting an event today where it's expected we'll see the release of updated Nexus devices from LG and Huawei, the potential of two new Chromecast products, a surprise 'Pixel' Android tablet, and of course the release of Android Marshmallow to power the exciting new hardware. 

Ahead of the event, the Google Play team has extended the APK file size limit for Android developers from 50MB to 100MB...

By Ryan Daws, 29 September 2015, 0 comments. Categories: Android, Gaming, Mobile, Platforms.