Google explains how to design optimal VR/AR experiences

As Google's UX engineer working on Daydream and Tango, Mary Cassin knows a thing or two about what makes the optimal VR/AR experience.

With VR adoption growing, we're learning new things every day about what makes a great and comfortable user experience. Google has vast resources to learn from its users and afford the odd pitfall along the way – but few of us have such a luxury.

Over the coming years, best practices are sure to adapt, but Cassin has shared her current findings on what could make...

By Ryan Daws, 13 April 2017, 0 comments. Categories: Design, Gaming, Industry, VR.

Opinion: Speculating about Xbox’s plans for VR

It's no surprise the Xbox team are working on VR – we've heard for a long time now the company has plans – but we've been left to piece together bits of information to speculate on the details.

AMD’s Corporate Vice President, Roy Taylor, may have slipped up today in announcing the company's partnership with Microsoft on VR for Xbox. While speaking of his company's past work with Sony on PSVR, Taylor also said: "and with Xbox in the future."

After Oculus started...

By Ryan Daws, 12 April 2017, 0 comments. Categories: Devices, Gaming, Microsoft, Platforms, VR.

One studio is dropping DirectX in favour of Vulkan

DirectX could once afford to be exclusive to Microsoft platforms when PC gaming was dominant, but now it seems developers are willing to drop it for cross-platform alternatives such as Vulkan.

Vulkan is a cross-platform graphics API which supports all the major PC platforms, gaming consoles, and even smartphones. Unlike DirectX 12, it’s also open source. Both of these factors make it compelling to developers looking to simplify their coding while expanding their potential audience.

The developers of...

By Ryan Daws, 20 March 2017, 0 comments. Categories: API, Gaming, Microsoft.

New API launch aims to unify blockchain and game development

GameCredits Inc, an IT and finance company ‘with a mission to deliver blockchain-based products to a mass market in the gaming industry’, has announced the launch of a free API to enable developers to offer its cryptocurrency for in-game payments.

The blockchain, a distributed database which theoretically offers more secure data transfer across payments and potentially other applications, is being taken to a wider market base for the first time with this release, the company claims....

By Developer, 09 March 2017, 0 comments. Categories: API, Gaming.

Game development industry braces for Brexit in UKIE report

With the government due to begin the two-year Brexit negotiations at the end of this month, an extensive report has been published by UKIE on how the games industry is bracing for the worst case scenario.

Brexit has brought a period of uncertainty that has split the nation on whether it will ultimately leave the country better or worse off. Record levels of investment and employment paint a positive outlook about the resilience of the UK economy, but there are more factors at play which could go right or...

By Ryan Daws, 08 March 2017, 0 comments. Categories: Gaming, Industry.

GDC: Microsoft details AR for Xbox alongside plans to break down game publishing barriers

Announcements made during this year’s GDC (Game Developers Conference) provide a tantalising sample of the exciting plans Microsoft has for the future of gaming.

This year is arguably the most important for Xbox in the history of its business. A poor launch strategy under previous Xbox chief Don Mattrick left the PlayStation 4 to dominate Xbox One sales every month at the start of this console generation. A more gamer-focused strategy under Mattrick’s replacement, Phil Spencer, has narrowed the...

By Ryan Daws, 02 March 2017, 0 comments. Categories: Gaming, Industry, Microsoft, Platforms.

Vulkan graphics API is now supported on Intel chips

(Image Credit: iStockPhoto/KaiDunn)

Intel has announced support for the Vulkan graphics API in the company’s most recent ‘Core’ chips on Windows 10.

Vulkan, a graphics API similar to DirectX 12, is already supported on graphics cards from NVIDIA and AMD. Khronos released v1.0 of the Vulkan specification almost one year ago on February 16th and it has been received well by developers seeking a cross-platform...

By Ryan Daws, 14 February 2017, 0 comments. Categories: API, Gaming.

Nintendo’s studios have 'mastered' the Unreal engine for Switch

(Image Credit: Nintendo)

Nintendo has often been criticised for prioritising the company’s internal developers, over-relying on historic franchises, and making it difficult for third-party studios to develop or port games with a lack of support for standard industry engines. 

Epic Games is the developer behind the popular Unreal graphics toolkit and confirmed support for the Switch not long after its announcement. While in the past Nintendo has relied on its own...

By Ryan Daws, 07 February 2017, 0 comments. Categories: Development Tools, Devices, Gaming, Industry, Platforms.

Mobile gaming reached $40.6 billion in 2016 – matching global box office sales

(Image Credit: iStockPhoto/Czgur)

If there was any doubt left as to how lucrative mobile game development can be, the market generated over $40 billion last year according to research from SuperData and game development platform Unity.

A particular highlight of the “Can’t Stop, Won’t Stop: The 2016 Mobile Games Market” report is that global revenues matched international box office sales for the first...

By Ryan Daws, 02 February 2017, 0 comments. Categories: Android, Gaming, Industry, iOS.

Opinion: Nintendo forgot to Switch up its strategy

(Image Credit: Nintendo)

Nintendo makes fantastic games, but it can only make so many of them at once. This is where third-party studios come in to fill the gaps between releases. Underpowered consoles and lack of promotional support from Nintendo damaged their relationship with these developers in the past and pushed them into reducing or dropping support for Nintendo's consoles in favour of consoles from Sony and Microsoft. 

With the...

By Ryan Daws, 16 January 2017, 2 comments. Categories: Devices, Gaming, Industry, Platforms.