Nvidia open-sources PhysX engine for games, AI, cars, and more

Nvidia’s physics engine PhysX has been made open-source for developers to advance the capabilities of various applications.

Gaming is what often comes to mind when thinking about virtual physics. While the PhysX engine is certainly useful for gaming purposes, it can go a lot further.

Nvidia says its physics simulation can be used for emerging technologies such as AI, robotics, computer vision, and self-driving vehicles.

In a blog post, the company highlights some challenges PhysX solves:

  • In AI, researchers need...

By Ryan Daws, 04 December 2018, 0 comments. Categories: AI, Devices, Gaming, Platforms.

Fortnite developer and Google have an Epic spat over vulnerability​​​​​​​

Fortnite developer Epic is not too pleased with the way in which Google publicly disclosed a security vulnerability with the game’s Android installer.

Rather than pay the 30 percent cut which Google takes from distributing games through its Play Store, Epic decided to bypass the official app store in favour of its own installer.

Sideloading games poses an increased risk to consumers as it bypasses many of...

By Ryan Daws, 28 August 2018, 0 comments. Categories: Android, Gaming, Hacking, Industry, Platforms, Security.

Fortnite bypassing the Play Store will cause Android changes

Fortnite is a phenomenon that Android users have waited a long time for, but the decision to bypass the Play Store will have consequences for the platform.

The battle royale game is an undeniable hit. According to SuperData Research in May, Fortnite had generated $296 million in the month of April across mobile, console, and PC platforms. This year, it’s expected to make developer Epic Games as much as $2 billion.

When it released on iOS, Fortnite earned...

By Ryan Daws, 06 August 2018, 0 comments. Categories: Android, App Stores, Ecosystem, Gaming, Mobile, Platforms.

Apple appears to be cracking the whip on Vulkan-Metal hybrid MoltenVK

Apple appears to be cracking down on the use of a hybrid graphics API which is a cross between Apple’s proprietary Metal and the open source Vulkan.

MoltenVK allows developers to use Vulkan in their programs, but the library then makes Metal API calls allowing the apps to run on iOS and macOS.

Apple has refused to update a game from an indie studio which uses MoltenVK.

MoltenVK 1.1.73 was being used without any modification. Had some tweaks been used, it would provide another potential reason for the...

By Ryan Daws, 09 July 2018, 0 comments. Categories: API, Apple, Gaming.

Unity makes it easier to build apps supporting both ARCore and ARKit

Game development platform Unity has made it easier to build apps supporting both ARCore and ARKit with a new cross-platform API.

Unity calls its new solution AR Foundation and it aims to solve many of the problems developers face with augmented reality development.

AR Foundation allows developers to leverage features in the ARCore and ARKit toolkits such as plane detection and world tracking.

 

Bradley Weiers, AR/VR Technical Product Manager, and Michael Durand, Lead AR/VR Software Engineer, wrote in a...

By Ryan Daws, 20 June 2018, 0 comments. Categories: Android, Development Tools, Gaming, iOS, Mobile, Platforms, VR.

E3 2018: Bethesda is embracing omnipresent gaming

Bethesda is establishing itself as the first game publisher to fully embrace omnipresent gaming, and it doesn't mind poking fun at itself for it.

Omnipresence is something which is everywhere. Bethesda has a reputation for making its games available to as many platforms as possible, but the company is taking it up a notch with Elder Scrolls Blades.

Elder Scrolls Blades is a new game in the popular series that features...

By Ryan Daws, 11 June 2018, 0 comments. Categories: Gaming, Industry, Platforms.

Game developers threaten to abandon Apple for deprecating OpenGL

A notice of OpenGL’s deprecation in Apple’s documentation has game developers threatening to abandon the company’s platforms.

OpenGL has been a tried-and-trusted library for cross-platform game developers for decades. Up-and-coming APIs like Vulkan and Apple’s own Metal offer promising alternatives, but many projects still use OpenGL.

apple opengl 1

Dan Omachi, Software Engineer at Apple,...

By Ryan Daws, 07 June 2018, 0 comments. Categories: API, Apple, Development Tools, Gaming, iOS, Mac, Platforms.

Ultra aims to revolutionise game distribution with blockchain

Former executives from Xbox, Atari, Dell, Unity, Uber, and Time Warner have joined forces to create Ultra, a blockchain platform aiming to revolutionise game distribution.

Game distribution is monopolised with leading players take advantage of their position to take large cuts from developers’ work.

Nicolas Gilot, Co-CEO of Ultra. says:

“The success of Steam, Google, and Apple’s app stores over the last decade means that users have grown to expect and demand...

By Ryan Daws, 31 May 2018, 1 comment. Categories: App Stores, Gaming, Industry, Marketing, Monetisation, Platforms.

Vulkan 1.1 on Android P brings VR improvements and more

In March, the first major update to the Vulkan cross-platform GPU API was released, and as of this week, Google have confirmed version 1.1 will be supported by Android P. Here's what you need to know about Vulkan 1.1 for Android development.

First of all, there are several features here are big news for the update as a whole, but aren't likely to be relevant to Android P devices. Multiple GPU support is perhaps the headline feature in this category, as it requires two or more discrete graphics cards...

By William Judd, 11 May 2018, 0 comments. Categories: Android, API, Development Tools, Gaming, VR.

Opinion: A 5G-enabled PSP would prove mobile streaming’s potential

If the rumours of a 5G-enabled PSP (PlayStation Portable) are true, it would be a defining moment in proving the next-generation of cellular technology has unlocked the potential for the cloud streaming of apps and games to mobile devices.

The rumours of a 5G PSP started after Sony released its FY2017 financial results. In its results, the company pointed towards 5G as being the reason it should remain in the...

By Ryan Daws, 01 May 2018, 0 comments. Categories: Cloud, Devices, Gaming, Mobile.