The graphics source code for Xbox Series X has leaked online

Microsoft has been quite forthcoming with information about its upcoming console, but it probably wasn’t ready for its graphics source code to be leaked.

The Series X uses a custom GPU by AMD which supports ray-tracing. AMD’s current RDNA flagship, the Radeon RX 5700 XT, features 2,560 Stream Processors across 40 compute units. For comparison, the Series X has 3,328 Stream Processors spread across 52 compute units.

AMD will release high-end GPUs that are more...

Sony’s Mark Cerny provides a ‘deep dive’ of the PS5 for developers

Sony’s chief system architect Mark Cerny has given a “deep dive” of the PS5 console hardware for developers.

The PS5’s base hardware features a custom eight-core AMD Zen 2 CPU clocked at 3.5GHz along with a custom GPU based on AMD’s RDNA 2 architecture which promises 10.28 teraflops and 36 compute units clocked at 2.23GHz. The processors are accompanied by 16GB of GDDR6 RAM and a custom 825GB SSD.

For a quick comparison to the recently-unveiled...

Study: Demand for AR/VR devs surges, Go is the most in-demand language

Careers website Hired has posted its latest annual “State of Software Engineers” report which highlights some fascinating industry trends.

The most notable statistic in this year's report is an 1400 percent surge in demand for AR/VR talent. Given the release of acclaimed headsets like the Oculus Quest, and the anticipated release of a PSVR 2 later this year, it's perhaps unsurprising to see demand growing so rapidly.

Salaries for AR/VR jobs range from...

Tim Sweeney backs GeForce Now for being ‘developer and publisher-friendly’

Epic Games CEO Tim Sweeney has voiced his support for Nvidia's beleaguered GeForce Now cloud gaming service.

GeForce Now allows gamers to access their already owned PC games wherever they are, even using an Android smartphone. Because the service uses custom high-end GPUs from Nvidia in the cloud, even low-spec PCs can access games often on their highest settings (impressively, even features like ray-tracing.)

While it's been an enticing proposition for gamers,...

Nvidia’s GTC developer event is the latest to go streaming-only due to coronavirus 

Nvidia is the latest company to cancel its in-person event over fears about the spread of coronavirus at large public gatherings.

The company’s GPU Technology Conference will now only be streamed online due to the “growing concern over the coronavirus,” an outbreak that is close to becoming a full-scale pandemic.

On its GTC webpage, Nvidia explained:

“Jensen will still give a keynote. We will still share our announcements....

Raspberry Pi 4 is now OpenGL ES 3.1 conformant, Vulkan incoming

Raspberry Pi 4 Model B has passed Khronos’ test suite meaning it is now conformant with the not-quite-latest OpenGL ES version.

The Pi 4 Model B was launched last June packing a Broadcom BCM2711 SoC with a Videocore VI GPU supporting the OpenGL ES 3.0 graphics API.

As of earlier this month, the Pi 4 Model B was added to Khronos’ list of devices officially compliant with OpenGL ES 3.1.

OpenGL ES is a popular API helping developers to render 2D and 3D graphics....

GDC State of the Game Industry 2020: Key trends for the year ahead

The latest GDC State of the Game Industry survey has been released highlighting several interesting trends for the year ahead.

2020 is set to be an important year for the gaming industry. The next-generation PlayStation and Xbox consoles are due to arrive in time for Christmas wishlists, there are murmurs of a Nintendo Switch Pro, VR is maturing, and cloud gaming will accelerate.

Console wars: The last generation?

11 percent of survey respondents said their current project is...

Torvalds calls it pure garbage that Linux is to blame for Stadia port issues

Linus Torvalds has called a blogger's claim that Linux is to blame for Google Stadia port issues "pure garbage".

In a blog post, developer Malte Skarupke pointed the finger at the Linux scheduler as being the culprit for issues when porting games to Google's cloud gaming platform Stadia.

Every millisecond delay impacts the experience when gaming. Skarupke gave this overview as to why he came to the conclusion the scheduler was causing the problem:

Mobile game company N3twork secures $40 million in series C funding

N3twork, a mobile game company has announced that it has secured $40 million (£30.9m) in series C funding. According to the company, the funding will be used to expand its first-party games portfolio, media network and live publishing platform.

The funding round was led by Griffin Gaming Partners, KPCB Holdings, Galaxy Digital (via its Galaxy Digital EOS VC Fund), and Korea Investment...

AppsFlyer: ‘Hyper casual’ gaming is boosting in-app advertising

Mobile attribution and marketing analytics firm AppsFlyer has released a new report highlighting the opportunity for in-app advertising driven by the growth of "hyper casual" gaming.

Hyper casual games are defined as offering instant but highly engaging tap-to-play gameplay. Basically, the kind of games you often see people playing one-handed on packed trains around the world.

According to AppsFlyer, these games now have the highest number of installs on average in 50...