E3 2018: Bethesda is embracing omnipresent gaming

Bethesda is establishing itself as the first game publisher to fully embrace omnipresent gaming, and it doesn't mind poking fun at itself for it.

Omnipresence is something which is everywhere. Bethesda has a reputation for making its games available to as many platforms as possible, but the company is taking it up a notch with Elder Scrolls Blades.

Elder Scrolls Blades is a new game in the popular series that features...

By Ryan Daws, 11 June 2018, 0 comments. Categories: Gaming, Industry, Platforms.

Game developers threaten to abandon Apple for deprecating OpenGL

A notice of OpenGL’s deprecation in Apple’s documentation has game developers threatening to abandon the company’s platforms.

OpenGL has been a tried-and-trusted library for cross-platform game developers for decades. Up-and-coming APIs like Vulkan and Apple’s own Metal offer promising alternatives, but many projects still use OpenGL.

apple opengl 1

Dan Omachi, Software Engineer at Apple,...

By Ryan Daws, 07 June 2018, 0 comments. Categories: API, Apple, Development Tools, Gaming, iOS, Mac, Platforms.

Ultra aims to revolutionise game distribution with blockchain

Former executives from Xbox, Atari, Dell, Unity, Uber, and Time Warner have joined forces to create Ultra, a blockchain platform aiming to revolutionise game distribution.

Game distribution is monopolised with leading players take advantage of their position to take large cuts from developers’ work.

Nicolas Gilot, Co-CEO of Ultra. says:

“The success of Steam, Google, and Apple’s app stores over the last decade means that users have grown to expect and demand...

By Ryan Daws, 31 May 2018, 1 comment. Categories: App Stores, Gaming, Industry, Marketing, Monetisation, Platforms.

Vulkan 1.1 on Android P brings VR improvements and more

In March, the first major update to the Vulkan cross-platform GPU API was released, and as of this week, Google have confirmed version 1.1 will be supported by Android P. Here's what you need to know about Vulkan 1.1 for Android development.

First of all, there are several features here are big news for the update as a whole, but aren't likely to be relevant to Android P devices. Multiple GPU support is perhaps the headline feature in this category, as it requires two or more discrete graphics cards...

By William Judd, 11 May 2018, 0 comments. Categories: Android, API, Development Tools, Gaming, VR.

Opinion: A 5G-enabled PSP would prove mobile streaming’s potential

If the rumours of a 5G-enabled PSP (PlayStation Portable) are true, it would be a defining moment in proving the next-generation of cellular technology has unlocked the potential for the cloud streaming of apps and games to mobile devices.

The rumours of a 5G PSP started after Sony released its FY2017 financial results. In its results, the company pointed towards 5G as being the reason it should remain in the...

By Ryan Daws, 01 May 2018, 0 comments. Categories: Cloud, Devices, Gaming, Mobile.

Android P will support Vulkan 1.1 to bring mobile games closer to consoles

Gaming on Android is about to become more impressive once the ‘P’ version of the OS launches with support for the latest Vulkan graphics API.

Vulkan started its Android journey on the Galaxy S7 before Google added native support for it in Android Nougat. Many developers still use the OpenGL ES graphics rendering API, but making the switch is starting to look as enticing as the desserts of which Google names their mobile operating system.

In the video, we can see Vulkan spreading the workload...

By Ryan Daws, 09 April 2018, 0 comments. Categories: Android, API, Gaming, Platforms.

Amazon’s GameOn APIs enable powerful eSports features

Amazon has announced the launch of its GameOn set of APIs which enable developers to add powerful eSports features to their games.

The APIs can be used to add cross-platform competitive gaming across mobile, PC, and console. Built on AWS’ cloud infrastructure, GameOn works on any operating system.

“GameOn has made it easy for us to add leaderboards and tournaments in-game,” said Pascal...

By Ryan Daws, 19 March 2018, 0 comments. Categories: Amazon, API, Gaming.

Unity gains AI powers from IBM Watson integration

Game development platform Unity has teamed up with IBM to integrate AI features powered by Watson.

The IBM Watson Unity SDK is now available in the Asset Store to make it easy for developers to implement services like visual recognition, speech-to-text, and language classification.

“This SDK is the first asset of its kind to bring scalable AI services to Unity, enabling developers to easily integrate...

By Ryan Daws, 20 February 2018, 0 comments. Categories: Development Tools, Enterprise, Gaming, Platforms, VR.

One in 10 game developers will use loot boxes for their next game – but express caution on use

More game developers are working on loot boxes but are expressing caution about their use, according to the latest figures published by the Game Developers Conference (GDC).

The company has released its latest State of the Game Industry report building up to the five-day extravaganza in San Francisco in March, polling almost 4,000 game developers. While almost half (49%) of those polled said they were going to use a pay-to-download model for their next game and 39% opted for free-to-download, one in 10 (11%)...

By James Bourne, 25 January 2018, 0 comments. Categories: Development Tools, Gaming, Mobile, Platforms.

Legislators say ‘loot boxes’ are subject to gambling laws

Lawmakers have been examining whether so-called loot boxes should be subject to the same rules as casinos.

Loot boxes in games can often be bought for real money in return for a random selection of items. They’re designed to be addictive, yet can feature in games available to people under the legal gambling age in many countries.

‘Designed to lure kids into spending money’

By Ryan Daws, 23 November 2017, 2 comments. Categories: Ethics, Gaming, Industry.