Schools pick Windows 8 tablets over iPads and Androids

It may seem a strange concept for many – especially due to how much Apple brag about their devices usage in teaching – but the reality is, schools are picking Windows 8 tablets over both iPads and Androids.

The reason being isn’t the tablet’s content; where iPad indisputably excels (especially in regards to digital textbooks) - but rather in how easy it is to fit the tablets into current Windows infrastructure.

It’s an area where no-one can match Microsoft; schools, universities,...

By Ryan Daws, 10 October 2013, 0 comments. Categories: Android, Devices, iOS, Microsoft.

Why iBeacons has developers excited about Bluetooth Low Energy

The iPhone 4S was the first commercial product to ship with Bluetooth 4.0. At the time, the technology got some attention from industry observers who speculated about its potential - especially around a new technology called Bluetooth Low Energy (BLE). Since it was released devices such as FitBit, UP and the Pebble SmartWatch have helped to demonstrate some of the possibilities of the technology. With iOS 7, Apple is extending the possibilities of BLE with iBeacons.

BLE?

Originally a Nokia...

By Mubaloo, 07 October 2013, 2 comments. Categories: Apple, Development Tools, Devices, iOS, Location.

Xbox One: Microsoft to prove they’re right about the Cloud

As an owner of all the current-gen consoles, it was the Xbox One which caught my attention for its heaps of Cloud-based promises.

PlayStation fans have rightly gloated about the raw power of their chosen system – but both will offer comparative 1080p/60fps gameplay; so gamers need to look at all the added benefits they’re getting.

Microsoft’s Xbox One just won the “Next-gen gaming tech of the year” ShortList award. When...

By Ryan Daws, 04 October 2013, 0 comments. Categories: Devices, Gaming, Microsoft, Platforms.

Why aren’t PS4 and Xbox One titles hitting 1080p? What’s happened to 4K?

Whether you sit on the Xbox or PlayStation side of the fence – both consoles have some undisputable grunt under their respective casings; yet many titles still aren’t even hitting 30FPS at native 1080p resolution, let alone the ideal 60FPS. Why is this?

The majority of the problem revolves around parity between console versions; many cite the Xbox One as not being powerful enough to handle many games at 1080p at a steady 60FPS – despite first party titles such as Forza 5 displaying...

By Ryan Daws, 01 October 2013, 4 comments. Categories: Devices, Gaming, Platforms, Testing.

How LTE opens up new opportunities with mobile apps

By Mark Mason, founder and CEO, Mubaloo

The data wars have begun. Eleven months after launching the UK’s first LTE network, EE has been joined by O2 and Vodafone with Three just around the corner. EE has the widest and fastest network available - and for the moment offers the best data allowance. From a user perspective, LTE delivers faster network speeds than most home or office connections. This means video streaming and video calls are not only better quality; without any spinning wheels.

As with...

By Mubaloo, 30 September 2013, 0 comments. Categories: Cloud, Development Tools, Devices, Testing.

Amazon blazes forward with new FireOS and Kindle HD(X) devices

As a business which profits from content; Amazon, like Google, want their services in as many hands as possible – that’s why the companies sell subsidized devices such as the ‘Kindle’ and ‘Nexus’ lines (respectively) at a great value accessible to most.

Over the holiday launch period in late-2011; the original Kindle Fire HD shipped 1.2 million devices, placing the tablet in third place behind hardware heavyweights Apple and Samsung – gradually slipping as the gift...

By Ryan Daws, 25 September 2013, 1 comment. Categories: Amazon, Devices, Enterprise, Platforms.

The future of Microsoft and Nokia's success hinges on developers

By Steve Glagow, EVP Sales and Marketing, Developerprogram.com

Microsoft and Nokia are still two of the biggest names in the technology space today so, like many people in the mobile industry, we’ve been following the news that they’ll come together with great interest.

Neither are strangers to innovation, with Microsoft having pioneered Windows 95, the most widely used operating system in the world, and Nokia once having ruled the global handset business.

Of late however, they’ve failed to...

By Steve Glagow, 18 September 2013, 0 comments. Categories: Development Tools, Devices, Microsoft.

Microsoft’s Kinect grows up: Windows SDK 1.8 released

The motion-tracking peripheral (which launched back in 2010) has come a long way in terms of third-party development capabilities. Originally released exclusively for the Xbox 360; the device was praised for its innovation, but criticised for implementation.

Most people will probably think of the Kinect as for the “casual” gaming market; for the types of games (and subsequently gamers) who like to flail their arms at the television Nintendo Wii-style to advance in mini-games.

An enterprising hacker going by...

By Ryan Daws, 18 September 2013, 0 comments. Categories: Development Tools, Devices, Gaming, Languages, Platforms.

Apple’s leading the 64-bit era, even if the iPhone 5S isn’t

Cupertino-based Apple doesn’t usually take a gamble when it comes to new mobile technology – but when they do, they make it work.

It happened with multi-touch; defining a new era where now almost everyone has a touch-based handset from various manufacturers.

Now it may happen again.

At their recent keynote, Apple announced the flagship iPhone 5S which came with the expected yearly speed bump. What many didn’t expect, would be the arrival of the first 64-bit processor in a consumer mobile...

By Ryan Daws, 12 September 2013, 0 comments. Categories: Android, Apple, Development Tools, Devices, iOS.

Forget next-gen consoles; feast your eyes (and limbs) on these immersive inputs!

It’s an exciting time for gamers around the globe, the current generation of consoles is at an end (what a generation it’s been!) and we’re about to splash our hard-earned cash on the systems which we hope to bring us a decade of joy.

But it’s not just a great time for gamers. This generation is about to see a range of innovative new input technologies which could usher in an era of immersion never before seen (or felt). So enough with the teasing, let’s get into a few...

First...

By Ryan Daws, 02 September 2013, 0 comments. Categories: Development Tools, Devices, Gaming, Platforms, Testing.