Apple authorised API allowing Uber to record users’ iPhone screens

Apple often takes a strict approach to security, but an apparent slip-up authorised an API which allowed Uber to record users’ iPhone screens.

Security researcher Will Strafach made the claim saying the powerful ability would allow Uber to record the screen even when it’s running in the background.

The ability comes from what Apple calls ‘entitlements’ which allow app developers to do things requiring special privileges such as interacting with iCloud or Apple Pay. The screen recording...

By Ryan Daws, 06 October 2017, 0 comments. Categories: API, Apple, Industry.

Apple provides guidelines to ARKit developers

Taking some of the limelight away from Google’s ARCore announcement, Apple has provided guidelines to developers building ARKit experiences.

ARKit is Apple’s new augmented reality framework introduced as part of iOS 11. It combines device motion tracking, camera scene capture, advanced scene processing, and display conveniences to simplify the task of building an AR experience.

The AR guidelines include five main sections:

  • Designing an Engaging Experience

  • Entering Augmented Reality

  • Placing...

By Ryan Daws, 30 August 2017, 0 comments. Categories: Apple, iOS, Mobile, VR.

HomePod code reveals how the virtual home button on the iPhone 8 will function

With a virtual home button for the iPhone 8 unofficially confirmed, more details have been revealed about how it will function.

The findings come via iOS developer Steve Troughton-Smith, who you may recognise from his attempts to port Siri to the iPhone 4. He’s sure to be causing a stir at Apple once again with his digging into the HomePod firmware.

An outline of the iPhone 8 was found in the firmware with no home button in sight to accommodate a “bezel-less” design. Further analysis found...

By Ryan Daws, 11 August 2017, 0 comments. Categories: API, Apple, iOS, Platforms.

Developer demonstrates ARKit for 3D finger painting

A developer has demonstrated the use of ARKit and Vision for performing 3D finger painting in augmented reality.

The developer, Osama Abdel-Karim, demonstrates how a user could draw in the air similar to as if they were holding a pen. The ink will then magically appear on the surface. You can even add an effect to make the drawing into a 3D object.

Of course, it’s not actual magic powering the experience, but rather a form of wizardry...

By Ryan Daws, 10 August 2017, 0 comments. Categories: Apple, iOS, VR.

Research: Consumers are most excited about these new technologies

The breakthrough technologies consumers are most excited about have been revealed in new research – providing an indication of what is set to be the next big thing.

Online smartphone retailer, Mobiles.co.uk, charted the sharp increase in demand for VR, AR, and AI. The firm also studied how the latest technological advancements are shaping the capabilities of tomorrow’s smartphones.

In the past 12 months, the company noted an increase from UK customers in:

  • Virtual reality (up 300%)

  • Artificial intelligence (up 56%)

  • Augmented reality (up 25%)

  • Curved screens (up...

By Ryan Daws, 21 July 2017, 0 comments. Categories: Android, Apple, iOS, IoT, Mobile, Platforms, VR, Wearables.

Apple cracks down on OS-level ad blockers

If your iOS app uses a VPN-based solution to prevent ads being displayed, you may find it can no longer be updated. For app developers who use ads to monetise, you may find an uptick in revenue as a result.

Apple appears to be cracking down on its policy that apps cannot affect others. The developers of popular ad blocking apps that have managed to slip through and go undetected – such as  Adblock and

By Ryan Daws, 17 July 2017, 0 comments. Categories: Advertising, Apple, iOS.

iOS 11 beta 3 seeds to developers with a slew of improvements

The latest beta of iOS 11 has been seeded to developers (and consumers who like to live dangerously) around the globe, and Apple has wasted no time in making some needed fixes and implementing new features.

One of the most noticeable changes from iOS 10 to iOS 11 is to the Control Center. In the latest version of Apple’s mobile operating system, the Control Center has been consolidated into one tab rather than up to three sections we’ve been used to in past versions of the OS. This consolidation...

By Ryan Daws, 11 July 2017, 0 comments. Categories: Apple, iOS, Platforms.

Apple now allows any developer to build HomeKit devices

Apple wants to open HomeKit to even more devices by allowing any developer to build products which use the platform.

Many large smart home products support HomeKit for easy control of devices, but you previously had to go through Apple’s licensing program just to start tinkering with it. Apple kept quiet on HomeKit during their WWDC keynote, but it dropped some big news for the maker community shortly after...

Any registered developer can now start building HomeKit devices. Removing the licensing...

By Ryan Daws, 08 June 2017, 0 comments. Categories: Apple, Devices, iOS, IoT, Platforms.

What developers need to know following Apple’s WWDC 17 keynote

Apple’s keynote at its annual WWDC event often leans towards consumer announcements, but that doesn’t mean there’s nothing for developers.

This year, the computing giant announced “the biggest software release ever” for iPad while also squeezing in a few iPhone features, improvements to macOS, a new product line in ‘HomePod’ which is somewhere between a Google Home competitor and Sonos rival, an interesting AR platform, and a machine learning API.

iOS 11

iOS 11...

By Ryan Daws, 06 June 2017, 0 comments. Categories: API, Apple, iOS, iPad, Platforms.

Apple developers break $70 billion earnings as Swift Playgrounds expands to educate the next generation

Apple has announced developers total earnings from the App Store have now crossed $70 billion and the company is expanding Swift Playgrounds to educate the next generation of developers.

In the past twelve months alone, downloads in the App Store have grown over 70 percent.

“People everywhere love apps and our customers are downloading them in record numbers,” said Philip Schiller, Apple’s senior Vice President of Worldwide Marketing. He added, “Seventy billion dollars earned by...

By Ryan Daws, 02 June 2017, 0 comments. Categories: Apple, Industry, iOS.