Digia releases Qt 5.1 of the (ex-Nokia) cross-platform framework

Last August, Finnish software and services firm Digia bought the cross-platform application framework “Qt” from Nokia.

Today version 5.1 is being released bringing many significant improvements, most notably preliminary support for Android and iOS.

Support for both of the world’s most popular mobile operating systems is considered a “technology preview” which can preliminarily port apps between OS’s using the same code base. Although the majority of the tools and...

By Ryan Daws, 05 July 2013, 0 comments. Categories: Android, Apple, Design, Development Tools, Industry, iOS, iPad, Languages, Microsoft, Platforms, Testing.

Automotive apps to reach $1.7 billion, is cars the next big platform?

On sister site TelecomsTech we spoke to Telefónica’s Pavan Mathew on “connected cars” and how carriers plan to support the rise in automotive apps; both in infrastructure and services.

Forecasts today by ABI research point revenue to hitting nearly $1.7 billion globally by 2018.

 

Car manufacturers are consistently looking how they can entice customers away from the competition and offer...

Is ‘iBeacons’ the unexpected (awesome) iOS7 feature?

Along with every major iOS release arrives a host of new APIs; many of the best enhancements aren’t on display to the public, but underlying waiting for developers to create fantastic applications which utilise them.

‘iBeacons’ could be one of the most game-changing.

Apple likes to boast new major features and then move on to a presentation slide with a variety of the smaller additions. This year, many noticed iBeacons, but had little explanation to its usage; now some developers have...

By Ryan Daws, 19 June 2013, 0 comments. Categories: Apple, Development Tools, Industry, iOS, Languages, Location, Platforms, Testing.

Leadwerks: Bringing AAA games to Linux

Linux should technically be one of the first choices for game development, due to aspects such as faster OpenGL performance than Windows or Mac.

Yet due to lack of consumer popularity, the tools required to bring it to the mainstream have been lacking. Enter Leadwerks.

Leadwerks is a complete game-development environment which is already incredibly popular on Windows and Mac - a developer favourite for its ease of use and robust visual tools. Now the team wants to move the...

By Ryan Daws, 18 June 2013, 0 comments. Categories: Apple, Design, Development Tools, Gaming, Languages, Microsoft, Platforms, Testing.

Microsoft wins design, but pays for WP8 developers

When Apple unveiled the new iOS 7 design at WWDC, many, including me, took note at how many design cues were taken from rival OS's.

Regardless of whether you think this is right – “good artists borrow, great artists steal”, as Pablo Picasso was alleged to have said - the company went for a ‘flat’ design, like Microsoft.

 

Microsoft, with its Windows Phone 8 Operating System is acclaimed for taking a radically different approach; whereas...

Sony re-wears computing, opens SmartWatch to developers

Wearable computing appears to be the next inevitable frontier; from those augmenting our reality such as Google Glass, to information available at a glance such as Kickstarter-success Pebble.

Sony already has a play in the market with the ‘SmartWatch’, now it’s to be unleashed to developers.

The creative minds around the world can utilize the device for whatever purposes they can imagine. However, there is some limitation. According to...

By Ryan Daws, 13 June 2013, 0 comments. Categories: Android, Apple, Development Tools, Industry, Languages, Platforms, Testing.

Special Effect interview: Apps and hardware changing lives

Yesterday I tested an innovative new Android application named “Twilight” which changes the brightness of your screen dependant on the time of day, slowly adding a soft red filter until night-time to remove the blue light which keeps you awake.

As someone who regularly struggles to sleep; this morning I wanted to write a piece on how it could potentially “change my life” before realising how in the scheme of things, it’s so very...

By Ryan Daws, 12 June 2013, 0 comments. Categories: Android, Apple, App Stores, Design, Development Tools, Devices, Gaming, Industry, iOS, iPad, Platforms.

Apple's iOS7: Boom or bust?

In yesterday’s editorial, along with detailing my high hopes and expectations, I said we’ll soon see the “usual flood of admiration or complaints about the latest release.” The OS release seems to have polarised opinion even from Apple fans, but whilst this wrap-up looks at plenty of negatives, I’ll chuck in some praise where I can!

 

The design

Yesterday’s article expressed my worry that so much time would be spent on...

WWDC 2013: iOS 7, iCloud, Mac and more

It’s another WWDC 2013 editorial, but as we head full-throttle towards another Apple WWDC, the stakes are high and expectations are truly bigger than ever, although I feel I’ve been quoted as saying this for years.

The biggest changes are expected around the upcoming release of iOS 7; which even the majority of “fanboys” (a term I’ve come to detest) will admit has slacked in both design and features.

Cupertino’s usual...

By Ryan Daws, 10 June 2013, 0 comments. Categories: Apple, App Stores, Design, Development Tools, Industry, iOS, Platforms, Testing.