Windows 8 app submission process may need a few tweaks

Developer cries foul after his app was sent back a number of times, but was his complaint fair?

With the whirlwind surrounding Microsoft at present – the Windows 8 release, today’s announcement of Windows Phone 8 among others – it’s easy to get caught up in the hype and excitement.

One man who cut through the hype, however, was Jeffrey Harmon; a developer whose app, photo viewer Memorylage, had failed validation in Microsoft’s app store six times with no apparent explanation as...

By James Bourne, 29 October 2012, 1 comment. Categories: App Stores, Development Tools, Microsoft.

Game dev rejection sparks debate on in-app purchases

Be careful what you say, the App Store police is onto you

Game developer Terry Cavanagh had his game, Don’t Look Back, rejected from the App Store for a potentially unique reason: the game’s accompanying text carried negative opinion about in-app purchases.

The 8-bit platform game was submitted to various app stores with the following description from Cavanagh: “A game about fantasy, Don’t Look Back is short game I made in 2009.

“This is a completely free game, not “free to...

By James Bourne, 18 October 2012, 0 comments. Categories: Apple, App Stores, Development Tools, Gaming, Monetisation.

Only half of app users have paid for their apps, says survey

A new survey from the App Developers’ Alliance has revealed that only half of people who have downloaded apps have ever paid for them.

The survey of 1000 US consumers who own or use at least one device able to run apps, showed that, in the next six months, a third of current app users want to use apps more often, and a third of those who don’t use apps are planning on using them.

Perhaps worryingly, the survey notes “cost and lack of understanding” as reasons for not using...

By James Bourne, 18 September 2012, 0 comments. Categories: App Stores, Development Tools, Monetisation.

400,000 iOS apps never been downloaded, says Adeven

Adeven says plenty of iOS apps are unloved and unfound – but is this a fair assumption?

Analytics agency Adeven has claimed that a staggering 400,000 “zombie” iOS apps have never been downloaded and remain dormant in the App Store.

Given Apple announced in June that there are a total of 650,000 apps in the App Store, then that's a pretty hefty number.

Berlin-based Adeven claims the figure of the zombie apps – in other words, an invisible app with no downloads or ratings – as it...

By James Bourne, 03 August 2012, 0 comments. Categories: Analytics, App Stores, iOS.

Developers warn App Store has been corrupting apps

A suspected glitch in Apple’s App Store has meant that various newly-released apps were corrupted upon download despite clean installs – and this has obviously angered developers.

Instapaper creator Marco Arment was the first to highlight the problem, and now many others have joined him.

On his official blog, Arment noted that as Apple had reviewed it, and with the submitted archive working perfectly off Xcode, it wasn’t a problem at his...

By James Bourne, 05 July 2012, 0 comments. Categories: Apple, App Stores, Development Tools.

Four hidden factors that can hurt your app sales

Sales may be everything, but are they the only thing? If you’re only tracking downloads and sales of your mobile app, you’re missing out on important measures of how it’s performing.

These four important factors can tell you if more paying customers are on the way or if your marketing is falling flat. They can show you where to put your time and money, and which efforts aren’t working as planned.

As the App Store and Google Play continue to get more competitive and app marketers get...

By Matthew Palmer, 29 June 2012, 0 comments. Categories: App Stores, Development Tools, Marketing.

Three keys to being found in Google Play

There’s a lot of talk about improving your ranking in Google Play, and that’s not a bad thing to be concerned about, but the talk forgets something very important.

Most people aren’t browsing categories; they’re searching for a specific app or type of app. 75% of users who enter Google Play and end up downloading an app get to that app through searching, not browsing.

This...

By Leah Goodman, 28 June 2012, 0 comments. Categories: App Stores, Development Tools, Enterprise, Monetisation.

Facebook launches monthly app subscription billing

Facebook is introducing subscription billing for apps in a move that should boost the revenues of game and app developers, as well as adding to its own coffers via a 30% cut.

From July, developers will be able to implement subscription plans, offering updated content and a premium experience for their most loyal, fee paying users, establishing a recurring revenue stream on top of the already existing one-time payments.

The least developers can charge for a monthly subscription will be $1.

“This new feature will be available to all Facebook.com and mobile web...

By Matt Henkes, 20 June 2012, 0 comments. Categories: App Stores, Facebook, Monetisation, Social media.