Play Store enables ‘pre-registration’ feature for all, plus larger app bundles

Google added some welcome new features to its Play Store ahead of its appearance at GDC this week.

The first is not strictly an addition but more of an expansion. ‘Pre-registration’ is now available for all developers, allowing hype for a game or app to be generated prior to release.

Next up is a new store page A/B test allowing multiple versions to be trialled with a subset of users. Performance stats will be provided for each to decide the optimal version before a full rollout.

To account for...

By Ryan Daws, 19 March 2019, 0 comments. Categories: Android, App Stores, Mobile, Platforms.

Android Q adds shiny new APIs while blocking others

Android Q is approaching which means developers are getting treated with a few shiny new APIs while others are getting blocked to boost platform security.

The first preview of Android Q has been released for developers and early-adopters to start tinkering with. In this article we'll provide a rundown of what's changed so far.

API Additions

What's being added or changed is always more exciting than what's being taken away, so it's where we'll start.

Neural Networks API 1.2

We know...

By Ryan Daws, 14 March 2019, 0 comments. Categories: AI, Android, API, Development Tools, Mobile, Platforms.

Google enables devs to monetise free users with ‘Rewarded Products’

Google has introduced a new method for Android developers to monetise free users with a feature called ‘Rewarded Products’.

Free apps are increasingly more popular than paid. In Q1 2018, Statista found 94.24 percent of app downloads are free.

It’s understandable from a user perspective that most want to at least try an app before committing to a purchase. In-app purchases allow users to pay for the full app or...

By Ryan Daws, 07 March 2019, 0 comments. Categories: Android, Mobile, Monetisation, Platforms.

Google now only wants Android Things on certain ‘things’

Google is scaling back its ambitions for Android Things with the announcement it will “refocus” the platform on just two device types.

Android Things, once known as ‘Project Brillo’, was first announced in 2016. The platform was designed to be an OS for all manner of ‘things’ in the fast-growing IoT (Internet of Things) market.

Given the success Google has found with smart displays and speakers, the firm has decided to focus its efforts on these products.

Dave Smith,...

By Ryan Daws, 13 February 2019, 0 comments. Categories: Android, IoT, Platforms.

Play Store now accepts PWAs which use Trusted Web Activities

Progressive Web Apps (PWA) using the Trusted Web Activities (TWA) API are finally supported on the Google Play Store following its 2017 announcement.

TWA is an API for PWAs which allows web content to be displayed in fullscreen with system-level features and limited native code.

Some will note the existence of PWAs like Facebook Lite, Instagram Lite, and Twitter Lite on the Play Store. Most of these use WebView and required a lot of added native code for things like notifications. TWA allows web developers to publish...

By Ryan Daws, 04 February 2019, 0 comments. Categories: Android, API, App Stores, Industry, Mobile, Platforms.

‘Android Game SDK’ is a joint project between Google and Unity

Google is partnering with Unity on a dedicated ‘Android Game SDK’ project with the goal of improving game development efficiency.

Android is the most popular mobile operating system in the world, so it’s little surprise many game developers want to put their work in front of its audience. Google is more than happy to oblige and continues to find ways to invest in Android game development.

The project itself is based on the Android...

By Ryan Daws, 18 January 2019, 0 comments. Categories: Android, API, Development Tools, Gaming, Mobile, Platforms.

Google details Play Store’s upcoming 64-bit app requirement

Google has provided further details on the upcoming requirement for Android apps on the Play Store to have 64-bit versions.

The company first announced the change in late 2017, providing ample preparation time.

Android itself has supported 64-bit since 5.0 (‘Lollipop’) while the Play Store has required apps using native code to provide a 64-bit version in addition to 32-bit.

Starting August 1, 2019:

  • All new apps and app updates that include native code are required to provide 64-bit versions in addition to 32-bit versions when publishing to Google...

By Ryan Daws, 16 January 2019, 0 comments. Categories: Android, Industry, Mobile, Platforms.

Square launches customisable In-App Payments SDK

Payments solution provider Square has launched a new SDK enabling developers to easily integrate support for in-app payments.

With minimal coding, the SDK promises to enable accepting and storing credit card details for checkout purposes. Support for Google Pay and Apple Pay is even included for added convenience.

Carl Perry, Developer Lead at Square, said:

“With the introduction of in-app mobile payments to the Square platform, developers now have a complete, omnichannel payments...

By Ryan Daws, 10 January 2019, 0 comments. Categories: Android, iOS, Mobile.

Android Q ‘dark mode’ will help logical third-party adoption

Dark mode is an ‘approved Android Q feature’ that will be adopted system-wide, hopefully driving third-party developers to support in their own apps.

A Chromium Gerrit tracker created by Googler Lukasz Zbylut says the “[Android] Q team wants to ensure that all preloaded apps support dark mode natively.”

The tracker also states, “In order to ship dark mode successfully, we need all UI elements to be ideally themed...

By Ryan Daws, 07 January 2019, 0 comments. Categories: Android, Design, Industry, Mobile, Platforms.

AOSMark ranks the best and worst OEMs for Android updates

Not all Android manufacturers are equal in supporting their devices with OS updates, leaving many users on ageing flavours.

AOSMark is a site which tells users the best manufacturers for updates while shaming those who are worst.

Naturally, manufacturers with heavily ‘skinned’ Android operating systems are generally slowest to update as they customise the OS before sending it for lengthy approval via Google and each mobile operator around the world (for carrier-locked...

By Ryan Daws, 02 January 2019, 0 comments. Categories: Android, Industry, Mobile, Platforms.