Android Studio 3.2 released boasting over 20 new features

Google has released the latest version of Android Studio with over 20 new features including some relating to the ‘Pie’ release of the OS.

Among the major new features is support for ‘App Bundles’ which is Google’s new way of packaging Android apps to shrink their size.

Google’s research has found the larger an app is, the fewer installs it receives. Size reductions achieved by using App Bundles varies but Twitter saved 35 percent, Jomo...

By Ryan Daws, 25 September 2018, 0 comments. Categories: Android, Development Tools, Platforms.

BlueStacks emulates Android ‘6x faster’ than leading smartphone

Popular emulator BlueStacks claims to provide six times faster performance when running Android software on a PC than a leading benchmarked smartphone.

BlueStacks was created back in 2009 by Jay Vaishnav, Suman Saraf, and Rosen Sharma. No other emulator has achieved quite the same level of success – even receiving investment from the likes of Samsung, Intel, AMD, Qualcomm, and more.

The emulator’s latest update, 4.0, looks set to add even more fans.

According to BlueStacks,...

By Ryan Daws, 19 September 2018, 0 comments. Categories: Android, Mobile, Windows.

Mozilla aims to expand WebVR's capabilities with the WebXR API

Mozilla is building a new API called WebXR aiming to expand the capabilities of WebVR and enable the creation of mixed reality experiences on the web.

WebVR was first conceived in spring 2014 by Vladimir Vukićević from Mozilla with the aim of providing an open source API for displaying VR content on the web. On March 1st 2016, the Mozilla VR team and the Google Chrome team announced version 1.0 of the WebVR API.

The API is supported across many browsers including Firefox,...

By Ryan Daws, 17 September 2018, 0 comments. Categories: Android, API, iOS, Mobile, VR.

Pusher 'Beams' enables read receipts for push notifications

Pusher has launched a new feature called 'Beams' which provides developers with read receipts for their push notifications, similar to using most IM apps.

Read receipts are not exactly a groundbreaking new feature. Since the early days of SMS, users have been able to opt-in to receive alerts when their messages have been successfully delivered to another device.

With the rise of instant messaging, the feature has become somewhat default. Now when you use popular services like Facebook Messenger you...

By Ryan Daws, 07 September 2018, 0 comments. Categories: Analytics, Android, API, Apple, iOS.

Android's latest OS distribution stats are in, and it's still a problem

The long-standing issue of many active Android devices running older versions of Google’s operating system continues.

Android 7.0 (and 7.1) ‘Nougat’ remains the most popular Android version in-use today with 30.8 percent of the devices, although now being two years old. Last year’s release, Android 8.0 ‘Oreo’ is on just 14.6 percent of devices.

Android 9.0 ‘Pie’ was fully announced last month and began rolling out to select devices. Many users expect a rollout...

By Ryan Daws, 04 September 2018, 0 comments. Categories: Android, API, Devices, Mobile, Platforms.

Consumers are more satisfied with Apple CarPlay over Android Auto

In the battle to become the car platform of choice, it seems Apple’s CarPlay is winning in satisfaction over Google’s Android Auto.

In a survey conducted by J.D. Power, more consumers are satisfied with CarPlay than Android Auto. This is despite most drivers preferring Google Maps over Apple Maps.

On a 1,000 point scale, CarPlay beat Android Auto 777 to 748. It’s not a substantial difference by any means, but notable regardless.

In terms of mapping choice, the majority (56%) choose Google...

By Ryan Daws, 31 August 2018, 0 comments. Categories: Android, Apple, iOS, Platforms.

Fortnite developer and Google have an Epic spat over vulnerability​​​​​​​

Fortnite developer Epic is not too pleased with the way in which Google publicly disclosed a security vulnerability with the game’s Android installer.

Rather than pay the 30 percent cut which Google takes from distributing games through its Play Store, Epic decided to bypass the official app store in favour of its own installer.

Sideloading games poses an increased risk to consumers as it bypasses many of...

By Ryan Daws, 28 August 2018, 0 comments. Categories: Android, Gaming, Hacking, Industry, Platforms, Security.

Google warns users against fakes of Play Store-bypassing apps

A new Play Store feature helps to protect users against software imitating those from developers who’ve decided to bypass Google's official app marketplace.

With the confirmation that Epic Games’ popular game Fortnite will be shunning the Play Store in favour of sideloading, an influx of fake apps is expected to hit Google’s marketplace.

Google will likely be taking measures to ensure such apps never reach the Play Store, but for any that slip through, it warns users that no...

By Ryan Daws, 10 August 2018, 0 comments. Categories: Android, App Stores, Industry, Platforms.

Play Store expands paid apps support to six more countries

Only developers in a select number of countries have the ability to sell their apps on the Play Store, but that list has now expanded by a further six.

Here are the new additions:

  • Albania

  • Algeria

  • Armenia

  • Namibia

  • Nicaragua

  • Trinidad and Tobago

Back in April, Google enabled support for Tunisia and Zimbabwe.

Many of our readers are not based in these countries and so most are likely unaware there are countries where developers can release free apps on the Play Store but cannot monetise with paid apps or in-app purchases.

That unfortunate list, thankfully, is slowly getting smaller.

What are your thoughts on the Play Store’s paid apps support expansion? Let us know in the...

By Ryan Daws, 08 August 2018, 0 comments. Categories: Android, App Stores, Industry, Mobile, Monetisation, Platforms.

Fortnite bypassing the Play Store will cause Android changes

Fortnite is a phenomenon that Android users have waited a long time for, but the decision to bypass the Play Store will have consequences for the platform.

The battle royale game is an undeniable hit. According to SuperData Research in May, Fortnite had generated $296 million in the month of April across mobile, console, and PC platforms. This year, it’s expected to make developer Epic Games as much as $2 billion.

When it released on iOS, Fortnite earned...

By Ryan Daws, 06 August 2018, 0 comments. Categories: Android, App Stores, Ecosystem, Gaming, Mobile, Platforms.