Opinion: Nintendo forgot to Switch up its strategy

(Image Credit: Nintendo)

Nintendo makes fantastic games, but it can only make so many of them at once. This is where third-party studios come in to fill the gaps between releases. Underpowered consoles and lack of promotional support from Nintendo damaged their relationship with these developers in the past and pushed them into reducing or dropping support for Nintendo's consoles in favour of consoles from Sony and Microsoft. 

With the...

By Ryan Daws, 16 January 2017, 0 comments. Categories: Devices, Gaming, Industry, Platforms.

Developers warned to update apps prior to Android Wear 2.0 launch

The next major version of Android Wear is almost here, and Google has warned developers to update their apps prior to its launch. 

Launching in February, Android Wear 2.0 will bring a host of overdue features to Google's wearable platform in the hope of giving it the shot of adrenaline it needs. According to IDC, in Q3 2016 smartwatch sales overall dropped 51.6 percent over the same period in the previous year. 

This stagnation in the smartwatch market can be attributed to a variety of...

By Ryan Daws, 12 January 2017, 0 comments. Categories: Android, Industry, Platforms, Windows.

China's largest social network launches its own App Store

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WeChat dominates China's social networks, and it now wants to pull attention from Apple's app store in favour of its own. 

Tencent, parent company of WeChat, announced the 'Xiaochengxu' (translated as 'mini programs') feature yesterday. WeChat told Reuters the function “allows users to access merchants’ services without having to download their...

By Ryan Daws, 11 January 2017, 0 comments. Categories: App Stores, Industry, Platforms.

Ford and Toyota partner on SmartDeviceLink consortium to standardise in-car development

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A consortium established by Ford and Toyota called SmartDeviceLink hopes to bring various automakers together with OEMs of third-party devices in order to standardise app development for vehicles. 

SmartDeviceLink will enable consumers to access their smartphone apps – regardless of platform – and interact with them using voice and in-vehicle displays. The support of automakers enables SmartDeviceLink to be integrated with...

By Ryan Daws, 06 January 2017, 0 comments. Categories: Mobile, Platforms.

ZigBee has developed an IoT language it's calling dotdot

(Image Credit: ZigBee Alliance)

Do you speak dotdot? I don't, at least not yet.

ZigBee has announced the development of a 'universal language for the IoT' which it's calling dotdot, and this week at CES the alliance has been showcasing the first prototypes of products speaking it. 

The examples on display are based on the network protocol Thread yet use ZigBee's dotdot language to communicate – proving the language is not restricted to ZigBee products. At...

By Ryan Daws, 05 January 2017, 0 comments. Categories: Devices, IoT, Languages.

Raspberry Pi releases desktop computer OS

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The creators of the Raspberry Pi, a small $35 computer often used for 'maker' projects, have released an OS for traditional x86 desktop computers. 

Under the name of PIXEL, the primary aim of the OS is to enable Pi creators to write software which can be used across fellow devices without the need for changes. The secondary aim, and it's a bold one, is to produce the "best" computing experience...

By Ryan Daws, 23 December 2016, 0 comments. Categories: Apple, Devices, Platforms, Windows.

Futuremark prepares to launch new DirectX 12, Vulkan benchmarks

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Futuremark is among the most respected names in benchmarking, and the company is about to launch new tools for examining the performance of the newfangled DirectX 12 and Vulkan graphics APIs. 

You may have used or seen benchmarks conducted with the 3DMark software in the past, you may have even seen DirectX 12 benchmarks tested using it. The current version of 3DMark includes a DirectX 12 test...

By Ryan Daws, 22 December 2016, 0 comments. Categories: API, Development Tools, Gaming, Testing.

Google adds support for WebVR API in Chrome beta

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Google has announced support for the WebVR API in the latest beta version of its Chrome browser for Android. 

The addition of the JavaScript API will enable users to easily consume some VR content straight from the web for a more seamless experience than downloading separate apps. Better still, it supports all the major VR headsets including the Oculus Rift, HTC Vive, Samsung Gear...

By Ryan Daws, 14 December 2016, 0 comments. Categories: Android, API, VR.

Microsoft looks beyond smartphones to 'cellular PCs'

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With market share now sitting below one percent, it's safe to say most people have discredited Windows Phone. During the 2016 WinHEC conference, however, Microsoft announced its work on a significant advancement which could revive the platform, or at least give a boost to other Windows 10-based mobile devices. 

The biggest complaint users have with Windows Phone is...

By Ryan Daws, 08 December 2016, 0 comments. Categories: Industry, Mobile, Platforms, Windows.

Google further shrinks Android app install sizes – now up to 90 percent

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Earlier this year, Google announced it had shrunk app updates by 47 percent, but it turns out that was just the start as the Android platform owner has further boosted its compression abilities. 

Google is using a new updating technique called 'File-by-File patching' to shrink updates by 65 percent on average but it can reduce sizes up to 90 percent in some...

By Ryan Daws, 07 December 2016, 0 comments. Categories: Android, Platforms.

Google and Elon Musk's AI platforms open to researchers

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We're still a way off from complex AI like we've seen in films, but two of the most prominent AI platforms have opened their code today with the goal of advancing research in the area. 

Elon Musk, best known as the founder of Tesla and SpaceX, is also the chairman of OpenAI who today released Universe, a software platform that...

By Ryan Daws, 05 December 2016, 0 comments. Categories: Platforms.

Nintendo is actively pursuing third-party developers for Switch

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According to game publishing giant Take-Two, Nintendo is learning from its past mistakes and actively pursuing third-party developers to help make its upcoming Switch console a success. 

Take-Two Interactive is the parent firm of renowned game developers companies such as Rockstar, creator of GTA, and 2K Games, creator of the Borderlands franchise. During the Credit Suisse Technology, Media, and Telecom conference this week, Take-Two president...

By Ryan Daws, 30 November 2016, 1 comment. Categories: Gaming, Industry, Platforms.

Play Services 10.2 will drop support for Gingerbread and Honeycomb

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Google has warned developers the next Play Services update will increase the minimum supported API level to 14, which means Android versions 'Gingerbread' and 'Honeycomb' will no longer be supported. 

Once an app is published to the Play Store, with this new minimum requirement, the minority of users still on legacy platforms will no longer see the app or its...

By Ryan Daws, 29 November 2016, 0 comments. Categories: Android, API, Mobile, Platforms.

Nvidia claims it's simple to port PS4, Xbox One games to Nintendo Switch

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Mobile gaming leaves a lot to be desired in terms of performance and graphical fidelity when compared to more powerful consoles, but that gap is closing fast with today's mobile GPUs already offering more power than last-generation consoles. 

The Nintendo Switch is set to arrive in the first half of 2017, and...

By Ryan Daws, 17 November 2016, 0 comments. Categories: Gaming, Mobile, Platforms.

Visual Studio is coming to macOS this week

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Continuing its efforts to make Windows app development as simple as possible for developers no matter their platform, Microsoft is bringing Visual Studio to Mac.

In the past, developers would either have to run Windows or use a virtual machine of the OS on Mac to access Visual Studio. Microsoft planned to make the announcement on Wednesday during its Connect() developer conference but The Verge

By Ryan Daws, 14 November 2016, 0 comments. Categories: Apple, Development Tools, Platforms, Windows.

WebVR support in Chrome will help VR reach the masses

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As the world's most popular browser, Chrome's upcoming support for nascent standard WebVR will enable more people than ever to access VR content directly from their web browser. 

With a current estimated marketshare of 72.5 percent and support for a wide variety of internet-enabled devices, Chrome has a lot of weight to...

By Ryan Daws, 08 November 2016, 2 comments. Categories: Android, API, VR.

Code.gov launched by US government to share open-source code

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Taxpayers expect their money to be used as efficiently as possible so the US government has launched a new resource which enables its agencies to share open-source code for use elsewhere.

Sharing the code via Code.gov enables the code to be reused around the federal government's agencies to prevent wasting time, money, and resources on...

By Ryan Daws, 04 November 2016, 0 comments. Categories: Industry.

R.I.P Eclipse Android Developer Tools

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It's been a long time coming, but Google has finally ended official support for Eclipse ADT (Android Developer Tools) in favour of their dedicated Android Studio IDE. 

Google first announced it would end support for Eclipse ADT back in 2005 and warned developers to make the switch to Android Studio before the end of the year. Over a year later, Google kept up support for Eclipse ADT,...

By Ryan Daws, 03 November 2016, 0 comments. Categories: Android, Development Tools, Mobile.