Opinion: Nintendo forgot to Switch up its strategy

(Image Credit: Nintendo)

Nintendo makes fantastic games, but it can only make so many of them at once. This is where third-party studios come in to fill the gaps between releases. Underpowered consoles and lack of promotional support from Nintendo damaged their relationship with these developers in the past and pushed them into reducing or dropping support for Nintendo's consoles in favour of consoles from Sony and Microsoft. 

With the...

By Ryan Daws, 16 January 2017, 0 comments. Categories: Devices, Gaming, Industry, Platforms.

Futuremark prepares to launch new DirectX 12, Vulkan benchmarks

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Futuremark is among the most respected names in benchmarking, and the company is about to launch new tools for examining the performance of the newfangled DirectX 12 and Vulkan graphics APIs. 

You may have used or seen benchmarks conducted with the 3DMark software in the past, you may have even seen DirectX 12 benchmarks tested using it. The current version of 3DMark includes a DirectX 12 test...

By Ryan Daws, 22 December 2016, 0 comments. Categories: API, Development Tools, Gaming, Testing.

Unity 5.6 beta includes support for Vulkan

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Game developers using the Unity game engine will now be able to deliver exceptional outcomes with the new Unity 5.6 beta – an improved version of the engine which includes improvements to graphics, with Metal Compute, Particle System, and GPU Instancing.

The beta version of the Unity game engine also supports the new Vulkan API, allowing Unity’s Personal Edition users to leverage Vulkan – a...

By Developer Tech, 20 December 2016, 0 comments. Categories: API, Development Tools, Gaming.

Nintendo is actively pursuing third-party developers for Switch

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According to game publishing giant Take-Two, Nintendo is learning from its past mistakes and actively pursuing third-party developers to help make its upcoming Switch console a success. 

Take-Two Interactive is the parent firm of renowned game developers companies such as Rockstar, creator of GTA, and 2K Games, creator of the Borderlands franchise. During the Credit Suisse Technology, Media, and Telecom conference this week, Take-Two president...

By Ryan Daws, 30 November 2016, 1 comment. Categories: Gaming, Industry, Platforms.

Unity Technologies and Xiaomi partner for Chinese mobile game development

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Mobile game developer Unity Technologies and Chinese Android device manufacturer Xiaomi has signed a partnership agreement to serve consumers and developers globally. With this collaboration, Unity game developers will be able to publish their games to the Xiaomi app store and Xiaomi will provide support negotiating with local licensing terms.

China already accounts for more than a quarter of the new mobile devices activated on the Unity network every quarter and Xiaomi devices, the...

By Developer Tech, 24 November 2016, 0 comments. Categories: Gaming, Mobile.

Nvidia claims it's simple to port PS4, Xbox One games to Nintendo Switch

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Mobile gaming leaves a lot to be desired in terms of performance and graphical fidelity when compared to more powerful consoles, but that gap is closing fast with today's mobile GPUs already offering more power than last-generation consoles. 

The Nintendo Switch is set to arrive in the first half of 2017, and...

By Ryan Daws, 17 November 2016, 0 comments. Categories: Gaming, Mobile, Platforms.

Big Viking Games raises $21.75m, continues to bet on HTML5 mobile gaming

Picture credit: "HTML5 Logo On Screen", by "David Martyn Hunt", used under CC BY / Modified from original

Big Viking Games, a Canada-based independent mobile and self-published game studio and pioneer in HTML5 mobile games, has secured a total of $21.75 million (£17.4m) in funding from Royal Bank of Canada (RBC), Export Development Canada (EDC) and BDC Capital.

The...

By Developer Tech, 04 November 2016, 0 comments. Categories: Gaming, HTML5, Mobile.

Opinion: Nintendo knew it had to Switch it up

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Nintendo has previewed its long-awaited codename 'NX' console and sticking to company tradition it takes a refreshing approach to gaming – it now even has a name, the Nintendo Switch

While the competition sticks to pushing as powerful consoles as possible, Nintendo is sticking to making gaming fun and versatile. After the PS Vita fizzled out, the 3DS became the sole survivor in the dedicated handheld console space...

By Ryan Daws, 20 October 2016, 0 comments. Categories: Devices, Gaming, Platforms.

Samsung wants game developers on Tizen – launches competition

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Tizen is the second biggest of the budget OS category in India although it remains barely a blip in marketshare reports when compared to Android. Samsung wants to make Tizen a more tempting proposition by encouraging popular game developers to launch their games on the platform. 

In order to entice developers, Samsung has launched the Tizen App Challenge which offers monetary...

By Ryan Daws, 18 October 2016, 0 comments. Categories: Gaming, Platforms, Samsung.

Google explains how it helped Niantic bring Pokémon Go to life

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The growth of AR hit Pokémon Go was staggering and far exceeded the humble expectations of developer Niantic Labs. Within just 15 minutes of launching in Australia and New Zealand, player traffic surged well past Niantic’s expectations and created a range of stability issues. 

While it was a troublesome launch period, it could have been much worse if...

By Ryan Daws, 30 September 2016, 0 comments. Categories: Cloud, Gaming, Industry, VR.

Opinion: PS4 Pro is a forward-looking console without the power

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Historically, consoles feature lifespans of 7 – 8 years before hardware limitations become an issue. Now, just three years after their debut, we're looking at significant upgrades to both the PlayStation and Xbox as new advancements in technology heralds a new era of immersive entertainment. 

This generation of consoles launched during a transitionary period between 1080p and 4K, and the long-awaited debut of VR. At their launch, and to some...

By Ryan Daws, 08 September 2016, 0 comments. Categories: Devices, Gaming, Industry, Platforms.

Developers of all sizes can now publish their UWP app on Xbox

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Microsoft has promised truly universal apps for what seems like forever, but whilst the pieces for mobile devices and the desktop have come together, one form which had been absent was the biggest screen in most people's lives, their TV. 

That era is now at its end as Microsoft opens up the ability for any developer to submit their UWP apps for publishing to the Xbox Store....

By Ryan Daws, 30 August 2016, 0 comments. Categories: Gaming, Industry, Platforms, Windows.

Amazon launches developer tools for Alexa gaming

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Amazon wants to improve Alexa's gaming prowess by introducing a new set of tools which makes it easier for developers to build related experiences. 

The impressive voice assistant has gone from strength-to-strength and is often seen as the leading AI for the smart home thanks to integrations with third party devices – the result of a burgeoning developer scene for Amazon's bestselling Echo device which features Alexa for interactions. 

Whilst most voice...

By Ryan Daws, 03 August 2016, 0 comments. Categories: Amazon, Development Tools, Gaming.

Sega acquires Endless Space game developer Amplitude Studios

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Sega has acquired PC and Xbox One game development house Amplitude Studios, the company behind the 4x space strategy game Endless Space.

Amplitude was formed in 2011 by former Ubisoft employees who published their first game – Endless Space – in 2012. Since its launch, the game has sold over 1 million copies, spurring a number of post-launch DLC packs.

In a post on the community site Games2Gether.com, Amplitude said, “What we want to do is to focus on...

By Developer Tech, 06 July 2016, 0 comments. Categories: Gaming.

Samsung demonstrates how Vulkan will improve game performance

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Vulkan is the spiritual successor to OpenGL, a graphics API that was originally released in 1992. Samsung announced that its devices will support the Vulkan graphics API starting with the Galaxy S7 and S7 Edge, and the company has now demonstrated how it will improve graphics performance. 

Three high-profile games were used in Samsung's...

By Ryan Daws, 28 June 2016, 0 comments. Categories: Android, API, Gaming, Samsung.

Opinion: Why latency in games sucks and what you can do about it

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With games increasingly using a range of online features - to the extent that you can’t even launch some games without first having a data connection - server issues are an easy way to lose players.

Massive studios like Blizzard are only too aware of the issues that backend problems can cause. At the launch of Diablo 3 in 2012 server issues meant that many players encountered different error...

By Griff Parry, 03 June 2016, 0 comments. Categories: Development Tools, Gaming, Industry.

Nvidia uses DOOM to demonstrate Vulkan's power

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The anticipated reboot of beloved game series DOOM is due this week from Bethesda, and Nvidia has used it on-stage during an event in Austin to demonstrate the power of their latest GTX 1080 GPU when used with the impressive Vulkan graphics API. 

Going back to its roots, the new DOOM is set to offer fast-paced action...

By Ryan Daws, 10 May 2016, 1 comment. Categories: API, Development Tools, Gaming, VR.