Google adds support for WebVR API in Chrome beta

(Image Credit: iStockPhoto/xijian)

Google has announced support for the WebVR API in the latest beta version of its Chrome browser for Android. 

The addition of the JavaScript API will enable users to easily consume some VR content straight from the web for a more seamless experience than downloading separate apps. Better still, it supports all the major VR headsets including the Oculus Rift, HTC Vive, Samsung Gear...

By Ryan Daws, 14 December 2016, 0 comments. Categories: Android, API, VR.

WebVR support in Chrome will help VR reach the masses

(Image Credit: iStockPhoto/mikkelwilliam)

As the world's most popular browser, Chrome's upcoming support for nascent standard WebVR will enable more people than ever to access VR content directly from their web browser. 

With a current estimated marketshare of 72.5 percent and support for a wide variety of internet-enabled devices, Chrome has a lot of weight to...

By Ryan Daws, 08 November 2016, 2 comments. Categories: Android, API, VR.

Developers in six new countries are now able to pre-order Microsoft HoloLens

(Image Credit: Microsoft)

Microsoft's impressive AR headset, HoloLens, is now available for pre-order by developers and commercial enterprises in six new countries as it reaches a new milestone towards a full consumer release. 

If you're a resident of Australia, Ireland, France, Germany, New Zealand, or the United Kingdom, you're now able to place your order for a HoloLens unit. In a blog post, Microsoft wrote: "In welcoming these six new countries, October...

By Ryan Daws, 12 October 2016, 0 comments. Categories: Devices, Platforms, VR, Windows.

Google explains how it helped Niantic bring Pokémon Go to life

(Image Credit: iStockPhoto/nicescene)

The growth of AR hit Pokémon Go was staggering and far exceeded the humble expectations of developer Niantic Labs. Within just 15 minutes of launching in Australia and New Zealand, player traffic surged well past Niantic’s expectations and created a range of stability issues. 

While it was a troublesome launch period, it could have been much worse if...

By Ryan Daws, 30 September 2016, 0 comments. Categories: Cloud, Gaming, Industry, VR.

Opinion: Gaming technology and VR – a growing sphere of influence

(Image Credit: iStockPhoto/mikkelwilliam)

Video gaming has evolved from a teenage pastime to one of the most lucrative industries in the world. It is no longer simply a leisure pastime and many once- hobbyists across the world are now employed to test and play video games for a living. Even before gaming evolved to this stage, it was a world unto itself but only few would have predicted the tour de force that it is today.

From the...

By Eran Kariti, 15 July 2016, 2 comments. Categories: Industry, Testing, VR.

Fourth wave of HoloLens invites head to developers

(Image Credit: Microsoft)

As production of HoloLens ramps up on its way to a final consumer release, Microsoft has sent out the fourth wave of invites for the Developer Edition of the exciting headset. 

The company first started rolling out the invites a few months ago for the $3000 (£2043) HoloLens Developer Edition; well outside most people's budgets. 

In an email, Microsoft stated: 

"We are thrilled to let you know...

By Ryan Daws, 21 June 2016, 0 comments. Categories: Devices, Platforms, VR, Windows.

Opinion: Test and development in the world of virtual reality

(c)iStock.com/Christopher Ames

Virtual reality (VR), the stuff of sci-fi movies and more recently, action-packed video games, is becoming more real all the time. Investors have funneled $8.8B into the sector since 2012, according to SuperData Research Inc. The firm reports that 6 million Americans say they intend to purchase a Sony PlayStation VR system this year, compared with 5 million for Oculus Rift (purchased by Facebook for $2 billion) and 2 million saying they'll buy another leading platform, the...

By Kevin Dunne, 14 June 2016, 1 comment. Categories: Testing, VR.

Ten lucky developers will be invited to build apps for Magic Leap's AR technology

(Image Credit: Magic Leap)

Magic Leap is working on augmented reality technology, but we know little else other than from sporadic reports telling us it's pretty amazing. Ten lucky developers will be invited to get up close with Magic Leap's AR technology and become the first to build apps for it ahead of its full release. 

The announcement was made by Magic Leap's CEO, Rony Abovitz, during a Q&A session he attended via a telepresence robot (just to remind people...

By Ryan Daws, 26 May 2016, 0 comments. Categories: Industry, Platforms, VR, Wearables.

What to expect from Google I/O 2016

Google's annual conference, I/O, will be held this Wednesday and is sure to make waves across both the developer and consumer worlds. This year we expect to see the event focus on how Google intends to respond to advancements in wearables, virtual reality, and the IoT. 

Android 

We expect Android will take a backseat as the company works on freeing the operating system from Java amid continued battles with Oracle and the EU. Some 

By Ryan Daws, 16 May 2016, 0 comments. Categories: Android, Devices, Industry, IoT, Mobile, Platforms, VR, Wearables.

Nvidia uses DOOM to demonstrate Vulkan's power

(Image Credit: iStockPhoto/stocksnapper)

The anticipated reboot of beloved game series DOOM is due this week from Bethesda, and Nvidia has used it on-stage during an event in Austin to demonstrate the power of their latest GTX 1080 GPU when used with the impressive Vulkan graphics API. 

Going back to its roots, the new DOOM is set to offer fast-paced action...

By Ryan Daws, 10 May 2016, 1 comment. Categories: API, Development Tools, Gaming, VR.

VR vs AR: Which will come out on top?

(c)iStock.com/sanjeri

A battle is brewing between two cutting edge technologies: augmented reality and virtual reality. The two are certainly related to each other, but there are enough differences where each tries to stand out. You’ve likely heard about attempts to turn these technologies into viable market items, ones which have the potential to transform hardware and entertainment like never before. However you look at it, both VR and AR could be viewed as the next great revolution in...

By Rick Delgado, 22 April 2016, 0 comments. Categories: VR.

BUILD 2016: The big developer round-up

(Image Credit: Microsoft)

Microsoft opened its annual developer conference, BUILD, with a range of important announcements for the company's future vision. In this article we'll round-up some of the highlights, but Microsoft's event itself was designed to round-up all developers, of any platform, and ensure Windows and Microsoft's services are the "home" for their development. Hence, the double-entendre of a...

By Ryan Daws, 31 March 2016, 0 comments. Categories: API, Development Tools, Industry, Platforms, VR, Windows.

"Pay-what-you-want" CryEngine V launches with DirectX 12 support, VR tools

(Image Credit: Crytek)

Renowned game developer Crytek has unveiled CryEngine V which features a host of new features and "pay-what-you-want" pricing model to help anyone get started with creating similarly groundbreaking titles we've come to expect. 

The biggest announcement is the new pricing model which follows the "free" model of Amazon's recently-announced Lumberyard engine. This isn't...

By Ryan Daws, 16 March 2016, 0 comments. Categories: C#, Development Tools, Gaming, Industry, Platforms, VR.

#MWC16: How the game industry is evolving

During a panel at Mobile World Congress, four high-profile representatives in gaming spoke about how the game industry has evolved over the past few years. 

The representatives included Bernhard Mogk from eSports platform ESL, Koh Kim from mobile eSports live-streaming company Mobcrush, Peter Warman from gaming analysts Newzoo, and Sean Lee from MMO game developer Wargaming. 

When asked what's happening in...

By Ryan Daws, 26 February 2016, 0 comments. Categories: Gaming, Industry, Mobile, Platforms, VR.

Opinion: Mobile is gaming's inevitable future – here's why

(Image Credit: iStockPhoto/Michal Krakowiak)

Since I was around six years old, I've played video games on PC and console and involved myself within those communities. For that reason, I know this will be a controversial article. 

Mobile games today do not offer the experience which consoles do for two primary reasons. First off, their form prevents immersion. Second, their graphics processing is limited. If you...

By Ryan Daws, 17 February 2016, 0 comments. Categories: Gaming, Industry, Mobile, VR.

Interview: What does the industry think about Oculus / Xbox and the future of VR?

(Image Credit: Oculus)

Head of Xbox, Phil Spencer, took attendees by surprise when he took to the stage during Oculus' pre-E3 live stream to announce a partnership between the two huge brands. There are plenty of opinion articles surrounding the announcements - but we thought we would get the thoughts from two people within the VR industry. 

For this interview we spoke to Dan Page, Organiser of the South West VR Conference, and Lukas Roper, Lead Developer at

By Ryan Daws, 12 June 2015, 1 comment. Categories: Devices, Gaming, Industry, Platforms, VR, Wearables, Windows.

Opinion: This is how Microsoft is changing the world

Microsoft celebrated their 40th anniversary this year, and to mark the occasion Bill Gates sent a motivating letter to employees. It started with: "Early on, Paul Allen and I set the goal of a computer on every desk and in every home. It was a bold idea and a lot of people thought we were out of our minds to imagine it was possible." 

Beyond proving that goal was just possible, Microsoft's software moved out of our homes and off our desks to power a variety of things such as healthcare...

By Ryan Daws, 30 April 2015, 0 comments. Categories: C#, Devices, Ecosystem, Industry, Platforms, VR, Windows.