Things you didn’t know about coding boot camps

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If you think of traditional boot camps, you probably imagine doing push-ups, deadly burpees, and being yelled at by a ripped personal trainer. Picture coding boot camps, on the other hand, and you might imagine a room full of lanky, coffee-drinking twenty-somethings. However, while the latter (hopefully) comes with a lot less sweat, it’s really just as arduous.

While typical programming education normally takes place in a...

By Cahlan Sharp, 16 February 2017, 0 comments. Categories: Industry.

Nintendo’s studios have 'mastered' the Unreal engine for Switch

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Nintendo has often been criticised for prioritising the company’s internal developers, over-relying on historic franchises, and making it difficult for third-party studios to develop or port games with a lack of support for standard industry engines. 

Epic Games is the developer behind the popular Unreal graphics toolkit and confirmed support for the Switch not long after its announcement. While in the past Nintendo has relied on its own...

By Ryan Daws, 07 February 2017, 0 comments. Categories: Development Tools, Devices, Gaming, Industry, Platforms.

Mobile gaming reached $40.6 billion in 2016 – matching global box office sales

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If there was any doubt left as to how lucrative mobile game development can be, the market generated over $40 billion last year according to research from SuperData and game development platform Unity.

A particular highlight of the “Can’t Stop, Won’t Stop: The 2016 Mobile Games Market” report is that global revenues matched international box office sales for the first...

By Ryan Daws, 02 February 2017, 0 comments. Categories: Android, Gaming, Industry, iOS.

How FaaS can create better experiences within your app

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You may not have heard about FaaS (feature as a service) before – but you’re probably already familiar with the concept that underpins it: don’t reinvent the wheel.

One way to chart the development of computer technology is viewing it as one long journey up the stack. Machine code begat programming languages. Programming languages have slowly evolved from low-level code to frameworks and higher-level languages such as SWIFT. Open source ushered in code sharing and...

By JT Ripton, 20 January 2017, 0 comments. Categories: Industry, Languages.

Mobile development platform Fabric moves to Google

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Twitter's mobile development platform Fabric has been sold to Google for an undisclosed sum. 

Until today's announcement, Fabric was one advantage Twitter held over Facebook after Zuckerberg's giant shuttered its own 'Parse' platform. Clearly, mobile development platforms under the control of social networks are not meant to be. 

Developers who use Fabric can at least feel comforted the platform is not...

By Ryan Daws, 19 January 2017, 0 comments. Categories: Android, Development Tools, Industry, iOS, Platforms.

Opinion: Cultivating enterprise buy-in for collaborative development

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When it comes to app development, working with enterprises isn’t like working with startups. It takes additional planning and requires broader buy-in — it can also be admittedly pretty confusing.

A startup might have one or two leaders who need to green-light an app before moving forward; an enterprise might have 10. Then there’s the bureaucracy to navigate. It’s easy to get stuck in an...

By Rudy Mutter, 17 January 2017, 0 comments. Categories: Enterprise, Industry.

Opinion: Nintendo forgot to Switch up its strategy

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Nintendo makes fantastic games, but it can only make so many of them at once. This is where third-party studios come in to fill the gaps between releases. Underpowered consoles and lack of promotional support from Nintendo damaged their relationship with these developers in the past and pushed them into reducing or dropping support for Nintendo's consoles in favour of consoles from Sony and Microsoft. 

With the...

By Ryan Daws, 16 January 2017, 2 comments. Categories: Devices, Gaming, Industry, Platforms.

Developers warned to update apps prior to Android Wear 2.0 launch

The next major version of Android Wear is almost here, and Google has warned developers to update their apps prior to its launch. 

Launching in February, Android Wear 2.0 will bring a host of overdue features to Google's wearable platform in the hope of giving it the shot of adrenaline it needs. According to IDC, in Q3 2016 smartwatch sales overall dropped 51.6 percent over the same period in the previous year. 

This stagnation in the smartwatch market can be attributed to a variety of...

By Ryan Daws, 12 January 2017, 0 comments. Categories: Android, Industry, Platforms, Windows.

Dear developers, it’s time for a user upgrade

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We need more developers. Seriously. The appetite for apps is insatiable. Apps that are mobile. Apps that are social. Apps that are connected. Apps that are intelligent. It’s not that business users are making these requests for laughs. For businesses to thrive, they are focusing on their customers’ needs, ensuring customer satisfaction today and preparing for success in the future. IT teams and developers...

By Will Coleman, 12 January 2017, 0 comments. Categories: Industry.

China's largest social network launches its own App Store

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WeChat dominates China's social networks, and it now wants to pull attention from Apple's app store in favour of its own. 

Tencent, parent company of WeChat, announced the 'Xiaochengxu' (translated as 'mini programs') feature yesterday. WeChat told Reuters the function “allows users to access merchants’ services without having to download their...

By Ryan Daws, 11 January 2017, 0 comments. Categories: App Stores, Industry, Platforms.

Opinion: Getting a jump-start on the road to quality engineering

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For many DevOps teams, a transition over to a Continuous Integration (CI) / Continuous Delivery (CD) methodology seems impossible. Yet, this daunting task is inevitable, as application development transitions away from top-down, Waterfall processes in order to meet faster, more frequent release cycles.

Adopting “shift left” CI/CD processes allow testing and Quality Assurance (QA) to be fully...

By Manish Mathuria, 03 January 2017, 0 comments. Categories: Industry, Testing.

Opinion: Smartphone technologies to consider when developing an app

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Apple has long been at the forefront of minimalistic, user-focused design. Back in the ‘80s, Steve Jobs created the Macintosh computer with a single button, bringing to life an aesthetic trend that continues to this day.

To add the functionality once provided by additional buttons, Apple installed 3D Touch into the iPhone 6,...

By Q Manning, 13 December 2016, 0 comments. Categories: Industry, Platforms.

Microsoft looks beyond smartphones to 'cellular PCs'

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With market share now sitting below one percent, it's safe to say most people have discredited Windows Phone. During the 2016 WinHEC conference, however, Microsoft announced its work on a significant advancement which could revive the platform, or at least give a boost to other Windows 10-based mobile devices. 

The biggest complaint users have with Windows Phone is...

By Ryan Daws, 08 December 2016, 0 comments. Categories: Industry, Mobile, Platforms, Windows.

Nintendo is actively pursuing third-party developers for Switch

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According to game publishing giant Take-Two, Nintendo is learning from its past mistakes and actively pursuing third-party developers to help make its upcoming Switch console a success. 

Take-Two Interactive is the parent firm of renowned game developers companies such as Rockstar, creator of GTA, and 2K Games, creator of the Borderlands franchise. During the Credit Suisse Technology, Media, and Telecom conference this week, Take-Two president...

By Ryan Daws, 30 November 2016, 1 comment. Categories: Gaming, Industry, Platforms.

Opinion: The future of software development is now

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Despite businesses’ reliance on their skills, developers are still relatively hard to come by. The talk of a skills gap refuses to die, and today, demand continues to outstrip supply. According to the UK Visa Bureau, software development and IT are among the professions with the biggest skills shortages.

However, software developers...

By Faris Sweis, 28 November 2016, 1 comment. Categories: Industry.

Incorporating the latest speech tech into your UX

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Nobody used keyboards in the sci-fi of our childhoods. Whether it was the control system of starships or the hub of a utopian world, every interaction was based on human speech. Opening the pod doors or jettisoning the trash only required a simple command, and many of those systems replied in kind.

Now we’re closing in on that reality. Siri was the first seismic shift...

By Q Manning, 10 November 2016, 0 comments. Categories: Industry.

Code.gov launched by US government to share open-source code

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Taxpayers expect their money to be used as efficiently as possible so the US government has launched a new resource which enables its agencies to share open-source code for use elsewhere.

Sharing the code via Code.gov enables the code to be reused around the federal government's agencies to prevent wasting time, money, and resources on...

By Ryan Daws, 04 November 2016, 0 comments. Categories: Industry.

Five advantages of serverless architecture for every app

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When Instagram launched in 2010, it was woefully underprepared to become the next rags-to-riches social media company.

In just six hours, skyrocketing traffic overwhelmed the single Los Angeles-based machine running Instagram’s back-end. Likening it to open-heart surgery, co-founders Mike Krieger and Kevin Systrom were forced to perform an emergency migration from the local...

By Wendy Schott, 05 October 2016, 1 comment. Categories: Industry.