Opinion: PS4 Pro is a forward-looking console without the power

(Image Credit: Sony)

Historically, consoles feature lifespans of 7 – 8 years before hardware limitations become an issue. Now, just three years after their debut, we're looking at significant upgrades to both the PlayStation and Xbox as new advancements in technology heralds a new era of immersive entertainment. 

This generation of consoles launched during a transitionary period between 1080p and 4K, and the long-awaited debut of VR. At their launch, and to some...

By Ryan Daws, 08 September 2016, 0 comments. Categories: Devices, Gaming, Industry, Platforms.

Apple is 'welcome' in the UK if the firm rethinks its European operations post-EU tax debate

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Apple is a huge company with the influence to cut a special deal with the Irish government which allowed the giant to pay just 1pc tax on its European profits in 2003 and 0.005pc in 2014. 

The EU, against its own rules on allowing each country to make its own tax decisions, has decided to step in and demand a final bill of approximately €19bn...

By Ryan Daws, 31 August 2016, 0 comments. Categories: Apple, Industry.

Developers of all sizes can now publish their UWP app on Xbox

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Microsoft has promised truly universal apps for what seems like forever, but whilst the pieces for mobile devices and the desktop have come together, one form which had been absent was the biggest screen in most people's lives, their TV. 

That era is now at its end as Microsoft opens up the ability for any developer to submit their UWP apps for publishing to the Xbox Store....

By Ryan Daws, 30 August 2016, 0 comments. Categories: Gaming, Industry, Platforms, Windows.

Research: Developers are prioritising Android over iOS

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Android's growth has been phenomenal, and the OS now powers approximately 84 percent of global smartphones. With such a huge market share it's just one reason behind a monumental shift towards developers prioritising Android over iOS.

In the latest 'State of the Developer Nation' report, Vision Mobile highlights...

By Ryan Daws, 26 August 2016, 1 comment. Categories: Android, Apple, App Stores, Industry, iOS, Platforms.

Ubuntu now supports React Native – speeding up iOS and Android ports

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Ubuntu, one of the biggest names in Linux distributions, has announced support for the React Native framework. With application development using web technologies becoming ever more popular, today's announcement will be welcome news for many developers. 

"The web apps team at Canonical is always focused on ensuring the right frameworks are available to developers. The Cordova framework is one such framework that is...

By Ryan Daws, 10 August 2016, 0 comments. Categories: Development Tools, Industry, Platforms.

Opinion: Will the ‘Brexit Effect’ improve IT education in the UK?

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We only went and did it. Unless you’ve been living with an uncontacted tribe deep in the Amazon rainforest for the past month or so, you’ll know that on 23rd June 2016, the British electorate made the historic decision to leave the European Union.

The conservative party leadership has since changed hands – not to Boris though, thankfully – and the ridiculous claims,...

By Mark Hurren, 28 July 2016, 0 comments. Categories: Industry.

Opinion: Gaming technology and VR – a growing sphere of influence

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Video gaming has evolved from a teenage pastime to one of the most lucrative industries in the world. It is no longer simply a leisure pastime and many once- hobbyists across the world are now employed to test and play video games for a living. Even before gaming evolved to this stage, it was a world unto itself but only few would have predicted the tour de force that it is today.

From the...

By Eran Kariti, 15 July 2016, 0 comments. Categories: Industry, Testing, VR.

Google teaches kids to code with Project Bloks

(Image Credit: Google)

Google has launched a new open hardware platform called Project Bloks for developers, researchers, and designers to build physical coding-based experiences for teaching kids how to program.

The project highlights that kids play and learn using their hands; which makes an open hardware platform to learn an increasingly essential skill like coding a perfect medium in which to do so. On the project's website,...

By Ryan Daws, 27 June 2016, 0 comments. Categories: Devices, Industry, Platforms.

Opinion: How the 'Agile Manifesto' can evolve modern software development

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Software development is like taking a great expedition into unknown territory. As with any big endeavor, planning is paramount to success. You must organize for the unexpected, anticipate changing conditions that could throw you off course, and be prepared to adjust accordingly and continue along your journey.

Over the decades, software development became lengthy, inefficient, and inflexible....

By Kevin Jennings, 24 June 2016, 0 comments. Categories: Industry.

Opinion: How iOS 10 and App Store changes will impact developers

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Nine years and over 2 million apps later, the App Store has become a spiralling behemoth. Whilst there are many great, innovative, immersive and useful apps - there is also a lot of dross. Unfortunately, even if you have a great app you may still end up with a failure on your hands.

One just needs to look at Storehouse, the visual storytelling app that won in Apple Design Awards 2014. Yesterday, the...

By James Kaye, 15 June 2016, 0 comments. Categories: Apple, App Stores, Ecosystem, Industry, iOS.

Windows Bridge for iOS updated with CoreFoundation and improved layout API support

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Microsoft's open-source tool for porting iOS applications to Windows has been updated with improved support for several widely-used iOS layout APIs and integration with the official CoreFoundation framework.

CoreFoundation 

The biggest announcement of the Windows Bridge for iOS for many developers will be the integration with CoreFoundation. The...

By Ryan Daws, 07 June 2016, 0 comments. Categories: API, Development Tools, Industry, iOS, Platforms, Windows.

Opinion: Why latency in games sucks and what you can do about it

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With games increasingly using a range of online features - to the extent that you can’t even launch some games without first having a data connection - server issues are an easy way to lose players.

Massive studios like Blizzard are only too aware of the issues that backend problems can cause. At the launch of Diablo 3 in 2012 server issues meant that many players encountered different error...

By Griff Parry, 03 June 2016, 0 comments. Categories: Development Tools, Gaming, Industry.

Websites are slowing down because of complex design trends

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How long it takes a user to load a website has increased over the years due to complex design choices, according to a new report from Dynatrace. The digital performance company observed this global phenomenon and notes websites are seven percent slower than last year. 

Dynatrace tracked the homepage response times of 300 leading retail sites in the...

By Ryan Daws, 02 June 2016, 0 comments. Categories: HTML5, Industry.

Developers are more excited for Apple TV than WatchOS

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Wearables seem to be a more discussed trend in tech circles, but a new report indicates that developers are more interested to build apps for the Apple TV over the Apple Watch. 

The information comes from Realm, a company which hosts apps used by approximately 100,000 developers. Apple TV has gained significant interest from developers since the fourth-generation was released, in stark...

By Ryan Daws, 31 May 2016, 0 comments. Categories: Apple, Devices, Industry, Platforms, Wearables.

Ten lucky developers will be invited to build apps for Magic Leap's AR technology

(Image Credit: Magic Leap)

Magic Leap is working on augmented reality technology, but we know little else other than from sporadic reports telling us it's pretty amazing. Ten lucky developers will be invited to get up close with Magic Leap's AR technology and become the first to build apps for it ahead of its full release. 

The announcement was made by Magic Leap's CEO, Rony Abovitz, during a Q&A session he attended via a telepresence robot (just to remind people...

By Ryan Daws, 26 May 2016, 0 comments. Categories: Industry, Platforms, VR, Wearables.